Author Topic: [GUILD] Oblivion (Not yet done)  (Read 4934 times)

Gegnir

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[GUILD] Oblivion (Not yet done)
« on: January 04, 2010, 02:19:58 am »
Overview:  We are the villains in the background. We do as we please but we do it in no harms cause. We are intelligent and knowledgeable. We know how to live in solitude and can stand alone in difficult situations. It doesn't matter if they are one of us or not. to us they are all enemies. Only a bond can determine if an alliance will be made to anyone but only the oblivions will get a chance to share the knowledge

{A bit messy. I will edit more}

Story: Coming soon

Dakkru's Curse: We consider Dakkru's curse as a blessing (though technically we should not be cursed). Mortals should too. The curse is an agreement between the living and the dead. If a mortal somehow manages to find the portal back to the living, an exchange will be made. A mortal will have his attributed drained for a period of time when going back to life. The drainage is the Servan'ts source of life. Without it they would all be wiped

Joining: (If you are interested please do not post here (since it is a secret guild). Send me a PM or contact me in game)
By joining this guild, you have given your life for our cause. A deadly ritual is required and you will always live in oblivion, thus the name.

Illusiolets:
Once you turn into a walking corpse, you will be given an illusionet (put in description). This must always be kept hidden and no one must know about its identity. These artifacts creates illusion to make the user look like a normal being of Yliakum. The touch, taste, smell will also be the same. They will also give the abilities of teleportation and telepathy to the user. Death Realm is the only place that they can teleport it seems and they can only communicate with other undead telepathically.

Ranking up




Leaving the guild




Ranks

Rank 1: Gobble Ears

Rank 2: Renegade

Rank 3: Shadow

Rank 4: Secret Agent

Rank 5: Nightshade

Rank 6: Deadly Recluse

Rank 7: Necromancer

Rank 8: Arbiters of Death

Rank 9: Heir to the Throne

[Not yet done]
« Last Edit: January 23, 2010, 02:53:10 am by Gegnir »

Akkaido Kivikar

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Re: [GUILD] Oblivion (Not yet done)
« Reply #1 on: January 04, 2010, 07:08:59 am »
If you serve Dakkru, are you not therefore religiously inclined in that direction?

I also haven't noted anything about Dakkru hiring zombie servants to destroy the land of the living, and powering them from the drain of the Curse.

Gegnir

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Re: [GUILD] Oblivion (Not yet done)
« Reply #2 on: January 04, 2010, 04:19:44 pm »
Sometimes you just need to have an imagination. I will change the religious thingy one then.
« Last Edit: January 04, 2010, 04:35:12 pm by Gegnir »

EStripus

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Re: [GUILD] Oblivion (Not yet done)
« Reply #3 on: January 04, 2010, 06:12:59 pm »
I always thought that the grendol were her servants; she also has 3 living aids that reside in DR.  Dakkru also has living servants on Yliakum, they are called worshippers, they send what she needs.If she completely destroys and overharvests the living, then she will have no source to continue powering DR.  She may have moments of self indulgence or greedy desires, but she is not oblivious to her place in the cycle of living and dying. Without the living DR will fail. What I get from the readings in the DR library OOC is that she is 'content' with her choice to run DR and does not wish to destroy her world.

*shrug* maybe I'm out of line and presume to much.  Sometimes I misinterpret the settings.
Don't godmod me and we'll get along fine.

Akkaido Kivikar

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Re: [GUILD] Oblivion (Not yet done)
« Reply #4 on: January 04, 2010, 11:05:40 pm »
@EStripus, you're completely right, actually.

Note that Grendols are 'outlawed' in the living world... so if you want to make an army of zombie servants, they'll need appropriate descriptions and will be cut down rather quickly and sent back to their maker. Which is why there are only Grendols in darker corners of Yliakum.

Gegnir

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Re: [GUILD] Oblivion (Not yet done)
« Reply #5 on: January 05, 2010, 01:45:35 am »
Okay. thanks for the comments. I really want to make a guild about Death Realm. I think I need help. lol.

And I certainly think that Dakkru is not oblivious. The guild is

I also said I would edit it. :devil:
« Last Edit: January 05, 2010, 06:30:23 am by Gegnir »

bloodedIrishman

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Re: [GUILD] Oblivion (Not yet done)
« Reply #6 on: January 07, 2010, 02:30:18 pm »
Questions:

Who are the necromancers of your group?

How do you roleplay undead & their spawning?

Be sure to read the books of Dakkru in the library as well.

Rigwyn

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Re: [GUILD] Oblivion (Not yet done)
« Reply #7 on: January 07, 2010, 03:13:21 pm »
Heh.. Sounds cool

I remember joining a guild once that had some kind of secret plan ... Something to do with world
domination or something.. They had a wordy background story, nice graphics etc.. But all we did
was train. It never went past that point.

There are a lot of boring training guilds like what I described in game. What's bad about them is
that they are like islands in a world without boats. People get stranded on them, they grow tired of
training, and eventually drop out. 

If you want your guild to stand out a bit more then perhaps consider how members of your guild
will interact with other characters. How will the guild fit into society ?

Will you offer a service for outsiders - like Dakkru based black masses ?
Are you strictly predators who prey on the living ?
- If so, then it would put you at odds with NPC's like Harnquist and those that offer training.
If you are predators then who is your prey ? All living beings ?

What will you do when you do get your hands on a living being ?

Kill it ?
Torture it ?
Eat its brains ?
Drag it to the death realm and sacrafice it to Dakkru during a dark ritual ?
Attempt to reanimate it as a zombie ?
Wear its clothes and try to communicate with its soul ?
Sell its body parts to those who have lost limbs in battle ?

Also what is in it for your victims (the player) ?
Why might I for example allow you to capture my character ?
Would this be an equally entertaining experience for me (as a player) ?

The Outlaws for example, rob, kidnap, spy on and assassinate for a modest fee.
We don't just target anyone who walks by. Many things are taken into consideration..
such as our surroundings, how such a crime might affect our relationships with other
players and guilds etc..

If you need info on how the game defines darkness,  Dakkruism, etc.. Try reading the books
in the death realm, pay attention to quests with the dr inhabitants, and read about darkway magic.

In addition to what you find in game there is also info about this in the online manual. Some
details such as death have also been discussed right here in the forums. ( Use search )

Good luck.
 
« Last Edit: January 07, 2010, 03:39:24 pm by Rigwyn »

Gegnir

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Re: [GUILD] Oblivion (Not yet done)
« Reply #8 on: January 16, 2010, 02:41:46 am »
(oops. wrong tab))
« Last Edit: January 16, 2010, 02:44:58 am by Gegnir »

Gegnir

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Re: [GUILD] Oblivion (Not yet done)
« Reply #9 on: January 21, 2010, 02:30:36 am »
Added joining, Illusionets, Polymorph and ranking

Akkaido Kivikar

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Re: [GUILD] Oblivion (Not yet done)
« Reply #10 on: January 21, 2010, 03:17:27 am »
Praytell how do you teleport in the DR?

Try to steer away from being chaotic too. Chaotic guilds in PS are well known to crash and burn as far as roleplay standards go, due to their incompatibility with the law, which is central to PS, and the way their IC misdeeds can be taken OOC due to teh seemingly random attack, and they also tend to slip into an OOC PL cycle, and fighting in broad daylight in the plaza etc etc....

That and humans are rarely 'chaotic' unless they're not right in the head.

Rigwyn

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Re: [GUILD] Oblivion (Not yet done)
« Reply #11 on: January 21, 2010, 03:27:31 am »
I originally said that I thought this sounded cool.
I'm retracting that statement since the original post
has changed.

I hope you will take this as constructive criticism.

There are a few things here that might make it hard
for you to be taken seriously by other players.

If having telepathy means that you allow yourselves to communicate icly via tells or guild chat then that will earn you
 instant disrespect. Most good players separate in character information from out of character information. In fact keeping
ic and ooc separate is stated in the rules.

What is said in tell and guild chat is ooc.

If an eyeball in the back of your head means that you can claim to see both forwards and backwards then again you may
Get disrespected for that. Giving your selves extra powers like that is god modding.

Good luck with your guild.. And the best of luck.
Good things take time.

Gegnir

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Re: [GUILD] Oblivion (Not yet done)
« Reply #12 on: January 21, 2010, 03:35:42 am »
Praytell how do you teleport in the DR?

Everytime you log off the game, the user teleports.


Try to steer away from being chaotic too. Chaotic guilds in PS are well known to crash and burn as far as roleplay standards go, due to their incompatibility with the law, which is central to PS, and the way their IC misdeeds can be taken OOC due to teh seemingly random attack, and they also tend to slip into an OOC PL cycle, and fighting in broad daylight in the plaza etc etc....


that is why this is going to be a secret guild. There is no fun if everyone here is "Lawful". Plus the people in the guild dont just "kill". Maybe that is our objective but we dont just go to the plaza and say "Hey! die!" we usually try to fit in, be spies etc.



That and humans are rarely 'chaotic' unless they're not right in the head.

If they join, they will become one of us. "Dead". so they will be chaotic.

Rigwyn

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Re: [GUILD] Oblivion (Not yet done)
« Reply #13 on: January 21, 2010, 05:15:19 am »
Ifs perfectly fine to be evil, lawless or chaotic. Its just much more difficult to play such character
WHILE KEEPING GOOD OOC relationships with other players.

If your a theif then you need to be able to steal without pissing off other players.

If you are evil then you need to be able to evil things icly yet maintain good relations oocly.

If your chaotic evil ( like an aggressive rogue ) then you will most likely be able unable to get
along with fellow guildmates.

I'm generalizing here so take this with a grain of salt.


Edit: Corrected typo - changed "able" to "unable"
« Last Edit: January 21, 2010, 11:02:25 am by Rigwyn »

Phinehas

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Re: [GUILD] Oblivion (Not yet done)
« Reply #14 on: January 21, 2010, 07:57:10 am »
A quick solution to that is to not bother being good OOCly... I didn't. :P