This is not about discussing if the 6/1 ratio of in-game and RL time suits you. The faster in-game time is a fact. This is about how to implement it.
Although my personal leaning is to recognise game time; it is also my preference that when one speaks of Game Time they are speaking of it IC. Time is an element; which in my gaming experience, has been employed in
table role playing worlds of greater consequence. To employ it on PS would bring it to the level of software development that we had dreamed of in the early days of my introduction to Role Playing and computers.
Anyway, in my opinion, what is being overlooked in
many of the
threads concerning the Game Time Caleder is that it should not tick to the heartbeat of the player but the character. That is to say that while the character is being played (on line, at the table,etc.) that time is passing according to the heartbeat of the character.
There can then be an official
Current Game Time yet each character would be somewhere along the time line, situated at the
Game Time that was current when they logged off.
In one table role play world in my playing experience the Current Game Time ticks along at a predictable real world ratio; as does PS'. The first order of business when first taking a character out for a stroll in that world is to bring the character up to
Current Game Time. In that way any PC to PC interaction is done in Current Game Time. This
catch up period is used to develop characters. It is there one gets to use Experience Points to train in skills, exercise, etc..
PS developers might consider recognising this use of PS game time by allowing the option to simply exercise for the
time since last logging in to the
Current Game Time. This would also put a great real time restraint on such stats development. More discussion on stats development can be found on
this thread.As to ageing and possible death of character; one solution done in the rpg world mentioned above is to have one tree which produces golden apples of immortality. Needless to say they are a highly saught after item.
- Nova
[ Edit - Removed duplicate link.]