Author Topic: New changes = bad  (Read 9449 times)

Dralion1221

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Re: New changes = bad
« Reply #15 on: December 21, 2009, 02:52:28 pm »
Last time I smacked some trepors they were completely fine. They just get more hits on me than last version :P

bilbous

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Re: New changes = bad
« Reply #16 on: December 21, 2009, 04:30:11 pm »
I had a lot of trouble fighting the critters that moved but I have since discovered that if the are aggressive then all you need do is stand and wait for them to approach. Maybe this is due to some recent changes, maybe not. The ones that do not move are as easy as ever.

Do the trepors hit a lot harder now? it used to be you were completely safe from them if you had leather armor and just a little skill, 10 pp's was a bit excessive, but as other activities gave little experience it was fine. Crafting seems to be more rewarding now, at least mining is and the quests really need testing. There is lots to do

weltall

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Re: New changes = bad
« Reply #17 on: December 21, 2009, 08:09:27 pm »
I had a lot of trouble fighting the critters that moved but I have since discovered that if the are aggressive then all you need do is stand and wait for them to approach. Maybe this is due to some recent changes, maybe not. The ones that do not move are as easy as ever.

Do the trepors hit a lot harder now? it used to be you were completely safe from them if you had leather armor and just a little skill, 10 pp's was a bit excessive, but as other activities gave little experience it was fine. Crafting seems to be more rewarding now, at least mining is and the quests really need testing. There is lots to do
that was due to bugs.

Bovek Pelequn

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Re: New changes = bad
« Reply #18 on: December 22, 2009, 06:51:36 am »
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Do the old members get all the benefits and the new players have to struggle even harder than before? Getting 1 pp for killing trepors, tefusangs and rogues is a joke. New players can not kill the Dlayo's or the Marfusangs for good pp's so what are they supposed to do? You can't say sell loot because that has been crap for a few weeks now unless you expect everyone to just sell health pots and daggers. even the npc price for weapons has dropped.
You don't mention your character name, so we can't put old vs. new into any context.  Old could be 6 mos or 6 years. New could be 6 days or weeks.  Additionally we can't evaluate your results without stats details, as kill experience is calculated now, instead of being a flat award.  Dlayo's and Marfu's are to challenge more advanced characters, by design.  Since loot wasn't changed with the most recent release, nor much at all in the last year, more specifics might be useful.  Also we haven't touched base weapons prices at all, however with a new formula in this release, NPC offers are now quality based, so better quality -> higher offers.  If you tried to sell a ruined weapon to an NPC, yes, they offered scrap value for it.
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Before messing around with those things why not sort out the bugs in the game first like quests that do not work, log in problems, serious lag, crashes and so on. I have not been here for that long but thought it was a good game.
You expect all departments to stop work over issues only 1 department with specific skill sets can address?  Seriously?
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There is a fine line between helping and being a smartass as well. Seems a lot of people don't know where that line is
Generally I know where it is (looks over shoulder) Yep...right where I expected it would be.

Vakachehk

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Re: New changes = bad
« Reply #19 on: January 01, 2010, 03:53:34 am »
Ok can i just add something said a wee bit back.

I tryed to get on the new release and "help" the devs out a bit. But i couldnt because all i saw was blackness i then told the devs on IRC and all i get is MORE work to try figure out, they gave me a link to some random website and said to report a bug on it. So i asked how i dont see a button saying "report bugs here" and they just said read the instcructions on the page so i said where on the page? No reply so there you go. sorry devs you lost my bit of help.
« Last Edit: January 01, 2010, 03:57:03 am by Vakachehk »
You maybe roleplaying but you could still be OOC.

bloodedIrishman

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Re: New changes = bad
« Reply #20 on: January 01, 2010, 03:59:09 am »
Ok can i just add something said a wee bit back.

I tryed to get on the new release and "help" the devs out a bit. But i couldnt because all i saw was blackness i then told the devs on IRC and all i get is MORE work to try figure out, they gave me a link to some random website and said to report a bug on it. So i asked how i dont see a button saying "report bugs here" and they just said read the instcructions on the page so i said where on the page? No reply so there you go. sorry devs you lost my bit of help.

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Vakachehk

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Re: New changes = bad
« Reply #21 on: January 01, 2010, 04:21:46 am »
Its a bit to late for that now. And besides last time i heard it was on there... The devs never told me that.

Register why cant i just have one PS account and that is it?
You maybe roleplaying but you could still be OOC.

Sarras Volcae

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Re: New changes = bad
« Reply #22 on: January 01, 2010, 08:40:19 am »
because flyspray isn't planeshift?

Vakachehk

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Re: New changes = bad
« Reply #23 on: January 02, 2010, 06:46:22 am »
Ohhh and me puting it not on planeshift is gonna get it fixed?

Its like blizzard and WoW completly different but exactly the same :P and you have 1 account.
You maybe roleplaying but you could still be OOC.

Sarras Volcae

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Re: New changes = bad
« Reply #24 on: January 02, 2010, 11:17:01 am »
you're really dense sometimes, vakachehk

Vakachehk

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Re: New changes = bad
« Reply #25 on: January 02, 2010, 11:27:55 am »
Dense?

More like making PS less complicated :P
You maybe roleplaying but you could still be OOC.

EStripus

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Re: New changes = bad
« Reply #26 on: January 02, 2010, 08:13:30 pm »
To the original post of this thread: Beginners are not being punished.  The PP value has been changed for the mid level mobs as well.  I no longer get 30-ish PP for an ulbernaught kill, I get 7 or 8.  For killing trepors, I get about 1 PP for every 2 trepors I kill.  I do not think that I'm being favored, lol. However, I think that I did get more PP now then I used to when working on my character's second trade [smelting]. It is nice to see more PP being earned by doing tradesman work; hopefully this will lessen the pressure on the mobs as the main source of PP. My character's main trade has always been hunting, so she probably will still spend a lot of time killing mobs still, lol. 

The system is changing and we all just need to be patient as the dev team works out bugs.  It seems to me they are also working on finding a balance to the whole PP/training system. Let them work and stop trying to put oldbies against newbies.  Btw, I consider myself a mid level player.
Don't godmod me and we'll get along fine.

Vakachehk

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Re: New changes = bad
« Reply #27 on: January 02, 2010, 10:53:59 pm »
I agree with you.

So lets link this up with exhustion then. So how come everyone is saying train some stats and no need for a beginners trial. When how are they going to train when PP for them is so hard to get. To max STR it takes about 3000-4000 PP so you will have to kill 3000-4000 trepors. Id just go pay for anouther game instead. ( But im not a noob anymor)

Well yes everything has to be even or the devs will find to meany players doing one thing. But id say wait till they have more ways of getting tria implimented (e.g drawing, better cooking system, etc).
You maybe roleplaying but you could still be OOC.

Geoni

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Re: New changes = bad
« Reply #28 on: January 10, 2010, 07:24:49 am »

To max STR it takes about 3000-4000 PP so you will have to kill 3000-4000 trepors.

So if a weak character wants to max all of his/her/kras stats out, then they would have to kill about 18,000 trepors. Sorry I cannot do that, because I need my eyes and index finger.


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weltall

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Re: New changes = bad
« Reply #29 on: January 10, 2010, 07:35:46 am »
no a weak character will get way more pp from trepors