Author Topic: RP rules on Laanx server  (Read 3908 times)

Aiwendil

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Re: RP rules on Laanx server
« Reply #15 on: December 16, 2009, 08:09:58 am »
While the content Aiw linked to might be too lengthy and detailed to be implemented into the game, still I think it would be worthy to be included. How about, given Aiws agreement of course (and some changes to it), adding such to the PS website, linked on the site Ingles gave?

The guide was written for new outlaws, so i guess some changes are needed to make it more general. All suggestions, improvements, change ideas and others are welcomed of course. And everyone who wants to copy it/link it should feel free to do so, but it is mostly my view on RP...there are for sure others views on this topic.

And thanks Xillix, sounds indeed like a good start.

Sarras Volcae

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Re: RP riles on Laanx server
« Reply #16 on: December 16, 2009, 08:26:25 am »
Rp rules are in the covenant, we just haven't decided how to implement it. Some devs don't really like overly strict sounding rules that the gms and myself made up. So we're working on compromise. Where would we put them, and who would pay attention anyway?

sounds a lot like the american constitution, mr. hamilton!  :P </dork>

how to handle this: it may be messy, but just go ahead and implement something at least. it's better than nothing. sometimes you just have to go ahead and present something no matter how unpolished your idea is. i guess it's alright if you want to give up. fine, but that's just making it worse.

you'd put a link in the login screen of course.

who would pay attention? well, whoever does. that's really an unanswerable question.

bloodedIrishman

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Re: RP rules on Laanx server
« Reply #17 on: December 16, 2009, 08:55:47 am »
Aiwendil has my respect, he's a good guy who knows a good deal about roleplaying.

I'd have no problem with his input.

Good to see the movement resume.

Akkaido Kivikar

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Re: RP rules on Laanx server
« Reply #18 on: December 16, 2009, 10:58:57 am »
What Aiwendil doesn't know is I linked that very article on my clan forums as a guide to RP.

One idea is to have a "splash screen" Terms and Conditions upon login to Fragnetics. A similar splash screen for EZ outlining that it's a test server and to work with it as such would also be appropriate. It doesn't need to be large print, just there in detail so that offenders can't claim ignorance on the fact that it wasn't put right in front of their faces.

Aiwendil

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Re: RP rules on Laanx server
« Reply #19 on: December 16, 2009, 11:27:01 am »
Ah, glad to hear it's helpful for some people.

Xillix Queen of Fools

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Re: RP rules on Laanx server
« Reply #20 on: December 16, 2009, 03:21:39 pm »
Thing is, this basic information is available everywhere touching on PS. It has and can only help people interested. Most simply aren't. The outlaws guide is a good one, but the problem has never been people who would willingly read something of that length, the problem is just the opposite.

Lhaa

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Re: RP rules on Laanx server
« Reply #21 on: December 16, 2009, 03:43:35 pm »
I haven't seen the new IG tutorial yet, but I would guess it would be a good place to announce either rules, tips, or anything that may get players in trouble. Be it a link or a section of the tutorial about it. The old RP section wasn't bad at all, I just fear with the new quest system most wouldn't read it anyway since they don't need to (already wondered many times how did some people get through the old one).

but it is mostly my view on RP...there are for sure others views on this topic.

So here you have some more.
Since nobody is using this I've made public the tutorials Aiw's were based on (which were as well based on others) I wrote for newbies in my old guild. Links to the original ones are in each tutorial.

I think the problem isn't defining rules.... any reasonable person would soon conform to the community's expectation. The problem is people who don't care about RP but play anyway because it's free. There are more and more of them, and they're the problem, not defining RP.

Nope, these people aren't really a problem, just raise the player count and hopefully find some bugs. They do not roleplay and don't use Main that much, thus they don't get the chance to mess up an RP or the general atmosphere. Of course it would be better if they would roleplay and contribute to it, but not doing so isn't either disrupting it.
The problem are people who think anything is legit in RP. People playing gnomes, winged dwarven ghosts that shoot devil arrows, klyros that can fly from town to town, babies who force actions on adults, cellphones (read as IC tells and guildchats) and a long etcetera of grotesque characters that can be seen around.

But to deal with this you can't do with a "please do RP or get banned" rule, first because this seems to enforce the meaning of everything that looks like RP is RP thus legit and second because it's pretty hard to tell what is and is not allowed with such open "rules".
If you're going to kick or ban somebody for any reason, there shouldn't be much room left to personal opinions since this would probably only bring a lot of trouble between players and GMs about what happened and what didn't, what is in-setting and what is not, what is godmodding and what is not, what <insert the next possible rule here>, etc. It should be as objective as other rules are: cheat ---> ban; harass ---> warning then ban, and so on. But I see no other way than going about it than setting detailed rules.

Thing is, this basic information is available everywhere touching on PS. It has and can only help people interested. Most simply aren't. The outlaws guide is a good one, but the problem has never been people who would willingly read something of that length, the problem is just the opposite.

Well I'm pretty sure it can be explained in more simple words. Besides these (and the links I posted) aren't rulesets but just guidelines to do good RP, and these are obviously not the only ones... the net is full of them. So there is plenty of information to pick ideas from.
In the end you don't need everybody to read all these, but everybody, in any online game, needs to read the game rules to play. So if the team comes up with a more simple but detailed enough ruleset (which could contain links to some tutorials) I would guess rules can be policed just as the Naming Policy is, or the Cheating one is. Players may not have read the naming policy but if they create a char called Pinkpanther and a GM spots it the name will be changed no matter what. The same way they are asked for a name they would prefer in such case, they can be advised as to how to re-direct their behavior into a suitable one before getting punished. We have a lot of GMs now, one would think that as long as they know the rules, enforcing them in a not very abrasive way shouldn't be a real problem.

Aiwendil

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Re: RP rules on Laanx server
« Reply #22 on: December 17, 2009, 01:19:46 am »
So, if too much text for RP rules is the problem maybe some short rules where each is linked to a according section in the Guides and Tutorials board will do. Something like this:

Quote
Roleplay rules for laanx/Fragnetics

1. All Roleplay(RP) must be within the bounds of the PlaneShift Settings.
This includes (among others)
2. Be coherent
3. Chat tabs
4. No use of OOC Knowledge
5. No Godmodding


Failing to follow one of these rules won't lead to immediate banning but constant complains from different players (together with a /report about the misdoing) about a player not following the rules will lead to sanctions like kicking or banning.

The links are only meant as examples and don't entirely fit in every case. But a rule-set like this is much less to read then the current game rules everyone should know. So I think it wouldn't be too much to ask of players on laanx to also read these.

Xillix Queen of Fools

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Re: RP rules on Laanx server
« Reply #23 on: December 17, 2009, 01:54:10 am »
I added much of this to the tips already.

If you mean linking these into the current rules on the forum that's fairly easy (if they are approved), but how would you have them delivered on laanx? No one is going to read the tutorial very thoroughly. It's boring and they want to come and beg from you for two months before powerleveling and returning to kick your ass or at least threaten to every time he sees you. Where should it go to impact people. Even the option with various links (most of which are well found solid posts) isn't tenable to this player.

What to do?





Aiwendil

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Re: RP rules on Laanx server
« Reply #24 on: December 17, 2009, 02:22:39 am »
In my opinion it's like with the naming policy...People maybe don't read it but it's still enforced. After getting a char renamed once people will maybe read the policy and do it better next time. About the same for the RP rules. They could be added to the in-game help for example and here in the forums to the policies. (Of course when approved). It's not that important that people read them in advance...it's more important that players have a place to point another players if they think the player does something wrong. If the players continues like this and ignores the RP rules on laanx the displeasure among the other players will get big enough to report him/her at last and a warning or after repeated reports some more harsh sanctions can be inflicted.

Edit:typos
Edit2:

And the problem with the links is that they are mostly player written posts, not by the officials of the PS team. It doesn't work to point a player to these since they won't accept them as "rules".
« Last Edit: December 17, 2009, 02:33:15 am by Aiwendil »

Akkaido Kivikar

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Re: RP rules on Laanx server
« Reply #25 on: December 17, 2009, 08:01:14 am »
You make a good point, Lhaa. I once had a problem with another player on Laanx who decided it was his RP to "mob-steal" off my character (he proclaimed so in Main), and he also thought shouting "pleeeeeeeeb" around the crater was also IC. There are alot of players like this.

I vote a splash screen upon login. With simply an "I Agree" button under it. With what Aiwendil quoted (Roleplay rules for Laanx/Fragnetics) as the text for the splash screen. That way it's unavoidable. Possibly also say something along the lines of "There are several community-run forums that elaborate on these principles." and the typical "Failure to adhere to this will get you kicked/banned."

Boaal

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Re: RP rules on Laanx server
« Reply #26 on: December 17, 2009, 08:40:33 pm »
I don't know, madness could be pretty fun to RP if done correctly.

Sen

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Re: RP rules on Laanx server
« Reply #27 on: December 17, 2009, 09:51:48 pm »
In my opinion it's like with the naming policy...People maybe don't read it but it's still enforced. After getting a char renamed once people will maybe read the policy and do it better next time. About the same for the RP rules. They could be added to the in-game help for example and here in the forums to the policies. (Of course when approved). It's not that important that people read them in advance...it's more important that players have a place to point another players if they think the player does something wrong. If the players continues like this and ignores the RP rules on laanx the displeasure among the other players will get big enough to report him/her at last and a warning or after repeated reports some more harsh sanctions can be inflicted.
Funny, it's pretty much what I was going to write :P And just the naming policy shows that rules without enforcement don't help (Who never saw a poorly named avatar?) - to have a rp server the rp rules have to be enforced. The possibility to make petitions about bad behaviour, that lead finally to consequences, might be an easy and good way for all sides.

Sen
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Lhaa

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Re: RP rules on Laanx server
« Reply #28 on: December 17, 2009, 11:49:22 pm »
I agree on having consequences possible, but this would require some definition on good or worse RP.

First of all the Covenant has to be established, for people will know how to do things at all. Then define quality, for people will know to distinguish good from bad RP, and finally set up some guideline on consequences for what type of misbehavior.

Syenna

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Re: RP rules on Laanx server
« Reply #29 on: December 18, 2009, 04:40:21 am »
I don't know, madness could be pretty fun to RP if done correctly.

Yes, but too many people claim IC madness and then use it as an excuse to act like idiots. I'd rather see people picking a genuine disorder and play it out realistically than run around abusing the /shout command and deliberately annoying people.