Author Topic: RP rules on Laanx server  (Read 3915 times)

Raekh

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RP rules on Laanx server
« on: December 15, 2009, 12:15:02 am »
Mod's note: topic split off from http://www.hydlaaplaza.com/smf/index.php?topic=36379.msg415410#msg415410


Quote
PS already has the gameplay immersion handled through it's RP rules
lol

But seriously, what "rules"? (okay, rhethorically)
« Last Edit: December 15, 2009, 05:37:56 pm by neko kyouran »

Boaal

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RP riles on Laanx server
« Reply #1 on: December 15, 2009, 02:28:22 am »
PS already has the gameplay immersion handled through it's RP rules, now to get the pretty graphics.

Personally I really don't think that cuts it, to be perfectly honest.

Lhaa

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RP riles on Laanx server
« Reply #2 on: December 15, 2009, 03:15:54 am »
Quote
PS already has the gameplay immersion handled through it's RP rules
lol

But seriously, what "rules"? (okay, rhethorically)

These.


LigH

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RP riles on Laanx server
« Reply #3 on: December 15, 2009, 03:08:20 pm »
« Last Edit: December 15, 2009, 03:10:06 pm by LigH »

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Aiwendil

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RP riles on Laanx server
« Reply #4 on: December 15, 2009, 03:47:11 pm »
Okay...to ask again...What RP rules?

Xillix Queen of Fools

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RP riles on Laanx server
« Reply #5 on: December 15, 2009, 04:16:46 pm »
We're solidly working on the gameplay and balance for the next couple months.

Rp rules are in the covenant, we just haven't decided how to implement it. Some devs don't really like overly strict sounding rules that the gms and myself made up. So we're working on compromise. Where would we put them, and who would pay attention anyway?

Raekh

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RP riles on Laanx server
« Reply #6 on: December 15, 2009, 05:18:39 pm »
Well, players were adding quite some to this topic and attempted to work some covenant out in this thread - in this regard, sorry for going offtopic, any mod feel free to move this to the mentioned thread.

How to implement it, hm, for a start you could have it display during the installation process, furthermore varying excerpts could be shown as motds to have this covenant remain present.
As for the attention paid or not, at least PS being focused on RP would be more official. When I joined PS I didnt really have a detailed clue on how to RP, and I think I would have been glad to have had such a guideline.

Art is getting improved, content is added and extented: the game is evolving - covering the aspect RP as well would make this progress more entire.

neko kyouran

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Re: RP rules on Laanx server
« Reply #7 on: December 15, 2009, 05:38:48 pm »
zee topics..... day hast been splitified.

Ingles

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Re: RP riles on Laanx server
« Reply #8 on: December 15, 2009, 05:52:44 pm »
Okay...to ask again...What RP rules?

Just for you I dug up this ^^

Remember that PlaneShift is a Role Playing Game - be sure to read our Roleplay guidelines! We think the RPG part of the mmorpg definition has a meaning!
http://www.planeshift.it/roleplay.html
For thoughts of you to lazy to look it up ^^
Roleplay Guide

Let's make a pact before starting: I will make it short, but you will read it completely. If you want to have a good experience inside our virtual world, it's important that you grasp all the concepts behind Roleplay.
The beauty of a virtual world it's similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you start to believe it's real, you participate to the story, you immerse into the description and into the plot. Imagination is what makes the difference, and if you start picturing certain characters, you will enjoy the book more.

In an online world, many things are similar to a book: there are fantasy places, characters, monsters, evil and good creatures, a story and many small plots, event and such. Most important of all we give you the chance to create a character, giving you much more freedom to interact and participate. To achieve that in a book you could write few additional chapters of your favorite book that describe the adventures of an additional character, you could describe his past, give certain spikes to his attitudes to make it interesting, invent his clothing style, his behaviors and attitudes.

In PlaneShift you can create a new character and have him participate to the virtual world.

What's of critical importance is that the character you will create in game is NOT yourself. He is another being with his wills and aims and fears and joys. You have to keep this separation as strong as possible to successfully roleplay.

Let's check what the dictionary says about roleplay:

Role play: To assume or represent in a drama; act out

That's exactly the point. You are asked to create a character, to think about his personality and goals, and then to act out, like if you was on a stage performing in a theatre. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay.

Ok, now you may ask what the beauty of it is. In my opinion the beauty is to re-recreate a much as possible a fantasy medieval world that's full of life thanks to the people acting in it. Making it seems real, to be the most immersive experience ever, something a movie or a book will never give you.

As you may imagine it's not easy, because many people will not collaborate to this task, and "reality" in the virtual world can easily be disrupted by someone saying: "Is this a good game?".

You may be interested in what's allowed and what's not in terms of behavior and speech for a good roleplay. The answer is very simple: everything that your character will do is allowed, with his knowledge, his intelligence, his attitudes. When you have him speak, think to what he knows, not what YOU know. He can make jokes, but medieval or fantasy jokes. He should not be a hero at all costs, he can be lazy or chat all day, just have him do this with his brain.

If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just going for monsters hunting or getting rich in game.

The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - "Well, I never been a novelist, but that should do it, I guess." He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza.
- "mmmm... there is still much more to do, but things are surely getting better. Time for some magic!"

Ok so not quite rules, but hay worth reading anyway.

Aiwendil

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Re: RP rules on Laanx server
« Reply #9 on: December 15, 2009, 07:33:48 pm »
Oh, nice, now I have an explanation what RP is, but i don't see any rules on how to RP or even advices on good RP there. People have to look for this at other sources.

Xillix Queen of Fools

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Re: RP rules on Laanx server
« Reply #10 on: December 15, 2009, 08:08:32 pm »
So what do you want done about it?

Boaal

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Re: RP riles on Laanx server
« Reply #11 on: December 15, 2009, 08:48:21 pm »
We're solidly working on the gameplay and balance for the next couple months.

This honestly makes me very happy.

Also, as far as RP rules go, there really can't be a way to enforce it. I feel as long as people don't go outside the setting, keep it within the bounds of their character and capabilities, just generally be sensible, it all works out ok.
« Last Edit: December 15, 2009, 08:50:08 pm by Boaal »

Xillix Queen of Fools

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Re: RP rules on Laanx server
« Reply #12 on: December 15, 2009, 09:31:49 pm »
I've added some basic rp guidelines to the tips.

Akkaido Kivikar

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Re: RP rules on Laanx server
« Reply #13 on: December 16, 2009, 05:21:36 am »
I think the problem isn't defining rules.... any reasonable person would soon conform to the community's expectation. The problem is people who don't care about RP but play anyway because it's free. There are more and more of them, and they're the problem, not defining RP.

Raekh

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Re: RP rules on Laanx server
« Reply #14 on: December 16, 2009, 05:38:42 am »
Having defined some covenant, some guideline, people agreed to during the installation process would provide the option to the team to face people like that with appropriate means.
Didnt I write that in my last post? Ah no, I thought this was obvious enough.

Good start Xillix, thanks!
While the content Aiw linked to might be too lengthy and detailed to be implemented into the game, still I think it would be worthy to be included. How about, given Aiws agreement of course (and some changes to it), adding such to the PS website, linked on the site Ingles gave?