Normal mapped textures are being prepared, to get an effect like the bumpy stones in the "Podium" (the character loading place). But it is not as simple as it sounds: Where textures had been created with darker areas to simulate a simple static shadow, this darkening would have to be removed to not interfer with new shadows caused by normal mapping and shadow calculation. That sometimes means to re-make whole textures. What an effort... poor leisure time.
I believe Sarras referred to specularity, reflexes of the environment. Some armor already has that, I believe. The same for landscape is a bit more effort.