Author Topic: linux, segfaults on csPolygon3DStatic::Finish() in .//thing.so  (Read 589 times)

simcop2387

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ok i\'ve been trying all day and this is where i\'ve gotten

i start the game, try to connect and get this

Quote
ryan@ryan planeshift $ ./psclient-bin
block_size: 8192
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
        loading definitions file /planeshift/gui/psgui.def...
        load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: psEngine initialized.
Loading Race Part Regions...Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
Loading xml regions for race...
OK!
Loading RPG Data.....Loading RPG Data.....1OK!
psAuthenticationClient::Authenticate(Simmy,***,0)
PreloadModels: Preloading complete
planeshift.application.client: PSLoader: step 1: success
planeshift.application.client: PSLoader: step 2: success
GetPSWindow: No PSWindow with the name \'Inventory Window\' was found.
        loading definitions file /planeshift/gui/iconbar.def...
        load successful (2 windows, 0 skins loaded.)
        loading definitions file /planeshift/gui/confirm.def...
        load successful (1 windows, 0 skins loaded.)
crystalspace.awsprefs: Could not open image file \'\' on VFS!
crystalspace.awsprefs: Could not open image file \'\' on VFS!
        loading definitions file /planeshift/gui/options.def...
        load successful (1 windows, 0 skins loaded.)
crystalspace.awsprefs: Could not open image file \'\' on VFS!
New player requesting World!
planeshift.application.client: PSLoader: step 3: success
SetTimeout!
HandleMessage: Persist Message: CELPERSISTCMD_SEND_WORLD
 
cel.persist.classic:   Reading entity 99 (\'world\')...
 
cel.persist.classic: Adding PC \'pcinventory\' to Entity \'world\'
Before LoadMapFile: time=11540
Load TYPE plugin crystalspace.mesh.object.emit
WARNING! Object \'_p_laanx_entrance2hydlaa_plaza\' is not closed!
Segmentation fault (core dumped)


here\'s the output from the coredump that GDB gave me
Quote
ryan@ryan planeshift $ gdb --core core.32693 ./psclient-bin
GNU gdb 5.3
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type \"show copying\" to see the conditions.
There is absolutely no warranty for GDB.  Type \"show warranty\" for details.
This GDB was configured as \"i686-pc-linux-gnu\"...
Core was generated by `./psclient-bin\'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libdl.so.2...done.
Loaded symbols for /lib/libdl.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libpthread.so.0...done.
Loaded symbols for /lib/libpthread.so.0
Reading symbols from /usr/lib/gcc-lib/i686-pc-linux-gnu/3.2.2/libstdc++.so.5...
done.

.........and it goes on for a while.....

Reading symbols from .//dynavis.so...done.
Loaded symbols for .//dynavis.so
#0  0x456fef6a in csPolygon3DStatic::Finish() () from .//thing.so
(gdb) bt
#0  0x456fef6a in csPolygon3DStatic::Finish() () from .//thing.so
Cannot access memory at address 0xbfffee90
(gdb) quit


here\'s my spec

OS: Linux Gentoo 1.4 RC2
Planeshift: binaries from your site
GFX: OPENGL (nvidia-1.0-4363, with geforce 3 TI200)
Sound: Trident 4D wave, music plays great on menu
dont remember what else i need to put.
« Last Edit: May 12, 2003, 12:09:01 am by simcop2387 »

Atanor

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(No subject)
« Reply #1 on: May 12, 2003, 04:18:09 pm »
Nice, you have a Gentoo, I suggest you take the big source package and you compile the game by yourself... The package is know to never fail on Gentoo :)