Author Topic: Discussion about removing PP from PlaneShift  (Read 12239 times)

Vakachehk

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Discussion about removing PP from PlaneShift
« on: April 03, 2010, 08:38:19 am »
Well PP is one of the most annoyances about training and no other game has it (that I know of). Should it get removed?
The reason why I wanted to start this conversation is that I was helping out a noob to get some PP and... 1 hour to get enough to go from level 5-6 sword!!!! by then we had found a solution Diseased Rats, I had to stand there constantly healing him. I thought you had a good idea/system going so that it will be equal for noobs, Intermediates and experienced? well I'm sorry but no you haven't 1 hour is not good enough. It takes me 1 hour to get enough for at less 5 levels of Heavy Armor.

Well its a discussion not an argument please put your thoughts.
You maybe roleplaying but you could still be OOC.

jorrit

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Re: Discussion about removing PP from PlaneShift
« Reply #1 on: April 03, 2010, 09:06:22 am »
Removing PP is one thing. But what would you propose instead to measure experience, training and things related to that?

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Grigori

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Re: Discussion about removing PP from PlaneShift
« Reply #2 on: April 03, 2010, 12:01:51 pm »
Well, now one needs progressive points and practice points to improve skills. How about leaving only practice points?

jorrit

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Re: Discussion about removing PP from PlaneShift
« Reply #3 on: April 03, 2010, 12:43:47 pm »
Well, now one needs progressive points and practice points to improve skills. How about leaving only practice points?

Well then learning new skills would be very cheap indeed. The system right now is very nice IMHO. First you go to a trainer npc who teaches you the theory of a certain skill (like sword making). He doesn't want to do this for nothing so you pay him some money and some progression points. After that you practice.

I think it is a nice system and do not see a reason to change it.

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Sen

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Re: Discussion about removing PP from PlaneShift
« Reply #4 on: April 03, 2010, 12:56:05 pm »
Im also a friend of the theory and then practice- training. That doesn't mean, that there have to be pps and that there is no other possible way to realize it, but I don't know of another ;)

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LigH

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Re: Discussion about removing PP from PlaneShift
« Reply #5 on: April 03, 2010, 01:39:49 pm »
The most paradox detail is that stats are only theory-based; instead they should be only practice-based, regarding credibility. ;)

But well ... this has been discussed already so many times. I still remember how UndertheMoon suggested a complex system based on different psychogical and psysiological systems. Already years ago.

I believe this thread will soon be closed due to already existing wishlist threads.


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bilbous

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Re: Discussion about removing PP from PlaneShift
« Reply #6 on: April 03, 2010, 06:24:29 pm »
What do the npcs do with the progression points you pay them and how come I can't trade them to another player for tria if they are transferable?

Shoraal

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Re: Discussion about removing PP from PlaneShift
« Reply #7 on: April 03, 2010, 06:24:50 pm »
actually I think the opposite would fit far better - the PP are a great thing to stop grinders in their "tracks" - this is an RP, so...
what I would like to drop is the sometimes outright insane pricing for training, as in comparison too few tria get "dropped/looted/earned in quests... so either lower training prices, or raise "income"...

the theory/practice system is something that IMHO makes PS stand out; one could, if at all, maximally argue which skills are theory/practice to which part, but most I see so far seem to be classified "correctly" here.

EStripus

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Re: Discussion about removing PP from PlaneShift
« Reply #8 on: April 03, 2010, 07:13:54 pm »
I like the combo of PP and tria and practice points. I'm in no hurry to max out my skills, it should take a long time to build those skills from an RP stand point. As a player, I like the more laid back style of leveling. So many people come into this game wanting to be like all the others. That is exactly why I play PS on the laanx server: adds to the realism that a young character would not be a master of lots of things, maybe one or two. Also, the experienced RPers use the levels to gauge their power/experience with the skill to help guide the RP.
« Last Edit: April 03, 2010, 08:15:01 pm by EStripus »
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Rigwyn

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Re: Discussion about removing PP from PlaneShift
« Reply #9 on: April 03, 2010, 08:30:15 pm »
This is where pp breaks reality:

I'm training sword, I get theo training and I practice everything.
I go to the trainer and he says "no son, you need some more rel life experience."

I say "Alas, I shall go baketh some fine pies. Surely you shall thinketh of me as worthy of another lesson !"
I come back after practicing cooking and somehow the sword trainer now feels that I'm experienced enough for another lesson.

I know, I'm making fun of this a little, but what is experience/pp supposed to represent ?

Irl we can sometimes apply lessons from one arena of life to another, but I don't think that pp represents this very well.

jorrit

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Re: Discussion about removing PP from PlaneShift
« Reply #10 on: April 03, 2010, 08:32:21 pm »
This is where pp breaks reality:

I'm training sword, I get theo training and I practice everything.
I go to the trainer and he says "no son, you need some more rel life experience."

I say "Alas, I shall go baketh some fine pies. Surely you shall thinketh of me as worthy of another lesson !"
I come back after practicing cooking and somehow the sword trainer now feels that I'm experienced enough for another lesson.

I know, I'm making fun of this a little, but what is experience/pp supposed to represent ?

Irl we can sometimes apply lessons from one arena of life to another, but I don't think that pp represents this very well.


I don't understand your analogy. It seems perfectly fine to me as it is now. Why would a trainer train you a further point if you did not practice enough for your current skill level?

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Overtherainbow

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Re: Discussion about removing PP from PlaneShift
« Reply #11 on: April 03, 2010, 08:33:17 pm »
I know, I'm making fun of this a little, but what is experience/pp supposed to represent ?

I think pp represents "progression points", a theoretical system in which - in a game - you can advance in level through the concept of experience.

Yaniel

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Re: Discussion about removing PP from PlaneShift
« Reply #12 on: April 03, 2010, 08:50:56 pm »
This is where pp breaks reality:

I'm training sword, I get theo training and I practice everything.
I go to the trainer and he says "no son, you need some more rel life experience."

I say "Alas, I shall go baketh some fine pies. Surely you shall thinketh of me as worthy of another lesson !"
I come back after practicing cooking and somehow the sword trainer now feels that I'm experienced enough for another lesson.

I know, I'm making fun of this a little, but what is experience/pp supposed to represent ?

Irl we can sometimes apply lessons from one arena of life to another, but I don't think that pp represents this very well.


I don't understand your analogy. It seems perfectly fine to me as it is now. Why would a trainer train you a further point if you did not practice enough for your current skill level?

Greetings,

His point (or at least my interpretation of it) is that PP is *required* for training any skill/stat. However, you don't need to get that PP by fighting with swords to get more trraining in fighting with swords. You can as well shred some breadâ„¢. You still get the same swordfighting training.

Rigwyn

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Re: Discussion about removing PP from PlaneShift
« Reply #13 on: April 03, 2010, 08:56:30 pm »
No, you buy training ( knowledge )
You train, physically bashing stuff until the bar fills up.

It make sense up this this point.
I should now be ready for my next lesson, right ?

If I do not have enough progression points at this point, then I cannot progress.
But I already practiced with the sword mastering the last lesson. Why should I need more progression points ?
This does not make sense to me.

What does a progression point ( or experience for that matter ) represent ?
If I go do something unrelated, like melt some ore (getting pp) then why should that make me ready for the next lesson ?

it would make more sense if you got theoretical training first ( as we currently do)
Then go physically train until the bar is filled (as we currently do )
At this point one should be ready for more theoretical training.

If you have an overage of pp as I do then you would not notice this at all.
But if you have less pp than needed, it becomes noticable.


Sarva

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Re: Discussion about removing PP from PlaneShift
« Reply #14 on: April 03, 2010, 09:09:10 pm »
I believe in theory the number of PPs you earn while gaining your practice in a skill should be enough to cover the cost of the next level of training in that skill. So by the time you have killed enough things with your sword to be ready for the next level of sword training you should have gotten enough PPs will using your sword to cover the cost in Pps of that next level of sword training.