Originally posted by Rulzern
What sort of culling does PS use? plain brute force with backface culling? any portal system or summin?
The engine is a portal engine, although the world consists of only a few sectors, see your dir: planeshift/art/world. Those are the sectors.
In addition to backface culling, the system does view frustum and dynamic occlusion culling, and will support dynamic LOD (geometry reduction, images instead of far objects, etc.).
In the future, it is also likely the engine will make use of PVS. Note: the engine does NOT use BSP or octree culling. It is obsolete, dynamic occlusion culling (called dynavis in Crystal Space) is WAY more efficient, just a little more work needs to be done on it, as it is only a few months old...
I am NOT a developer of CS, just on the CS mailing list for some time now...
Greetings,
E.
P.S.: What did you meant by \"plain brute force\"?