Author Topic: Lawless areas (i.e. for trading routes)  (Read 8570 times)

Rigwyn

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Re: Lawless areas (i.e. for trading routes)
« Reply #15 on: January 29, 2010, 08:33:01 pm »
Ok, I'm trying but I'm not quite getting your point

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I can challenge everyone, of course, but being in a PVP area, without rules, where everyone can attack everyone is just another different thing, that would give this game another aspect and more... Something special about it.
If this is what you want - PVP everywhere then when you log on choose ezpcusa instead of Laanx. Ezpcusa is the pvp server. No matter where you are on this server you can just go nuts and attack at will.

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If a group of rouges caught a single trader and they're gonna make a RP of it, the trader just can run away cause he don't want to loose all his stuff. Where's there the logic? It's a game and if you want something, then you have to risk something.
The game mechanics do not permit you to forcibly steal from another player. This needs to be consentual. The victim player needs to either drop and item or give it to you.  A good role player will react as if they are really being held up. They may *attempt* to flee, pay up, or kick your butt. As a baddie you need to accept the fact that you may get stomped on, robbed, or dragged by your collar to the nearest guard. If you encounter a guard you may get tossed in jail. You then get to RP being a prisoner ;)

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When a group of robbers attack a trader guarded by group of mercenaries, in a lawless area, both sides knew the risks about it. Of course they will engage the enemy immediately but that's the reason, why there's such an area. Instead they could do some RP before the fight starts. But fairness afterwards will be definitively rare.
On a PVP server like EZpcusa you could try to rp but more then likely you would just get chopped down while typing. On a roleplaying server like Laanx you would be able to role play since it is consentual.

If you are interested in learning to role play a bad guy then just say so. There are plenty of bad guys in this game who would enjoy a new partner in crime.

Good luck :)


LigH

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Re: Lawless areas (i.e. for trading routes)
« Reply #16 on: January 29, 2010, 09:17:04 pm »
@ empty_aka:

We don't enforce the use of game mechanics to develop the character. "Free play" is allowed too. Ad-lib roleplaying. No need for STR=200 to play the strongman.

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empty_aka

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Re: Lawless areas (i.e. for trading routes)
« Reply #17 on: January 29, 2010, 09:27:20 pm »
Nah thank you but it seems, that i've to try it again.  :'(

I like RP very much, it's fun, relaxing and i can better dive into my characters role. That's not the reason why i want such areas. And i love PVP, i was born in PVP games, loved EVE online a lot (was one of those only 0.0 players, with baaad security ;D ). Well, now you know that i like both. But the fact, that i've to choose here now to play on a RP server OR an PVP server sucks. :(

So the idea to have PVP areas on a RP server (just take the example with the shorter routes through lawless areas), would do quite well, cause i've both and can truly enjoy my role i'm playing as a trader who risks his life, stuff and wares. Or as the bodyguard who will protect the client with my own. Or just as a scout, observing the situation, level, whatever. And then, the rouges appears! Adrenalin rushes through you, cause you know they could kill you, if they can kill you guards and you pay 'em. Doing RP through the battle should'nt be a big problem for those, who can write a bit faster and observe the rest as well.

You just can get another feeling, like the one i've described, you can get deeper into you role as whatever you are, if you get some adrenalin, you can even truly feel your role. Got it now?  :detective:

weltall

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Re: Lawless areas (i.e. for trading routes)
« Reply #18 on: January 29, 2010, 09:44:26 pm »
the 2 pvp area in game are usually used just to do ambush on players, maybe even new players for the pwnz result. No rp, nothing: just kill and bully.
Sometimes it happened some rp like someone who scammed people for a resource brought them in camp banished and killed them but most of the situations is the above. even two days ago a developer was killed by players while he was trying a mob in the dlayo pit...

empty_aka

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Re: Lawless areas (i.e. for trading routes)
« Reply #19 on: January 29, 2010, 10:28:01 pm »
Hi Weltall, ein Landsmann, wie ich vermute? :P

Such an area should be marked as a PVP area. Like "You notice, that this place isn't save. Further you notice a lot of humanoid bones here" in brackets "(you've just entered the PVP zone, be aware of fighting other players without reason)". That should do the work, everyone will know the risks. And what to a developer happens, isn't really important, he should have the means to prevent his own death, or not?

Zytorr

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Re: Lawless areas (i.e. for trading routes)
« Reply #20 on: January 29, 2010, 11:24:52 pm »
A truly great idea. ...and if one does not wish to take the short path through the PvP zone, they can take the long way around. I like surprise and feel it an important element. Some RP, that is scripted or over-planned, is just boring and of no interest to me. I would welcome the feeling of "fearing for what may happen" in such a zone. It was a feeling I had much when first playing, but now almost never have.  hehe, I would also enjoy the surprise the robber might get when trying to attack the "wrong" victim. Again, if one does not desire such a wild PvP area, they simply go the long way around. See you there.

weltall

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Re: Lawless areas (i.e. for trading routes)
« Reply #21 on: January 30, 2010, 09:34:49 am »
not if they are testing npc. they need to be attackable by players if in a pvp area, sure they can teleport back but that's annoying (load time are quite high on big maps)... really you see the red label it's not a nice thing to kill someone who isn't playing

empty_aka

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Re: Lawless areas (i.e. for trading routes)
« Reply #22 on: January 30, 2010, 11:40:05 am »
Sure. Just thought a kick/ban thread should do the trick.

Earowo

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Re: Lawless areas (i.e. for trading routes)
« Reply #23 on: January 30, 2010, 07:36:06 pm »
ya but pvp really is for ezp i guess, you should at least yell somthing before atting, like im gonna get ya or somthin
i've been attacked several time in the dlayo pit [mostly by vvallace :\]
but  i can ususally defend mysef well enough to kill the attacker
warning of people coming is a necessity, especially for new poeople
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

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empty_aka

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Re: Lawless areas (i.e. for trading routes)
« Reply #24 on: January 30, 2010, 08:10:06 pm »
I can't agree Earowo, an assassin for example need the surprise. In PVP, the most important thing is to think different. You've to change your behavior and if you're doing that, you will be quite secure. And even with such areas, it's your choice to take the risk or not. That's just a basic rule of life man  >o)

Earowo

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Re: Lawless areas (i.e. for trading routes)
« Reply #25 on: January 30, 2010, 08:33:10 pm »
its true
but assassination would really be the only thing pvp is good for besides several people fighting to the death or a barbarian ranpaging around
not a lot of variety
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

LigH

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Re: Lawless areas (i.e. for trading routes)
« Reply #26 on: January 30, 2010, 09:01:35 pm »
@ empty_aka:

("weltall" is based on a mech - not directly on the german word for "outer space". He is not german.)

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Akkaido Kivikar

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Re: Lawless areas (i.e. for trading routes)
« Reply #27 on: January 30, 2010, 10:03:33 pm »
I vote no to this idea. Not within Yliakum.

Perhaps, if/whn a part of the Stone Labrynths is created.

empty_aka

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Re: Lawless areas (i.e. for trading routes)
« Reply #28 on: January 31, 2010, 06:14:43 pm »
@ LigH: Achso, danke. Wieder etwas dazu gelernt. ;)

@ Earowo: If you're playing an assassin, you're physically weak. You're fast, silent and so on, but you could never beat a barbarian or every other kind of fighter. With an assassination strike, you're able to weaken you enemy, so that's in my sight, the only chance to  survive in such a fight.

Earowo

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Re: Lawless areas (i.e. for trading routes)
« Reply #29 on: January 31, 2010, 06:58:26 pm »
the flaw to being an assain is everybody runs the same speed, there is nothing to train to make you run faster or jump higher or anything
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?