Author Topic: Failure while launching game...  (Read 7110 times)

Elvors

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*Bump*
« Reply #15 on: August 18, 2010, 05:01:12 am »
Sorry for double post, but I didn't get any replies yet.

RlyDontKnow

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Re: Failure while launching game...
« Reply #16 on: August 18, 2010, 11:14:15 am »
you can try setting System.Plugins.iSndSysRenderer in pslaunch.cfg in the planeshift folder to crystalspace.sndsys.renderer.null
though I'm not 100% sure it doesn't still make an attempt to load openal

Elvors

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Re: Failure while launching game...
« Reply #17 on: August 21, 2010, 05:26:33 pm »
Setting the option didn't change anything.
It's still falling back to default device (ALSA, it seems):

Code: [Select]
Sat Aug 21 17:23:39 2010, <src/common/sound/system.cpp:36 Initialize SEVERE>
Sat Aug 21 17:23:39 2010, Failed to locate Sound renderer!
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Available OpenAL device: ALSA Default
DEBUG: Available OpenAL device: OSS Default
DEBUG: Available OpenAL device: Null Output
DEBUG: Default OpenAL device: ALSA Default
DEBUG: No device specified
DEBUG: Falling back on default device
Segmentation fault

I'm on current Ubuntu.

Elvors

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Re: Failure while launching game...
« Reply #18 on: September 15, 2010, 08:07:53 pm »
Reinstalling solved the problem (repairing the installation didn't).
If anybody is interested in exploring the reasons for such behaviour, I'm keeping the old installation around and will post the results of diff runs.

EDIT: I had to clean out the settings in .PlaneShift, too, else pslaunch would run but psclient would segfault, i.e. the previous behaviour was reversed.
Very strange, that all.
« Last Edit: September 17, 2010, 12:10:56 am by Elvors »