I am not sure whether the changes to be discussed here are the same as those observed on Laanx today.
In short, I like most of the new rules much, such as the elimination of very short casting times. Still, the problem I already stated about the
NPC refactor, mobs being much simpler to defeat with offensive spells rather than in close combat, persists and got significantly worse with the even stronger attack spells. I notice some buffs have become stronger, especially with raised spell power, but still I am missing strong synergies between combat and magic. Maybe i just did not look for that hard enough.