Poll

Are you afflicted by hall of mirrors fx in doorways and portails?

yes
no

Author Topic: Are you afflicted by hall of mirrors fx in doorways and portals?  (Read 7242 times)

RlyDontKnow

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #15 on: February 23, 2010, 11:44:20 pm »
I don't experience it with my self built client in any portals (nightly updated to ps/cs trunk HEAD, sometimes during the day), but I do experience it with the release clients (checked at laanx temple)

standard build options: --without-python --enable-cpu-specific-optimizations=native (for both cs and ps)
am not 100% sure, but I don't recall seeing it with --without-python --enable-cpu-specific-optimizations=no --enable-debug for both, either

system stats:
CPU: AMD Phenom II x4 965
RAM: 8GB Kingston Value ECC unbuffured
Mainboard: ASUS M4A785TD-V EVO
GPU: Radeon HD 5770
gfx driver: fglrx 10.2
OS: Scientific Linux x86_64 5.4 with latest updates (based on Rhel 5.4 - officially supported and tested platform for fglrx)

art is updated on a needed basis (each time an official update is released, platformupdate disabled)

Shoraal

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #16 on: February 25, 2010, 02:51:21 pm »
for once I had PS on "long enough" for virtually all items to finally "materialize"... I have a "HoM"-Effect on the surface of TENTS, such as the one at Jeyarp.

System: see above.

-stf-

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #17 on: February 25, 2010, 09:43:38 pm »
I have black and laggy black portals on the following locations:
Library entrance viewed from inside
Laanx temple entrance from both sides
Magic shop entrance from both sides
Exit from DR (less lag) viewed from outside

I am using:
Release client because I can't download and/or compile 0.5+ version from SVN (SVN says new server version and I can't get working new client version in my system and even before, when SVN worked with first 0.5 versions of PS, I was getting client errors - compilation worked fine - with not found libraries, even these were installed - glibcxx 3.4.9 and 3.4.11)
OpenSUSE Linux32 10.3 (I can't install working version of fglrx in new 11.2, where open source drivers are slow, are causing colored points in objects and are displaying white rectangles instead of images in inventory)
Ati Radeon Mobility X300 with fglrx driver
1.7GHz Pentium M735
1GB RAM

LigH

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #18 on: March 14, 2010, 06:00:56 pm »
Client version 0.5.3 after official update:

Still HoM in the Laanx temple and blackness in the library exit.
« Last Edit: March 14, 2010, 06:05:21 pm by LigH »

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Shoraal

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #19 on: March 15, 2010, 12:13:45 pm »
Black effect on Laanx temple (both sides) and Library (when exiting);
"HoM"-effect at:
- BD area
- as texture of various items (mostly signposts, but also the tent at Jeyarp etc.)

Mordaan

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #20 on: March 15, 2010, 04:12:34 pm »
Wow, the 0.5.3 update has been awful for me.  The HOM effects have been there for me since...whenever they appeared for everyone else, I guess.  It is no different in 0.5.3 (doorways at the Laanx Temple, library (in and out)).

But for me, 0.5.3 has brought tremendous lag.  I'm back to turning at only 45 degree angles in Hydlaa.  I haven't had this much lag since 0.3 came out.   :(  What also has been a problem is client freezes.  It freezes up and my hard drive indicator lights up like a Christmas tree.  The cpu usage fluctuates between 1% and 25% so it's not that, but it will freeze up for about 15-20 seconds every time I turn.  This happens everywhere but worst in Hydlaa.  I reduced my graphics like shadercache and texture settings to low but it doesn't help.  This is probably unrelated to the question above but still.   :whistling:
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bloodedIrishman

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #21 on: March 15, 2010, 04:29:37 pm »
Wow, the 0.5.3 update has been awful for me.  The HOM effects have been there for me since...whenever they appeared for everyone else, I guess.  It is no different in 0.5.3 (doorways at the Laanx Temple, library (in and out)).

But for me, 0.5.3 has brought tremendous lag.  I'm back to turning at only 45 degree angles in Hydlaa.  I haven't had this much lag since 0.3 came out.   :(  What also has been a problem is client freezes.  It freezes up and my hard drive indicator lights up like a Christmas tree.  The cpu usage fluctuates between 1% and 25% so it's not that, but it will freeze up for about 15-20 seconds every time I turn.  This happens everywhere but worst in Hydlaa.  I reduced my graphics like shadercache and texture settings to low but it doesn't help.  This is probably unrelated to the question above but still.   :whistling:

What he said.

Elvicat

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Re: Are you afflicted by hall of mirrors fx in doorways and portals?
« Reply #22 on: March 15, 2010, 05:25:57 pm »
when i had run 0.5.3 for the first time i got really laggy then i thought i'd try and get rid of the shadecache file and after awhile it seemed to lite up abit on the lagyness