Author Topic: New changes = bad  (Read 9981 times)

Darkhealer

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New changes = bad
« on: December 21, 2009, 06:17:59 am »
Do the old members get all the benefits and the new players have to struggle even harder than before? Getting 1 pp for killing trepors, tefusangs and rogues is a joke. New players can not kill the Dlayo's or the Marfusangs for good pp's so what are they supposed to do? You can't say sell loot because that has been crap for a few weeks now unless you expect everyone to just sell health pots and daggers. even the npc price for weapons has dropped. Before messing around with those things why not sort out the bugs in the game first like quests that do not work, log in problems, serious lag, crashes and so on. I have not been here for that long but thought it was a good game.

There is a fine line between helping and being a smartass as well. Seems a lot of people don't know where that line is
« Last Edit: December 21, 2009, 06:20:29 am by Darkhealer »

Sarras Volcae

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Re: New changes = bad
« Reply #1 on: December 21, 2009, 06:25:31 am »
combat system is fubar'd. can't hit mobs because i'm "too far away." ya right. can't train at all, not much a reason to play.

Darkhealer

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Re: New changes = bad
« Reply #2 on: December 21, 2009, 06:29:27 am »
Combat system, is that what it's called. I notice we don't move any differently but everything else can move faster and turn a lot faster. Why do we max our stats if we still move like old men compared to what we have to fight?

Illysia

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Re: New changes = bad
« Reply #3 on: December 21, 2009, 06:38:07 am »
Keep in mind that in the midst of the client change, some things got messed up. had people tested it while it was on the EZPC server, it would be in better shape. If you really have a problem with the combat system. Post a bug report about it.

weltall

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Re: New changes = bad
« Reply #4 on: December 21, 2009, 06:39:57 am »
you can turn faster with the mouse. and yes if people tried ezpcusa... it stayed there one month max 5 people who i thank

Darkhealer

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Re: New changes = bad
« Reply #5 on: December 21, 2009, 06:49:08 am »
I understand it's all our fault for not being there to test it. I did try however but was lagged so badly that I could not move and when I did make it to a new area I couldn't change maps anyway as I would just crash. What I'm saying is why make changes like the amount of pp's you get for fighting and things like that when there are bigger issues at hand that seem to make sense to fix first. It's only since we upgraded to .5 that I can move on the ezpc  server, if I had been bale to while it was in testing I would have lived in there and played a hell of a lot more than I do/did.

Keep up the good work anyway guys. Once it's all fixed I'm sure it's going to be awesome. I'm not trying to piss anyone off, just can't see why some choices are made while others are ignored.   :)

Tuxide

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Re: New changes = bad
« Reply #6 on: December 21, 2009, 07:47:37 am »
This, sir, is the difference between eventualism and immediatism.

weltall

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Re: New changes = bad
« Reply #7 on: December 21, 2009, 07:48:05 am »
not everyone is able to do everything that's the reason the pp weren't changed but set to zero so the computer computes it like any rpg does after all (they either increase the amount needed to level up or lower the exp obtained from a mob as you increase in power) the same was done here. we have since half a year finally a dedicated rules team. they can't fix crashes which are mostly even in crystal space so out of the hand of even most engine devs (lately only xordan) so it's not really we aren't fixing more important things it's more some people are skilled in a and others in b simple :).
anyway for the crashes you've outlined they were fixed by using always run now and updating the client

Sarras Volcae

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Re: New changes = bad
« Reply #8 on: December 21, 2009, 07:51:14 am »
you can turn faster with the mouse. and yes if people tried ezpcusa... it stayed there one month max 5 people who i thank

turning doesn't help anything...

weltall, do you even play?

Akkaido Kivikar

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Re: New changes = bad
« Reply #9 on: December 21, 2009, 08:24:46 am »
Mobs work much better now.

weltall

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Re: New changes = bad
« Reply #10 on: December 21, 2009, 08:32:48 am »
yes i do but i've too many pp to be interested in mobs :) and last time i tried on my computer it worked well

Sarras Volcae

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Re: New changes = bad
« Reply #11 on: December 21, 2009, 08:58:11 am »
then whyyyy doesn't combat work for me? trepors are like hyperactive electrons teleporting around my char. like little schroedinger clown spiders. it's actually a bit scary (trepors look like b horror movie monsters lol).  akaiddo, save me with your techy wisosity please!

Bonifarzia

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Re: New changes = bad
« Reply #12 on: December 21, 2009, 09:03:08 am »
"Anyone who has never made a mistake has never tried anything new."

I think it is vital to the project that some efforts is put into new rules. I don't expect such changes to be perfect from the beginnin. Let us see what the near future will hold.

weltall

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Re: New changes = bad
« Reply #13 on: December 21, 2009, 09:34:56 am »
then whyyyy doesn't combat work for me? trepors are like hyperactive electrons teleporting around my char. like little schroedinger clown spiders. it's actually a bit scary (trepors look like b horror movie monsters lol).  akaiddo, save me with your techy wisosity please!

that's another showing of the ack bug we still don't know what is it but they work well on localhost so the npcclient and npc behaviours are ok it's just a networking issue

Sarva

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Re: New changes = bad
« Reply #14 on: December 21, 2009, 02:37:39 pm »
Sarras - Last night the Trepors in the arena were acting normal for me. Just standing there letting me slice away at them, if that can be considered normal  ;D