Author Topic: can't seem to start the game at all  (Read 1047 times)

itsbrad212

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can't seem to start the game at all
« on: February 16, 2010, 05:27:39 am »
I just recently installed planeshift on my arch linux computer. I have tried (at least I think) all ways of starting it. Here is what I tried and the output of each:

simply typing planeshift into the terminal as both a regular and root user:
Code: [Select]
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.xmlshader'
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.weaver'
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.xmlshader'
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: could not load plugin 'crystalspace.level.loader'
ERROR: Couldn't load plugin with class 'crystalspace.level.loader'!
WARNING: Can not load default shader vars, no iLoader available
Opening GLX2D
Segmentation fault

Running /opt/PlaneShift/psclient:
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Your configuration files are in... /home/brad/.PlaneShift

crystalspace.maploader.parse.image:
  Could not open image file '/lib/std/shadow_noise.png' on VFS!

crystalspace.syntax.shadervariable:
  Texture '/lib/std/shadow_noise.png' not found.
  [node: shadervars,shadervar(name=tex shadow noise)]
Segmentation fault

Running /opt/PlaneShift/psclient.bin:
Code: [Select]
./psclient.bin: error while loading shared libraries: libpng12.so.0: cannot open shared object file: No such file or directory

I think the last one is where the problem is at. I have libpng14 installed and because linpng12 is soooo outdated, I don't know why it is still required. How can I get around this?

weltall

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Re: can't seem to start the game at all
« Reply #1 on: February 16, 2010, 07:20:05 am »
libs are included in the binary so it has nothing to do with your system wide libpng. run it with gdb after applying the export in the psclient shell script