Author Topic: Gold Prices  (Read 9377 times)

Nairan

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Re: Gold Prices
« Reply #15 on: December 21, 2009, 04:53:49 pm »
An unbalanced economy isn't fun at all.  X-/ I hope any new price changes do help keep the past from repeating itself... The gold rush was a mess.  :o

nope the plat mine was a mess..
but thegoldprices now are a bad joke.. it was nothing todo with balacing of economy.
btw im crafter and im willing to buy ore (if i wont crash all times) but there are nearly no miners or those are from guilds hording the ore for their purposes.

Enlightened

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Re: Gold Prices
« Reply #16 on: December 21, 2009, 06:02:21 pm »
I think there should be a valuable metal/resource for economy to be based on!
in real life there are valuable resources like Gold, Fuel, etc ... when their prices crash, world economy crashes too.
Back in Steel Blue, in the plat mess "as you say" there were some balance : "midbies and newbies sell their plat to advanced players, these players smelt it to make their own money" = Everybody is happy.
but now, everything is different, how do you expect newbies to make their money: no resource is worth mining and they are not good in crafting.
they will spend days doing quests to make just 5k tria! that will make them leave the game prematurely.
« Last Edit: December 21, 2009, 06:29:33 pm by Enlightened »

Zytorr

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Re: Gold Prices
« Reply #17 on: December 21, 2009, 06:56:59 pm »
Kra think this economy is being manipulated or controlled (or at least it seems so) at some developers whim. Kra think that things should be at least logical and left to balance themselves. Kra think too much attention being given to crafted weapons. Look what has happened: repairing only lowers the quality (see the other thread); looted, named weapons are hardly ever used; and npc prices of all things, not just gold, do not make sense.

Player-player trade seems a much better way to determine price. This indeed has happened with glyphs, special weapons, crafted weapons too. So why not have player-player trade determine the price of gold and other resources. The difficulty to get can be determined by the devs, but the prices, let the players figure it out. Kra is quite sure this will provide a lot of fun trading.

Please use logic in how things work and how they are acquired and let the players have some fun. In other terms: it is not the price of gold that needs control, it is the availability and ease of acquisition that need some logical tweaking.

Food for thought: Kra like gold, yum.
« Last Edit: December 21, 2009, 06:59:51 pm by Zytorr »

Mythryndel

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Re: Gold Prices
« Reply #18 on: December 21, 2009, 07:49:04 pm »
I hesitate to jump into this discussion... but players didn't set the price before this change either. The price a smelter would pay was based directly off of what he/she/kra could make off of selling the cast ingots/stock to a NPC. I know this because I was/am a smelter. I had one price I would pay for the general public and another that I would pay to those in my guild, but the actual price was based on how much I could sell my ore to an npc. You may not make the huge profits of yesterday now, but hopefully we won't have 10 million tria auctions either... oh how the devs were barbecued over that...

Perhaps it is all the newer players that are concerned here, but it amazes me how short peoples memories can be.

Illysia

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Re: Gold Prices
« Reply #19 on: December 22, 2009, 01:01:35 am »
Keep in mind also that most items in game are not really that expensive. I think the training system needs to be overhauled more than price changes. It takes a bit too much in terms of resources. Just be patient, one day it will all even out.

bloodedIrishman

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Re: Gold Prices
« Reply #20 on: December 22, 2009, 03:26:45 am »
If I was a new player now, I would be annoyed by the toil it takes to make tria.

But I'm comfortable and happy in my riches,  :P.

Bovek Pelequn

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Re: Gold Prices
« Reply #21 on: December 22, 2009, 07:16:29 pm »
Most of your comments reflect a narrow view of the situation...in some cases only slivers of the whole picture.

First, new in this release is Quality-Based Pricing with the NPC's which simply calculates their offers based on the quality of the item and this applies to everything.  With that, high quality crafted stock and ingots were producing rediculously high returns, so base prices for all of these were lowered substantially.  In other areas, more price slashing is to come.  In concert with this, crafting has been thoroughly reviewed and updates will be released shortly, which will change (in a number of cases reduce) the material required to craft things.  Weapons pricing is probably safe for the moment, but if you're hording, this would be the time to sell excess stockpiles.  As material costs come down, you may find that you'll be upside down in your cost basis if you don't.

In the larger picture, yes this is a game, a game in development, and changes have happened, are happening, and will continue to happen.  For the new people, this is probably a bit baffling, and I'm sorry for that...it will get better for you and soon, just bear with us.  For the veterans, you really should be accustomed to change by now.

It should be noted that there has been no one at all attending these aspects of the game for quite some time.  I came into this only recently, found where things went wrong, rolled up my sleeves and dug in.  More of you could stand to gripe less and help more...apply to Rules if you wish to have real impact on the future.  Send me a PM if interested.

Platinum was a hamfisted over reaction to circumstances of the time, and has created a well and fully acknowldeged imbalance, which we're making efforts to correct.  Correction will take time, and in some instances initial changes may seem equally hamfisted, but they are in fact necessary.  As time progresses, and things start to naturally come in line through spending down of excessive wealth and shifts of player activity focus and diversity, adjustments will be continually made, and they may be so subtle you may or may not even realize we've done it.

The long term goals are along the lines of diversity in character advancement, such that various paths will provide progression on a fairly equal scale.  There should not be any one path that largely dwarfs the others.  Up to now, every new character quickly discovered that there was only one way to do well in Planeshift: get a rock pick and start digging...become a millionare in a week, making everything effectively free.  Exploits notwithstanding, hopefully that time is gone.  Explore the other paths to success...I think you'll find there is more to Planeshift than Mining.

Stay tuned!

Cello

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Re: Gold Prices
« Reply #22 on: December 22, 2009, 09:53:17 pm »
uh, huh, dig silver people ... at least in case of standard ingots, silver does win!

Cello

kaerli2

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Re: Gold Prices
« Reply #23 on: December 22, 2009, 09:55:04 pm »
Uh, hello, hasn't anyone figured out that both the BDRoad1 Brigand and Relliom (in the sewers) drop crazy amounts of loot, crazy enough to finance training without needing to touch a rockpick? :D


thob

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Re: Gold Prices
« Reply #24 on: December 22, 2009, 10:30:42 pm »
Nairan: nobody dug gold befor and sold it. everyone was on plat.
No we have a chance to talk to the miners and get them to dig gold/iron/coal.

Lets make them a good offer. They cant deny, the dont have platinum anymore.

*laughs*

Thob
Thob Ciscon, Crafter and Merchant for crafted Weapons.
Proud member of The Woiperdinger and the Merchantile Order of Commerce!

Earowo

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Re: Gold Prices
« Reply #25 on: December 22, 2009, 10:48:39 pm »
well i dont know bout you mining fenatics but i can be hapilly content makin money off ulber loot
which i noticed earns a little more money then before ^.^

just throwin that out there
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Nairan

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Re: Gold Prices
« Reply #26 on: December 22, 2009, 11:01:09 pm »
Nairan: nobody dug gold befor and sold it. everyone was on plat.
No we have a chance to talk to the miners and get them to dig gold/iron/coal.

Lets make them a good offer. They cant deny, the dont have platinum anymore.

*laughs*

Thob

well i tried to but fighting monster and diggin plat was the better income and no one mine then a few (mostly iron and coal since thats used for weaposn) , so i was most time alone getting ore myself(gold tin copper). and if there was one they didnt sell it. (or rarely)

Adder

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Re: Gold Prices
« Reply #27 on: December 23, 2009, 12:34:13 am »
Maybe a simulated economy e.g. like the one done with OpenEstragon http://sourceforge.net/projects/openestragon/
would work, although it is still a lot of work to set up an economic cycle even when the programming already has been done.

Vakachehk

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Re: Gold Prices
« Reply #28 on: December 23, 2009, 12:52:52 am »
Honestly PS is getting to complicated Gold has halved which is only going to course problems. You need to think out side the box for these problems. (e.g) implimenting food as a need. Implimenting farming, drawing/painting, etc. Or has anyone thought to keep platinum and gold and make it that you need a level in mining. I mean like ooc i could pick up a rock pick and just start diging at the ground and get just as much as someone else who has proffesionaly trained at it... Its not speed science you dont have to make solutions straight away take some time to even things out then to cut prices.
You maybe roleplaying but you could still be OOC.

Xillix Queen of Fools

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Re: Gold Prices
« Reply #29 on: December 23, 2009, 03:16:52 am »
We've given it more thought than you can imagine. These things take time, I know it seems like we don't know what we're doing, but you've been enjoying us "messing things up" for a long time.