sry sarva, i meant like... player-gms without powers, or like dungeon masters. they'd just be players, maybe granted a few gm powers, but they only focus on rp. i'm not rly sure what i was meaning in that post. i waz falling asleep xD
rigwyn, you forgot that yliakum doesn't accept religious intolerance!

maybe there's just not enough conflict. i can totally understand having an all-powerful static gov for now (in beta, probably too complicated to change the gov), but everything else is way too... peaceful? the religious/racial tolerance is ridiculous, it's not realistic, and the settings reason for it doesn't make sense (something like "yliakum is such a harsh world that everyone must band together to survive, so there's no time for intolerance"). guards are too powerful, even when they're inactive since rpers just shout for them and the perp gets auto-arrested. those wand things that pretty much allow guards to control space-time are lame as hell. it's overkill for criminals and rp. destroys any reason to be a good, lawful char too when you already have super guards to take care of baddies. and there are almost no good chars on ps.
only way i can think of for players to fix this is to just leave the cities. at least the baddie chars, and there they could set up guilds, camps, hideouts, etc. or players could set up territories, little kingdoms, or whatever and duke it out over land.