Author Topic: Pre-release of PlaneShift 0.5 and ChangeLog  (Read 47438 times)

ravna1

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #75 on: November 24, 2009, 01:52:27 am »
Sorry, but I have to agree with Luzino. I am nearly an hour into the load screen after choosing char. and it is 3/4 loaded. Processor is running at 100% continuously, and the hard drive is barely in use. Windows XP home. service pack 3. Pentium 4 2.4, ati 320m graphics. I am going to wait it out and see if I can play.

I got the same problem, XP Pro SP2. Loading arena. (Don't have other chars, so can't try other zones.) No real mem use, no real hdd use, full cpu usage, and 80~90% of that is "kernel time" which, as far as I know, is just calls made to the windows core libs/processes.
I've managed to reach inside the game once, it runs fine there. Additionally, I have all graphics set to "lowest".

specs: pentium M 1.5, 1.2GB ram, 64mb ate mobility 9700. Had no serious problems with Steel blue.
I typically do not read any pms/etc, if anyone needs me, come find me on IRC. :)

Dralion1221

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #76 on: November 24, 2009, 02:16:46 am »
Okay so I log on:

~Excited that Nolthirs doesn't have black hair anymore :D
~Lols at the square smoke

~...now gets confused why the chairs and table on the Kada-El roof do not exist.  ???
(So it might be a problem on my end but I'm not sure. I put my most over them and it still has the red text coming up and stating what it is. My char still moves up meaning the objects do exist...but I can't see them.)

A screenie if needed:
http://img413.imageshack.us/img413/7766/shot19.jpg

Balonik

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #77 on: November 24, 2009, 02:24:39 am »
More than 30 minutes loading after character selection.
After loading game freezes each 5-20 seconds for few seconds.
Few minutes later crashed with error: exception_breakpoint

Windows XP Pro SP2
ABIT NF7-S2
AMD Sempron 2300+ 1.58 GHz
2 GB RAM
ATI Radeon HD 3650 AGP, 512 MB (PowerColor)

Xanthan

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #78 on: November 24, 2009, 04:18:43 am »
Are there any command line arguments or other options that we should know about for the client?

In particular, I'd like like to turn off shader support, since the client spends a lot of time spewing out message about that and my graphics card doesn't support it.  Also I'm having a major problem with lighting and perhaps it's related.  Can I turn off lighting entirely in some manner similar to the old fullbright option?

If there's anything else that might help us test and debug please post!

I've found I can sometimes see, at least in the plaza,  depending on where I am and what direction I face.  Still not normal lighting (everything is either super bright or pitch black) but any kind of vision is good.

I got to try riding a Rivnik-- this is great!  Nice work!

playbetter

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #79 on: November 24, 2009, 04:24:58 am »
I found a workaround to the slow load for xp home. Minimize the game screen and flash it on and off from the taskbar. Each time it flashes it will load a bit. i got it to load in half a minute with that method by flashing it as fast as possible.

Akkaido Kivikar

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #80 on: November 24, 2009, 05:30:21 am »
A few tips for Windows users:

Uninstall PlaneShift 0.4.03 first!

If you are using Crystal Space 1.4 or 1.9, turn off the CRYSTAL environment variable.

Doing these things got PSclient 0.5 from zero to hero for me. :)


Wyrd

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #81 on: November 24, 2009, 08:33:50 am »
@Wryd - If you give me your char name i could try to teleport you to a more secure position. Worth a try :)

Hi, yeah its worth to try.. still i dont think it helps because it does the same thing even if i create a new character.

But here's my chars: Elhant Castagir & Serrath Ravash

Luzino

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #82 on: November 24, 2009, 09:28:54 am »
I found a workaround to the slow load for xp home. Minimize the game screen and flash it on and off from the taskbar. Each time it flashes it will load a bit. i got it to load in half a minute with that method by flashing it as fast as possible.

Interesting, will try that later today. In the hope that I won't be greeted with an Access Violation like yesterday evening. That was no fun reward for 50 minutes of waiting for the world to load. :o

Edit: It DOES work, for whatever reason. Now I made it from a partly ever-shadowy arena (changing brightness didn't change anything in some corridors) to the plaza (which still took 5 minutes to load) and am frozen there. Need to try crossing it on a different computer later on, with this one, it doesn't seem possible. But at least I got in! Big improvement from yesterday!
« Last Edit: November 24, 2009, 10:50:00 am by Luzino »
So much to do - and so little time...

MellasFenixxes

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #83 on: November 24, 2009, 06:23:41 pm »
Mellas managed to log on EPZ as well!  \\o//

I have to say, it looks really great! The mounts are really fun and work well, though I have to find my way around the lag.
The new chat channels are really handy, but I can't really see them flash as clearly as the original version. [The design of the current boxes seem more stable, but maybe it's just me having to get used to them.]
Loading time is not a problem.
Hairstyles for the dermorian males are a great add, looking forward to seeing them played IG.
Nolthrir hair color was expected, I got this effect by just turning off a shadow code for the hair file, but I think complete black looks better. Both colors however remain depressingly dark to my character. [ http://fenixxes.weebly.com/uploads/3/0/9/1/3091999/323812.jpg?606 ;D ] Can't complain though, the new color adds to the diversity.
For some odd reason I can't see nolthrir pants. O.o
The new spellbook with the new images is fantastic, very neat. But then again casting the spells looks terrible - entirely black. [not sure if this issue was known]
I'll let you know once I discover more, so far I'm really excited!

Side question...
Is it just me or is it impossible to play Laanx and EPZ at the same time? *wonders*


Luzino

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #84 on: November 24, 2009, 06:55:55 pm »
Side question...
Is it just me or is it impossible to play Laanx and EPZ at the same time? *wonders*
I think you can if you run both client versions. 0.4.3 for Laanx and 0.5 for EPZ. Just make sure you got different config folders for them.
So much to do - and so little time...

Ghosts|Jestal

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #85 on: November 24, 2009, 07:40:13 pm »
 both client and launch do not work, both crash right away, i dont even see a login sreen, i tried reinstalling PS 0.5, i tried uninstalling PS 0.4, nothing works >.< help please
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Oromir

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #86 on: November 24, 2009, 08:01:08 pm »
both client and launch do not work, both crash right away, i dont even see a login sreen, i tried reinstalling PS 0.5, i tried uninstalling PS 0.4, nothing works >.< help please

We need OS details, and an error log if possible please, plus hardware details would be useful. Without those, it will be difficult to help you.

Ghosts|Jestal

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #87 on: November 24, 2009, 08:21:16 pm »
All I know is that I have a dell inspiron 15 laptop windows 7. The crash is simple, I open either program in the planeshift dir and neither of them work, crashes instantly. =[ pretty sad
« Last Edit: November 24, 2009, 08:23:05 pm by Ghosts|Jestal »
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Raekh

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #88 on: November 24, 2009, 08:30:36 pm »
Looks like the speed of the mounts were adjusted, traveling now would be much faster - but someone should as well adjust the "speed hack" detector.

EDIT:
I /died and after exiting DR I have the curse like 15times, with all stats being (1).
That spiral way up, close to the DR exit, is full of invisible barriers.
« Last Edit: November 24, 2009, 08:42:24 pm by Raekh »

Xanthan

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #89 on: November 24, 2009, 08:42:56 pm »
Well, still no information on debugging or other command line options :-(  I experimented a bit and tried various combinations of -verbose and -fullbright.  No luck on the graphics but it did cause lots of segmentation faults and an unbelievable number of error messages.  Seriously, if you want feedback and issue tracking, we could use a little more information.  Psclient doesn't seem to have a command line usage option, and pslaunch doesn't work for most of us.  Please let us know what the program's options are and what the logging and debugging possibilities are so that we can submit useful bug reports and narrow down the nature of the problems.