elminster, thats not exactly what the project manager at crystal space said, and he said ut2k wont be FAR beyond crystal space... and its not the same technique used in doom3, doom3 is far beyond dynamic lighting that any games will have for awhile, you really expect a little open source project to surpass it?? full dynamic lighting isnt even somthing new, or somthing to get exicted over.
besides this, shadows are extremly heavy to run, and considering how planeshift runs right now, i dont know how well that would turn out
\'jorrit\' twisted his words to make it sound like hes telling you its going to be better than doom3 or ut2k but read what he said and thats not the case.
and it already has a crappy bump map applied, and i dought it will have specular lighting.......
what elminster said
NO! Crystal Space will soon (1-2 months) have a new OpenGL renderer, that is already in development for a long time. It will feature full dynamic stencil shadows (that Doom 3 will have), specular lighting, bump maps, etc - more accurately: shaders. Everything will be possible through shaders. So CS will soon be even better than UT2003, you just have to wait a bit.
what was really said
As the project manager of Crystal Space I have to object to this. How do you know what Crystal Space will be able to do in the future? We are currently working on a new advanced OpenGL renderer which will do full dynamic lighting (similar techniques as used in Doom3), full shader and vertex program support and much more. I don\'t think that after this is done you can really say that ut2k3 will still be far beyond Crystal Space.
cs is an open source, and im assuming free project, and has at least half the features of the if you really think its going to look better than ut2k in 2 months i dont know what else to say