Against what opponent did you try Animate Shadows? It has a save roll on Dark Way meaning that it will fail a lot of creatures that have a large Dark Way skill. Also what level are you in Dark Way?
Taste of Death has a similar save roll in which case only a fraction of the damage will be applied.
Greetings,
Thanks, Jorrit, that is indeed a valuable and interesting information. Please, allow me to comment on this.
Wouldn't it make more sense to take into account the concept of antagonistic and synergistic ways for things like save rolls and spell resistances?
From an intuitive point of view, it would make more sense to train the opposing way of magic and/or antimagic in order to resist certain kinds of spells.
Or is that just a simple, temporary solution to test the mechanics until antimagic will be available?
And most of all: Why do mobs that are supposed to be challenged in close combat not benefit from the existing resistance mechanisms?
If a creature has a very strong protection against physical damage, shouldn't it be protected against some types of magic as well?
I see great potential in this concept of resistances for putting things in better balance here and making the game experience much more interesting.
Of course, the same holds for physical attacks with respect to damage and armor types, be it for hunting or PvP.
One last suggestion... it would be a good thing to give players a minimal amount of information about essential things like those resistances.
For instance, the tooltips that describe a magic way or armor skill in the stat window could give some clue about this.