Author Topic: What D&D Character Are You?  (Read 8370 times)

Vilthis Trayus

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What D&D Character Are You?
« on: February 05, 2010, 12:25:13 pm »
http://easydamus.com/character.html

Go check it out this quiz to find out what sort of character are you. :)
Post your results by copying and pasting the generated code here!

This is my result

I Am A: True Neutral Human Wizard (2nd Level)


Ability Scores:

Strength-12

Dexterity-14

Constitution-14

Intelligence-19

Wisdom-19

Charisma-13


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?[/url], courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)[/url]

« Last Edit: February 05, 2010, 12:29:24 pm by Vilthis Trayus »

jorrit

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Re: What D&D Character Are You?
« Reply #1 on: February 05, 2010, 12:58:42 pm »
I am a:

Lawful Neutral Elf Druid (5th Level)

Ability Scores:
Strength- 8
Dexterity- 12
Constitution- 10
Intelligence- 15
Wisdom- 13
Charisma- 11


Greetings,
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citizen

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Re: What D&D Character Are You?
« Reply #2 on: February 05, 2010, 01:49:30 pm »
I am a:

True Neutral Human Sorcerer (4th Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 11
Intelligence- 14
Wisdom- 16
Charisma- 12

Dralion1221

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Re: What D&D Character Are You?
« Reply #3 on: February 05, 2010, 10:45:20 pm »
Lawful Good Human Ranger/Rogue (1st/1st Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 14
Wisdom- 12
Charisma- 12

MellasFenixxes

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Re: What D&D Character Are You?
« Reply #4 on: February 05, 2010, 10:50:45 pm »
Lawful Neutral Human Druid (2nd Level)

Ability Scores:

Strength- 11
Dexterity- 13
Constitution- 11
Intelligence- 14
Wisdom- 17
Charisma- 14

This was fun to do :)

Mogweh

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Re: What D&D Character Are You?
« Reply #5 on: February 05, 2010, 11:31:30 pm »
Chaotic Good (*spit spit*) Human Ranger (*ugh*) (6th Level)


Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 20
Intelligence- 13
Wisdom- 17
Charisma- 14

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Fun while the server was down...but a goody goody yuk!!

Mog
« Last Edit: February 06, 2010, 01:21:50 am by Mogweh »
Mogweh has left the building...

Xordan

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Re: What D&D Character Are You?
« Reply #6 on: February 06, 2010, 02:42:58 am »
I am a:


True Neutral Half-Elf Sorcerer (4th Level)


Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 13
Intelligence- 17
Wisdom- 18
Charisma- 15

garoninja

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Re: What D&D Character Are You?
« Reply #7 on: February 06, 2010, 03:31:39 am »
True Neutral Human Wizard/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 11
Wisdom- 12
Charisma- 11

Quote
Garosan grins "Sit on me and I'll put a crossbow bolt in the back of your head then bludgeon Vayl to death with one of your arms."

Illysia

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Re: What D&D Character Are You?
« Reply #8 on: February 06, 2010, 04:31:54 am »
Lawful Good Human Paladin (2nd Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 11
Intelligence- 16
Wisdom- 16
Charisma- 13


Somehow I am not surprised by this.  ;D

Syenna

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Re: What D&D Character Are You?
« Reply #9 on: February 06, 2010, 05:02:21 am »
I'm a little surprised to be true neutral (I guess most people just want to/see themselves as Lawful Good), but I have always been fascinated with magic and the historic druids...

True Neutral Human Druid/Wizard (1st/1st Level)


Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 11
Intelligence- 11
Wisdom- 10
Charisma- 9

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
« Last Edit: February 06, 2010, 05:04:33 am by Syenna »

bilbous

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Re: What D&D Character Are You?
« Reply #10 on: February 06, 2010, 06:58:47 am »
hmm no chaotic neutral types? what is wrong with you people :)

Roled

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Re: What D&D Character Are You?
« Reply #11 on: February 06, 2010, 08:05:57 am »
Neutral Good Human Sorcerer (7th Level)

Ability Scores:
Strength- 15
Dexterity- 15
Constitution- 13
Intelligence- 16
Wisdom- 14
Charisma- 16


Believe it or not I've never played D&D irl... it was a cool quiz tho... thanks for posting it.
RR
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Re: What D&D Character Are You?
« Reply #12 on: February 06, 2010, 08:25:21 am »
I don't really know what this quiz is for or about, but i took it anyways  :P
True Neutral Human Druid (6th Level)

Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 14
Intelligence- 19
Wisdom- 18
Charisma- 13

Overall It says I'm neutral about everything except for being anti barbarianisms, chaos, and religion. I say the quiz was pretty accurate.


-sig by sarras

Sarras Volcae

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Re: What D&D Character Are You?
« Reply #13 on: February 06, 2010, 08:32:02 am »
check out my pimpin' skills! (and i'm half wizard.... ew magic.) idk how i managed to get this score.


Lawful Good Human Paladin/Wizard (1st/1st Level)


Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 15
Intelligence- 17
Wisdom- 18
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


and there's more! (i could've been a gnome  :-[)


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXX (7)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

Class:
Barbarian - (-25)
Bard ------ (-27)
Cleric ---- (-2)
Druid ----- (-19)
Fighter --- XX (2)
Monk ------ XX (2)
Paladin --- XXXX (4)
Ranger ---- XXXX (4)
Rogue ----- (-8)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)

lol it made smileys with shades

Zon

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Re: What D&D Character Are You?
« Reply #14 on: February 06, 2010, 03:01:44 pm »
Lawful Evil...


I Am A: Lawful Evil Human Sorcerer (1st Level)


Ability Scores:

Strength-12

Dexterity-15

Constitution-16

Intelligence-15

Wisdom-12

Charisma-16


Alignment:
Lawful Evil A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)

Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXX (9)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)

Class:
Barbarian - (-19)
Bard ------ (-19)
Cleric ---- XX (2)
Druid ----- (-25)
Fighter --- (0)
Monk ------ (-4)
Paladin --- (-25)
Ranger ---- (-2)
Rogue ----- (0)
Sorcerer -- XXXXXXXX (8)
Wizard ---- (0)