Author Topic: GMA950 slow as hell?  (Read 1325 times)

Overtherainbow

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GMA950 slow as hell?
« on: March 21, 2010, 10:56:21 am »
Anyone have the GMA950, and is experiencing playable conditions? I get the black screen, and whole system lags, but game doesn't actually start.

Is there hope or does my card just suck. A lot.

LigH

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Re: GMA950 slow as hell?
« Reply #1 on: March 21, 2010, 01:21:28 pm »
All intel on-board chipsets are "not recommendable" so far. As you can read in many threads complaining about invisible heightfield maps (outside hills). They seem to not support some specific OpenGL features.
« Last Edit: March 21, 2010, 01:25:45 pm by LigH »

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Elvicat

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Re: GMA950 slow as hell?
« Reply #2 on: March 21, 2010, 01:39:25 pm »
as far as i understand, they don't even support ogl2 or even 1.5 if i'm not wrong


katu

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Re: GMA950 slow as hell?
« Reply #3 on: March 21, 2010, 01:59:54 pm »
I have the same Intel GMA 950 graphics card (running on a mac book, tiger), but I don't the same graphic problems. Though I have extremely low fps in Hydlaa and some trouble with doors (like Jayose and Laanx temple).
You can try out many different graphics settings, until you have something that works.

qwertymc2

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Re: GMA950 slow as hell?
« Reply #4 on: March 22, 2010, 08:28:58 am »
With a GMA X4500 and a 1.4 GHz Core 2 Duo ULV I can play Planeshift with Ultra High Details (with the exception of 'Particles' which are set on 'Medium')  and fixed distance view set on maximum.

Distro: gentoo amd64
xorg-server: 1.7.6
xf86-video-intel: 2.10.902 (2.11 RC2)
libdrm: 2.4.19
kernel: linux-2.6.33.1-linuxdna (ICC)
mesa: 7.8_rc1
Planeshift and crystalspace compiled from loux's overlay with maxoptimization use flag.

I do know nothing about GMA950, but X4500 really isn't a very good card.

qwertymc2

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Re: GMA950 slow as hell?
« Reply #5 on: March 22, 2010, 08:32:16 am »
All intel on-board chipsets are "not recommendable" so far. As you can read in many threads complaining about invisible heightfield maps (outside hills). They seem to not support some specific OpenGL features.
as far as i understand, they don't even support ogl2 or even 1.5 if i'm not wrong

laptop ~ # glxinfo | grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile IntelĀ® GM45 Express Chipset GEM 20091221 DEVELOPMENT
OpenGL version string: 2.1 Mesa 7.8-rc1
OpenGL shading language version string: 1.20