Author Topic: PS launcher doesn't work  (Read 2326 times)

Jantaro

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Re: PS launcher doesn't work
« Reply #15 on: February 21, 2010, 06:37:08 pm »
Okay, after accidentally making a symbolic link called "libssl.so.o.9.8" and feeling like an idiot, I did it correctly and now it's whining about libcrypto.so.0.9.8, so I'm just gonna do the same thing until it works. Or until another problem appears.

Edit: Made another symbolic link (it needed libcrypto.so.0.9.8 and I had libcrypto.so.1.0.0) and now I'm back to the original flood of errors.
Hopefully that might help refine the fixing process.
Thanks for all the help.

Edit: For the record, it still doesn't work; any ideas?
« Last Edit: February 22, 2010, 05:01:59 pm by Jantaro »

Xordan

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Re: PS launcher doesn't work
« Reply #16 on: February 22, 2010, 07:31:48 pm »
I've just created new installers which ship with a version of libcurl which does not require libssl.
Please download and try it, hopefully it will work for you!

http://testing.xordan.com/PlaneShift-v0.5.2.1-x86.bin         4eed62fbe7be695d390658a81f4fa8be
http://testing.xordan.com/PlaneShift-v0.5.2.1-x64.bin         75f1c7ebe74ede626b699a222d321518

Jantaro

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Re: PS launcher doesn't work
« Reply #17 on: February 22, 2010, 07:37:31 pm »
All right, I'll try those (or rather, I'm pretty sure I want the x64 one). Thanks a lot!

Crud, I can't uninstall the one I had originally, apparently that isn't working either. Is there another way to get rid of it?
Because /opt/PlaneShift/uninstall doesn't even exist. Where did it go?
« Last Edit: February 22, 2010, 09:11:36 pm by Jantaro »

Jantaro

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Re: PS launcher doesn't work
« Reply #18 on: February 22, 2010, 10:39:39 pm »
Uninstalled, reinstalled, ran, and got this again:
Code: [Select]
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.xmlshader'
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.weaver'
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
WARNING: failed to initialize plugin 'crystalspace.graphics3d.shadercompiler.xmlshader'
WARNING: could not load plugin 'crystalspace.level.loader'
Checking for updates to the updater: Using mirror http://216.6.227.163/xordan/
WARNING: could not load plugin 'crystalspace.level.loader'
WARNING: Can not load default shader vars, no iSyntaxService available
Opening GLX2D
Creating Context
No updates needed!
Checking for updates to all files: No updates needed!
Video driver GL/X version (direct renderer)
Visual ID: 0x0000000000000024, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
WARNING: could not load plugin 'crystalspace.syntax.loader.service.text'
ERROR: Couldn't load plugin with class 'crystalspace.syntax.loader.service.text'!
NOTIFY: Applied: NVidia: GENERATE_MIPMAPS does not generate last level
NOTIFY: OpenGL renderer: GeForce 9800M GS/PCI/SSE2 (vendor: NVIDIA Corporation) version 3.2.0 NVIDIA 190.53
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0
NOTIFY: Multisample: disabled
NOTIFY: Using VBO with 64 MB of VBO memory
Default shader /shader/std_lighting.xml not available
Default shader /shader/std_lighting_portal.xml not available
WARNING: could not load plugin 'crystalspace.renderloop.step.generic.type'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
WARNING: could not load plugin 'crystalspace.rendermanager.unshadowed'
No rendermanager set!
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/left_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/right_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/top_1.png<
Mon Feb 22 22:37:25 2010, <src/common/paws/pawsimagedrawable.cpp:66 PreparePixmap SEVERE>
Mon Feb 22 22:37:25 2010, Could not open image: >/paws/base/maps/leather/bottom_1.png<
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Available OpenAL device: PulseAudio Software
DEBUG: Available OpenAL device: ALSA Software
DEBUG: Default OpenAL device: PulseAudio Software
DEBUG: No device specified
DEBUG: Falling back on default device
Segmentation fault
:@#\

bilbous

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Re: PS launcher doesn't work
« Reply #19 on: February 23, 2010, 12:26:04 am »
you can update using pslaunch --console and run the game using psclient
both programs are in the install directory. The openal bug is still with us.
if the update does not work you can try --repair.

For the record there was an update today which wouldn't take for me until I --repair. I am now at .5.2.1 and pslaunch or planeshift  which calls it gives me exactly the same error you have but the game runs fine when called by psclient.

You have been the victim of some unfortunate timing in that the new client (.5.2) came out right after you tried to install the game and there were a few problems with it.

If you got the openal thing after using psclient you need to go into planeshift.cfg and make that change again as I suggested in my first post. Openal can be turned off in the game proper but it cannot be turned off for the launcher.

Jantaro

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Re: PS launcher doesn't work
« Reply #20 on: February 23, 2010, 03:07:40 pm »
Running the console didn't do much, it said everything was up to date. When I ran pslaunch it gave me the usual, and psclient gave me this:
Code: [Select]
WARNING: Logging before InitGoogleLogging() is written to STDERR
I0223 15:05:43.742615  2341 libcurl_wrapper.cc:57] LibcurlWrapper init succeeded
Your configuration files are in... /home/sam/.PlaneShift
PlaneShift has quit unexpectedly!

A report containing only information strictly necessary to identify this problem will be sent to the PlaneShift developers.
Please consult the PlaneShift forums for more details.
Attempting to upload crash report.
W0223 15:05:43.787391  2341 libcurl_wrapper.cc:205] Could not find libcurl function curl_formfree
W0223 15:05:43.787416  2341 libcurl_wrapper.cc:157] Could not find function pointers
Unable to start correctly libcurl!
Segmentation fault

I'm gonna go fix that config file and see if it does anything.

Okay, I changed the line so it ended in ".software" and this happened:

Code: [Select]
WARNING: Logging before InitGoogleLogging() is written to STDERR
I0223 15:12:09.768566  2384 libcurl_wrapper.cc:57] LibcurlWrapper init succeeded
Your configuration files are in... /home/sam/.PlaneShift

crystalspace.syntax.shadervariable:
  Texture '/lib/std/shadow_noise.png' not found.
  [node: shadervars,shadervar(name=tex shadow noise)]
PlaneShift has quit unexpectedly!

A report containing only information strictly necessary to identify this problem will be sent to the PlaneShift developers.
Please consult the PlaneShift forums for more details.
Attempting to upload crash report.
W0223 15:12:10.170443  2384 libcurl_wrapper.cc:205] Could not find libcurl function curl_formfree
W0223 15:12:10.170466  2384 libcurl_wrapper.cc:157] Could not find function pointers
Unable to start correctly libcurl!
Segmentation fault

I guess I'll try ".null" now...

HAHA! EAT THAT YOU SILLY CODE! I WIN!
In other words, the damn thing finally worked with a few errors, but the main screen appeared w/ servers and such. Thanks for all the help, I'll tell you if there are any other problems.
« Last Edit: February 23, 2010, 03:15:42 pm by Jantaro »

bilbous

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Re: PS launcher doesn't work
« Reply #21 on: February 23, 2010, 03:37:22 pm »
Check out this link, It is possible to get the sound working in linux. The openal problem can be eliminated.

Jantaro

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Re: PS launcher doesn't work
« Reply #22 on: February 23, 2010, 07:00:54 pm »
Hmm, I placed that file where it belongs, but when I do the whole ".null",".software",".openal" thing, it still doesn't work unless it's ".null".

bilbous

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Re: PS launcher doesn't work
« Reply #23 on: February 23, 2010, 08:12:25 pm »
Odd, but perhaps you are not using an alsa backend for general sound processing. Pulse audio might be doing something different or perhaps your sound card only has oss drivers.  It is important to note as well that the . is actually part of the proper name of the file .alsoftrc so if you left it out that might be why. Oh and if you uninstalled the openal and you want it to work you will have to reinstall it. It doesn't help to add a config file for an app that isn't installed.

I still haven't got my fedora working so maybe I'll take another crack at that to see if I can find what difference there might be. Did you locate the config file in the /etc directory?

Jantaro

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Re: PS launcher doesn't work
« Reply #24 on: February 23, 2010, 10:32:19 pm »
I don't know what you're referring to about the /etc thing, but I know that I did name it with a "." and openal is still there. I'll take another look at it tomorrow. Thanks for the help, I had a lot of fun playing today.