linux 32 bit version:
running pslaunch with --repair option updated some files and now the pslaunch tool doesn't crash anymore

also posted two bug reports on the tracker with solutions for old nvidia cards...
...and had to add two missing libs
...but

I can't find a solution for this often happening client crash when trying to leave hydlaa plaza map:
crystalspace.mesh.anim.pdlight:
Could not find light 'forestLight11hybdr2' in sector 'hybdr1'
Could not find light 'forestLight16hybdr2' in sector 'hybdr1'
Could not find light 'forestLight08hybdr2' in sector 'hybdr1'
Could not find light 'forestLight14hybdr2' in sector 'hybdr1'
Could not find light 'forestLight12hybdr2' in sector 'hybdr1'
Could not find light 'forestLight10hybdr2' in sector 'hybdr1'
Could not find light 'forestLight15hybdr2' in sector 'hybdr1'
Could not find light 'forestLight09hybdr2' in sector 'hybdr1'
Could not find light 'forestLight13hybdr2' in sector 'hybdr1'
Could not find light 'forestLight17hybdr2' in sector 'hybdr1'
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error
next problem is a shady thing causing heavy lags when walking/turning:
shader lighting_default_binalpha@@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
and Hydlaa is not looking good... it's either too bright or too dark. adjusting brightness in game has no influence on it. I haven't seen anything else than Hydlaa Plaza area yet due to the client crashes

----------
./pslaunch
----------
WARNING: No shader plugins found!
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
Opening GLX2D
Creating Context
Checking for updates to the updater: Video driver GL/X version (direct renderer)
Visual ID: 0x00000023, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
NOTIFY: Applied: Prevent crashes under Linux with GeForce 4000/5000 series
NOTIFY: Applied: NVidia: GENERATE_MIPMAPS does not generate last level
NOTIFY: OpenGL renderer: GeForce4 Ti 4200/AGP/SSE2 (vendor: NVIDIA Corporation) version 1.5.8 NVIDIA 96.43.05
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled
NOTIFY: Using VBO with 64 MB of VBO memory
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/left_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/right_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/top_1.png<
Tue Nov 24 20:28:42 2009, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Tue Nov 24 20:28:42 2009, Could not open image: >/paws/base/maps/leather/bottom_1.png<
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
No updates needed!
Checking for updates to all files: No updates needed!
Your configuration files are in... /home/XXXXX/.PlaneShift
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.sndsys.renderer.null'
shader lighting_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_pvl_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default_instance_binalpha: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_character: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
crystalspace.maploader.parse.image:
Could not open image file '/lib/std/shadow_noise.png' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image '/lib/std/shadow_noise.png', using error texture instead!
crystalspace.syntax.shadervariable:
Texture '/lib/std/shadow_noise.png' not found.
[node: shadervars,shadervar(name=tex shadow noise)]
crystalspace.engine.warning:
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
shader lighting_basic: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
planeshift.application.client:
PlaneShift Arcane Chrysalis (0.5.00)