Author Topic: Unimplimented towns  (Read 2004 times)

azeral

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Unimplimented towns
« on: December 11, 2009, 08:49:11 pm »
i have heard in various npc dialogues references to towns and cities that are not implimented yet do exist in the yliakum universe,so if anybody has heard of any post them here.This way I hope to compile a list and get a more complete image of the world of yliakum beyond hydlaa and ojaveda.
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LigH

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Re: Unimplimented towns
« Reply #1 on: December 11, 2009, 09:21:23 pm »
Several towns and locations are already mentioned in the "Player Guide" in the "3. Settings and Background -- 3.4 Yliakum History" chapters.


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thorgrin

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Re: Unimplimented towns
« Reply #2 on: December 11, 2009, 09:49:13 pm »
83.33% of Ojaveda
Nalvys (barn)
Villages, hamlets and minor cities (around 35)
Amdeneir
Quintheiron
Delving
Death realm (it's supposed to be huge and contain cities in it in the future)
And the list can continue, longer and longer.

Read books.
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Mordaan

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Re: Unimplimented towns
« Reply #3 on: December 11, 2009, 10:26:07 pm »
There's also the Hanging Gardens, 7 Bronze Doors, Homestead, Hetsan, Sarpendil, and Kormia...and that's just on the first level.
--Overseer, Explorers Guild.

Jaccas

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Re: Unimplimented towns
« Reply #4 on: December 11, 2009, 10:52:13 pm »
Im curious to know what has been implemented (sor far as of this release date of 0.5)
as far as I know only the level with Hydlaa, Oja, Bronze doors, and the Kran town( i forgot the name)  exists, (death realm, and mini campsites and stores, not included though) 

bloodedIrishman

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Re: Unimplimented towns
« Reply #5 on: December 11, 2009, 11:04:25 pm »
Im curious to know what has been implemented (sor far as of this release date of 0.5)
as far as I know only the level with Hydlaa, Oja, Bronze doors, and the Kran town( i forgot the name)  exists, (death realm, and mini campsites and stores, not included though) 

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Boaal

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Re: Unimplimented towns
« Reply #6 on: December 12, 2009, 02:30:01 am »
I do have to wonder, it's an expansive project, the world, if they do create it that large at the end, will be very impressive, without a doubt, I wonder what it will all look like, furthermore, how big it will all be, and finally at what far flung point in future will this ever happen? At the moment it would be inadvisable to try and implement the entire world into planeshift, mainly cause there are, at best, 200 or so players online at once. Also, I guess if it ever reaches the stage where it's that big, what kind of servers are going to run this game...

Geoni

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Re: Unimplimented towns
« Reply #7 on: December 12, 2009, 02:50:36 am »
83.33% of Ojaveda
Nalvys (barn)
Villages, hamlets and minor cities (around 35)
Amdeneir
Quintheiron
Delving
Death realm (it's supposed to be huge and contain cities in it in the future)
And the list can continue, longer and longer.

Read books.

Haha why did they manage 83.33% and not just 83% or the even better 84%?


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LigH

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Re: Unimplimented towns
« Reply #8 on: December 12, 2009, 09:04:14 am »
"83.33% of Ojaveda missing" means that 5/6 is missing, only 1/6 present. Well ... simple calculation (6 Enkidukai tribes, but only Akkaio available); but not really exact (rather a "half-baked scheme" / "milkmaid calculation"), as the footpoint of the Dsars or more general areas of Ojaveda is possibly not equal: 4 Dsars (Akkaio as the biggest, Kore, Rabani, Blikau) building a circle around the center (Sarraghi), and the Mills (the suburbs) following outside the city.

http://pswiki.xordan.com/index.php?title=Ojaveda

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Xoel

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Re: Unimplimented towns
« Reply #9 on: December 12, 2009, 09:29:08 am »
"83.33% of Ojaveda missing" means that 5/6 is missing, only 1/6 present. Well ... simple calculation (6 Enkidukai tribes, but only Akkaio available); but not really exact (rather a "half-baked scheme" / "milkmaid calculation"), as the footpoint of the Dsars or more general areas of Ojaveda is possibly not equal: 4 Dsars (Akkaio as the biggest, Kore, Rabani, Blikau) building a circle around the center (Sarraghi), and the Mills (the suburbs) following outside the city.

http://pswiki.xordan.com/index.php?title=Ojaveda

Do remember any of this information can change at any time and that the PSWiki is not necessarily accurate.

Just a gentle reminder :)

weltall

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Re: Unimplimented towns
« Reply #10 on: December 12, 2009, 09:31:19 am »
even official setting might change any moment till 1.0 at least...
obviously we try to preserve the official one while pswiki isn't said to be respected being mostly player generated.

thorgrin

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Re: Unimplimented towns
« Reply #11 on: December 12, 2009, 03:48:51 pm »
"83.33% of Ojaveda missing" means that 5/6 is missing, only 1/6 present. Well ... simple calculation (6 Enkidukai tribes, but only Akkaio available); but not really exact (rather a "half-baked scheme" / "milkmaid calculation"), as the footpoint of the Dsars or more general areas of Ojaveda is possibly not equal: 4 Dsars (Akkaio as the biggest, Kore, Rabani, Blikau) building a circle around the center (Sarraghi), and the Mills (the suburbs) following outside the city.

http://pswiki.xordan.com/index.php?title=Ojaveda
Well, that was a very quick calculation with google's calculator.
I believe it's more than 83% of Ojaveda left, I just forgot the steel Bazaar, part of Akkaio, and still not implemented.
If it will be the size of the warehouse district, akkaio doesn't seem very large, then.
"If the mine is mine, it should only be mined by my miners. If my mine is mined by miners that aren't mine, my mine is no longer mine."