My idea would be adding a small scale economic system, where you can buy something in one place and sell it higher at another. For instance, you could buy a unit of cloth in Ojaveda for 100 tria, sell that unit of cloth for 105 tria in Hydlaa, and then you could buy something like iron tools in Hydlaa for 300 tria to sell in Ojaveda for 315 gold. This would be realistic and add more to rp as it would add the merchants who simply travel place to place to 'buy low, sell high'... something we've seen in our real life economy through the ages. This would provide players with an alternative to pure combat, or smithing, or crafting. There is also chance that this could increase rp as there would (possibly) be more people travelling the roads... which could also mean more of an opportunity for highwaymen to attack the caravans.... However, if a system like this were to be implemented, the prices of the trade-able goods would have to be balanced, and to keep balance in other areas completely different goods might be needed. However, to reduce exploits and keep the fairness, the goods themselves shouldn't be overly light, or have a high difference in value. Otherwise there would be people making a 20 minute trip to sell 5k units of something with a profit of 10 tria a piece (higher unit weights would also serve as an incentive to avoid using the 'DR express' on the return trip.) This is just a thought I've had for sometime, and think it could eventually lead to a more dynamic and possibly real-time economy in later versions.