Author Topic: Pre-release of PlaneShift 0.5 and ChangeLog  (Read 42758 times)

weltall

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #135 on: November 29, 2009, 09:07:38 pm »
- In the description window there will no be an editable part of your description, and a fixed description with the info from character creation.

 ???
Am I reading this correctly? We will be unable to write a personal description of what other characters see when looking at us and will be unable to erase things that would otherwise be unknown to characters unless it was discussed in RP.
it's a separate tab which has your char life events according to faction and selection of the char creation and those two parts can't be edited plus you can add things among these two. it's visible only to gm/dev or who uses nature intuition

isn't that kind of pointless if most players never use the cc life events in their character's history? the life events are way too specific, so no one uses them in rp. at least i don't. makes for a very non-unique character.
which gathers to the point of not using cheat sheets with it and doing it properly :) there is always quick creation if you don't want that

Raekh

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #136 on: November 29, 2009, 09:18:11 pm »
With all too many chars created with the help of those "cheat sheets" I would suppose this section of the char's description will not have any impact on any decisions before the next wipe anyway, right? If so, that section's content doesnt matter right now at all - except perhaps as a proof of concept and as a preparation for a future release.

Sarras Volcae

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #137 on: November 29, 2009, 09:22:08 pm »
weltall i didnt get your post sry

thorgrin

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #138 on: November 29, 2009, 10:58:34 pm »
I've been testing resolution settings.
Would it be possible that the game changes screen resolution by Itself? My screen is set at 1024x768, If I switch PS res to 2048x1536, PS simply shows a 1024x768 center part of the whole 2048x1536 (a crop of the screen).
Just a way that when playing, screen is at 2048x1536, but when the game is closed, screen goes to 1024x768 again. How easily could it be implemented? IIRC, most games do this.
"If the mine is mine, it should only be mined by my miners. If my mine is mined by miners that aren't mine, my mine is no longer mine."

neko kyouran

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #139 on: November 29, 2009, 11:12:23 pm »
Not necessarily true.  It depends if you are playing those games in windowed or full screen mode.  If you play them in windowed mode, then they will stay at whatever screen resolution you initially tell it to be at, regardless of what ever you change the OS resolution screen settings to.  If you tell them to start in full screen mode, and then change screen resolution, most will auto change, while many others will just change the resolution back to what ever it was at before you changed once you tab back to the application and it takes over full use of the screen again.

EStripus

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #140 on: November 30, 2009, 06:27:27 am »
- In the description window there will no be an editable part of your description, and a fixed description with the info from character creation.

 ???
Am I reading this correctly? We will be unable to write a personal description of what other characters see when looking at us and will be unable to erase things that would otherwise be unknown to characters unless it was discussed in RP.
it's a separate tab which has your char life events according to faction and selection of the char creation and those two parts can't be edited plus you can add things among these two. it's visible only to gm/dev or who uses nature intuition

isn't that kind of pointless if most players never use the cc life events in their character's history? the life events are way too specific, so no one uses them in rp. at least i don't. makes for a very non-unique character.

Sarras, the CC's leave lots of room to add detail and keep your character unique.  For instance, an isolated house [CC] is very vague.  I interpreted as a ranch with lots of land around it, in fact my character's father needed the isolation in order to keep the animals calm because he was an animal trainer [CC]. Maybe the isolated house was abandon and your character's family are nomads so they took up residence in it.  Yep plenty of room for individualizing your character even with choosing CC options. I'll keep the response short, but that was just a quick example of how you need to let your mind wander to find out just how big the box can be when using CC options.  CC options are very useful to the rest of us who use imagination and game settings to create fun interesting characters.
Don't godmod me and we'll get along fine.

Sarras Volcae

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #141 on: November 30, 2009, 07:11:43 am »
umm i use imagination and game settings, too.

but i don't want a char that's done half the things you've done. and what if my char has done completely different things that aren't on there? the life events are too specific, they all have very specific descriptions that could be interpreted as very out-of-character for my character, and there aren't enough of them.

why does point distribution and char history have to be connected? can't we do both separately and just figure out how to base point distribution on unique events? it's pointless to do them together. i'd like to have my own history, tyvm, not one planned for me by the game.

Stlyput

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Won't start on Arch Linux 32bit
« Reply #142 on: November 30, 2009, 12:03:20 pm »
Neither psclient nor pslaunch starts. Lots of "failed to load plugin" messages printed.

Bug 3493.

Sen

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #143 on: November 30, 2009, 12:31:43 pm »
"./pslaunch --repair" should help with this :)

Sen
.....also a saddle that won't pinch the tail. One day!

Stlyput

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #144 on: November 30, 2009, 06:00:08 pm »
"./pslaunch --repair" should help with this :)

Sen

Code: [Select]
The following files failed the check:

art/materials.zip
art/meshes.zip
art/world.zip
data/gui/charcreate.xml
data/gui/chat.xml
data/gui/configchattabs.xml
data/gui/control_styles.xml
data/options/camera_def.xml
data/options/chat_def.xml
data/races/descriptions.xml
data/shader/shaderlist.xml
data/zoneinfo.xml
pslaunch.bin
psclient.cfg

Do you wish to download the correct copies of these files? (y/n)
y

Downloading file: art/materials.zip

0%

... and then it takes forever :(

weltall

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #145 on: November 30, 2009, 07:51:02 pm »
the server isn't exactly fast if it has to redownload all the file materials is most of t he client size

hemanshs85

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #146 on: December 01, 2009, 01:51:10 am »
Umm... I feel really stupid, but I've downloaded the torrent on my Mac and Windows, but on both systems it doesnt know which application to use to open the file.

Zoranah

P.S. Excited like crazy to try it out, thanks for the hard work and many hours guys

Dralion1221

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #147 on: December 01, 2009, 02:24:20 am »
Umm... I feel really stupid, but I've downloaded the torrent on my Mac and Windows, but on both systems it doesnt know which application to use to open the file.

Zoranah

P.S. Excited like crazy to try it out, thanks for the hard work and many hours guys

Did you use Bitorrent or some other program to download the file before trying to open it?

hemanshs85

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #148 on: December 01, 2009, 02:33:28 am »
No, i just clicked the link on the main page.

Zor

hemanshs85

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Re: Pre-release of PlaneShift 0.5 and ChangeLog
« Reply #149 on: December 01, 2009, 02:36:10 am »
Lol, now I truely feel stupid thanks for the help I figured out what i need to do...I think. ;)