Author Topic: concern about repairing weapons  (Read 7706 times)

Earowo

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Re: concern about repairing weapons
« Reply #15 on: December 25, 2009, 01:02:08 am »
ya the repair problem doesnt make sense to me, you repair it and it goes down, its like a monkey is bangin on th weapon with a hammer, and thats not repairing...
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
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Dohmo: now just do it
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Lanarel

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Re: concern about repairing weapons
« Reply #16 on: December 25, 2009, 11:34:50 am »
It went down before. But it took 10 minutes for a single repair of a frosty short sword, or half an hour for some other things. The balancing that is being done improved a lot of things already. I understand you prefer the half hour repairs. I do not.

Earowo

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Re: concern about repairing weapons
« Reply #17 on: December 25, 2009, 07:30:21 pm »
i just prefered how it was in 4.03 i could repair my sabres in 10 seconds to damn near full every time
i try to keep my weapons in shape ^^
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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weltall

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Re: concern about repairing weapons
« Reply #18 on: December 25, 2009, 07:35:34 pm »
10 seconds? i thought there was a floor there!

Earowo

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Re: concern about repairing weapons
« Reply #19 on: December 25, 2009, 07:39:35 pm »
not 10 for both but 10 per sabre, its like a double hammer bang, done!
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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Lanarel

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Re: concern about repairing weapons
« Reply #20 on: December 25, 2009, 10:25:30 pm »
There was a hard mininum larger than 10 seconds.

Earowo

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Re: concern about repairing weapons
« Reply #21 on: December 26, 2009, 02:50:06 am »
hm most people i know could do sabres in 10
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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bilbous

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Re: concern about repairing weapons
« Reply #22 on: December 26, 2009, 04:45:43 am »
I couldn't do any weapon in less than 20 seconds. anything (some multi-modded weapons -- the iron mailed longsword of stone comes to mind) over 1/2  an hour was too complex for my 25 levels it took me a long time to be able to repair that thing and by that time iron swords were no longer great weapons.

Perhaps the sabers were bugged.

weltall

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Re: concern about repairing weapons
« Reply #23 on: December 26, 2009, 07:45:06 am »
i exclude it. it's impossible to repair in less than 20 seconds it's hardcoded as floor limit whathever is the input

Earowo

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Re: concern about repairing weapons
« Reply #24 on: December 26, 2009, 09:45:36 am »
if its been excluded or whatever, how come i was able to do sabres in 10 seconds per?
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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EStripus

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Re: concern about repairing weapons
« Reply #25 on: December 26, 2009, 08:01:02 pm »
I am a little baffled myself on this topic of weapons dropping their quality lower than the damaged quality after being repaired.  If my truck is damaged and I take it to be repaired at the body shop, then there are three facts that emerge.

1) One my truck does not look/function worse than the damage after being repaired.
2) My truck is buffed and polished (if there is body damage) without me requesting it.  It is part of the repair process.
3) My truck is no longer as good as it was before the damage, but NOT worse than when it was damaged. [if it is worse than the damage than there will be an exclusive hunting season on the mechanic and the repair technician that made my truck worse.]

So, I'm confused as to why the weapon repair system is dropping the quality lower than the damaged quality. Last I checked, there is a tremendous effort to keep some realism in the crafting skills.  It seems the realism was missed with this particular update. If I have misunderstood the mechanics of the repair system, then please reeducate me.
« Last Edit: December 26, 2009, 08:12:43 pm by EStripus »
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Earowo

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Re: concern about repairing weapons
« Reply #26 on: December 26, 2009, 08:10:51 pm »
hmm..
is it a bug?
if so, how long till its fixed??
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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neko kyouran

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Re: concern about repairing weapons
« Reply #27 on: December 26, 2009, 08:28:59 pm »
I never agreed upon the whole quality system myself from its first conception.  Frankly, I think it's all stupid and crosses the line of making things realistic at the loss of fun.

But, that is the system they have decided to go with, so I put my faith in them getting it right.  This requires tweaking time so I wait as they work out the kinks like everyone else.

@EStripus
In regards to your analogy, you have a fourth option that you glossed over.  That is, you get your truck back in a worse condition from when you had it taken in to have work done on it.  Why? because you took it to a bad place in which the tech either was new and inexperienced and made things worse, or the tech simply didn't care about doing a good job and just wanted your money.  Now you are forced with having to deal with that.

Carry this to in game, it highly reasonable to think that the first few times you try to repair something with a low/the starting level of repair on a character working on a high quality item, that you will ultimately do more damage to it than what it already had done to it.  Work on lower quality items to see better results with your low repair level, and work on raising your repair level higher to expect to have better results on repairing higher quality items.  At least, that's how I understand things.

real world scenario: see the first 5 minutes of this: http://www.youtube.com/watch?v=jc_CXFfT8cQ

improper repair breaks things worse than it originally was.
« Last Edit: December 26, 2009, 08:51:35 pm by neko kyouran »

EStripus

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Re: concern about repairing weapons
« Reply #28 on: December 26, 2009, 08:47:22 pm »
@Neko: lol, I was just discussing with a friend that I had left that 'fourth' point out.  I agree totally, but that is where skill level of the repairer comes in handy.  A high level repairer should be able to come closer to the original condition than a competent but lower level repairer. Also, taking into consideration that very low level repairers may break just about any weapon regardless of its original quality. So there is definately an RP opportunity there for characters/players to find experienced weapon repairs for the intricacy of the weapon, max 50Q vs 300Q weapons. In the case of breakage by any repairer, perhaps individual repairers may create disclaimers or agreements with customers. An ethical high level repairer would possibly offer to replace the weapon to maintain their reputation and honor. Buyer beware of the really low inexperienced repairer that may RP overconfidence but may break any weapon they touch. In which case, the one that RPs overconfidence or a conartist scam had best be very good at hiding from an enkidukai huntress; we are very good at catching our prey. ;)

I do have confidence in our devs that they are listening to our concerns and working to fix legitimate concerns. I thank them for their patience and openness to our feedback as we play in their world.  \\o//
« Last Edit: December 26, 2009, 08:58:49 pm by EStripus »
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Sarva

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Re: concern about repairing weapons
« Reply #29 on: December 26, 2009, 09:01:04 pm »
Going back to my D&D days I remember that even the most skilled  fighter could roll a fumble and wind up cutting his best friend's head instead of hitting the monster he was attacking. Even a master craftsperson can screw up big time ( the the times you screw up like this get rarer as you master a skill). Likewise you could roll a critical hit and do a lot of extra damage to the monster you were attacking ( for the sword repair example once in a great while you should be actually to increase the overall quality of the item you are repairing). Seems like we should have something similar for  crafting and in a way I think we have in the past since I see a fumble in smelting being when you slag an ore or ingot and making a 300Q item by a lower level crafter being the critical hit.