Author Topic: too long to train  (Read 3618 times)

bloodedIrishman

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Re: too long to train
« Reply #45 on: March 29, 2010, 11:55:56 am »
well, it's impossible for me to train now. my computer's a big stinky turd.

THAT'S why I could smell your crappy RP.



OOOH!!! Roleplay diss!!

Earowo

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Re: too long to train
« Reply #46 on: March 29, 2010, 05:31:18 pm »
well, it's impossible for me to train now. my computer's a big stinky turd.

THAT'S why I could smell your crappy RP.



OOOH!!! Roleplay diss!!
he takes em as he sees em XD
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
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Sarras Volcae

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Re: too long to train
« Reply #47 on: March 29, 2010, 11:35:50 pm »
yes, earowo, this is completely a personnel problem.

i don't have the same feelings as i did in the original post btw... i just don't like the training system. but that's irrelevant to the topic.

this thread is dead

Earowo

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Re: too long to train
« Reply #48 on: March 30, 2010, 12:31:39 am »
its as dead as my friend edd who likes his thread
oh i got a good one
Ben drew Drew drewing a drewing of Drew
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

sgtkwol

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Re: too long to train
« Reply #49 on: April 10, 2010, 12:18:55 pm »
Hope I'm not resurrecting something that is too dead, but I'm curious if developers have a timeframe in mind, based on the "average player" to max out a skill.  Or even gain 10 levels, 20 levels, so on.  What amount of time would you say would be an "average player" would commit in a week to leveling a skill, and how many weeks should it take for the "average player" to hit certain levels?  How long should need to be spent training vs. how much time needed to gather PPs and trias to train?  Bear in mind, that a player should not be maxed in all skills, unless you have huge amounts of time to dedicate to the game.  Another thing, getting stats, magic, crafting, and other skills would each have their timeframe, and would not be standard across the entire game.
« Last Edit: April 10, 2010, 12:30:57 pm by sgtkwol »

Feline Prince

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Re: too long to train
« Reply #50 on: April 13, 2010, 04:03:44 pm »
It just needs to be more fun to level up really. Then no one would mind how long it took.

As it stands people grind away looking forward to better days when they are maxed.

This point has already been raised with respects to cooking.

The barrier here is reluctance to involve player skill as that's what tends to make things fun. The only other way around it is offering 'team work points' making using all skills in a team like manner more profitable in terms of pp. Community is the only thing that makes MMORPGs fun. The mechanics are usually awful compared to all other games purely because of the restriction in skill required.
Hide where they expect you to... Its what they least expect.