Author Topic: Canes/Walking Sticks  (Read 1891 times)

XF25

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Canes/Walking Sticks
« on: May 03, 2010, 05:57:25 am »
because of the no weapons law, i think we should be able to own canes. I mean it happened in human history as well.
-it's part of the male fashion
-not like sticks are lethal (unless struck to certain parts of the body)

could be used while hiking to BD or Oja instead of using quarterstaffs

Wikipedia gives these forms of canes/walking sticks

Ashplant — an Irish walking stick made from the ash tree

Devil's walking stick — Made from Hercules plant.

Shooting stick — It can fold out into a single-legged seat.

Supplejack — Made from a tropical American vine, also serves as a cane.

Penang lawyer — Made from Asian Palm.

Makila (or makhila) — Basque walking stick or Staff

Kebbie — Scottish walking stick

Whangee — Asian, made of bamboo, also a riding crop.

Malacca — Malay stick made of Palm.

Pike Staff — Pointed at the end for slippery surfaces.

Waddy — Australian walking stick or club.


which can help people create them when carpentering (which i understand can be put in, in the later years of the game)



may or may not be very good of an idea but it would be cool to see some drunken brawls and then like a mafia fight.

bloodedIrishman

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Re: Canes/Walking Sticks
« Reply #1 on: May 03, 2010, 07:12:48 am »
Iiiiiii LIKE it.

Geoni

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Re: Canes/Walking Sticks
« Reply #2 on: May 03, 2010, 01:57:59 pm »
Oh yeah, we need walking sticks almost as much as we need cloaks. I also don't think it's just male fashion, because plenty of old women use canes too. 


-sig by sarras

Akkaido Kivikar

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Re: Canes/Walking Sticks
« Reply #3 on: May 05, 2010, 10:16:05 am »
Cane/walking stick wouldn't be too hard.

Why don't you just model it and contribute it through #planeshift-contributors ?

Rigwyn

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Re: Canes/Walking Sticks
« Reply #4 on: May 05, 2010, 03:13:02 pm »

There is one walking stick in game that you can get cheap. Ask around in character.

If you want a fancy stick that does absolutely nothing at all and cannot even be used as a weapon, then you will need to get it from another player who got one when GM's used to give them out as rewards. Because of rarity it will cost you a fortune to get one from a player - say upwards of one million tria or so. Again, its just a stick with a flared out head on it :)

Oh, and if you walk though a city with hydlaa with a walking stick you can be arrested - so if you must strut with a stick, keep an eye out for the fuzz ;)


verden

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Re: Canes/Walking Sticks
« Reply #5 on: May 05, 2010, 10:16:20 pm »
We should be wishing for animations that allow the characters to walk as expected with sticks. The sticks are in game, whether widely available or not. But all the characters do is walk around holding them horizontally in their hand.

Rigwyn

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Re: Canes/Walking Sticks
« Reply #6 on: May 05, 2010, 10:49:57 pm »

Might be race specific. The animation looked ok on my dwarf the last time I used him. I think I recall it looking natural on a Ynnwn male.


XF25

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Re: Canes/Walking Sticks
« Reply #7 on: May 09, 2010, 04:49:53 pm »
but isnt a quarterstaff a little too long to walk around with in the city as it is a weapon.


Cane/walking stick wouldn't be too hard.

Why don't you just model it and contribute it through #planeshift-contributors ?

I would if i could draw or create it on software.

Akkaido Kivikar

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Re: Canes/Walking Sticks
« Reply #8 on: May 10, 2010, 10:16:52 am »
When I wanted something ingame, I learned Blender and figured out how to make it. Seriously, I suggest that for anyone putting anything on the wish list.

1) Then it will get ingame.

2) You'll realise just how hard it is to make ingame things, even this simple, compared to just talking about it on the forum. And with that will come respect for just how much has been put ingame already.

Nivm

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Re: Canes/Walking Sticks
« Reply #9 on: May 11, 2010, 02:05:04 am »
 You know, where is the documentation on contributed models? Looking around brought to me compiling help (which I'm told I should avoid as I'm only a novice or no-adjective programmer), leadership and membership forms, and forum threads also on compiling. I eventually found a thread that lead to another thread, that lead to a broken link and a small wiki. Supposedly the only program that can export Blender models to the CrystalSpace engine is on the broken link, and even if I find it there seems to be no contribution guide for design and opening specifications.
 It was much easier with Infinity, even if I didn't know what I was getting wrong.

 The period cutoff for planeshift is around 1300ec, right? So this will still be in the time when if you didn't have the large amount of money for a sword, you could do just as well with a long, gnarled stick. A quarterstaff can break bones more easily than your bare hands, and a good bash in the neck or the face means murder, although presumably the one with the staff was defending. I'm still ignorant about many Plane Shift details, but I don't know why the guards would object to someone carrying a staff. Do they just look for anything in the "weapon" category while you're within city limits? You'd expect they would have an official list of specific items and item groups, like they do in real life.

Rigwyn

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Re: Canes/Walking Sticks
« Reply #10 on: May 11, 2010, 03:00:28 am »
Its only when a gm interprets an axe(farming tool), sickel(farming tool) or gm fancy stick as a weapon.
I'm not saying that they are wrong about this interpretation - chances are they are correct given the context.

It does get silly at some point though. I'm mean, technically you could use a beer mug or a sock as a deadly weapon.

There were definitely some verry nice stafs on some of the modeling threads on the forums.


If you guys are really serious about this then contact a dev and ask how you can help.
You may need to learn to model or something .. That's good.. It could lead to a job / career.

Nivm

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Re: Canes/Walking Sticks
« Reply #11 on: May 11, 2010, 03:48:21 am »
 So all the modeling work has been funneled into the fan-art forum, instead of the development forum... Could you point out which thread you're thinking of with the staves? It would be good to link it here.

 Hm, if beer mugs had the opportunity to break, they would make a decent razor-sharp edge.

weltall

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Re: Canes/Walking Sticks
« Reply #12 on: May 11, 2010, 08:19:06 am »
while exporting is useful to see the result... due to how the engine was changed it would be extremely difficult to see anything (except by using cs tools which require compiling). modelling it in blender is enough (with the right amount of polycount) then usually talad handles the export process

Akkaido Kivikar

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Re: Canes/Walking Sticks
« Reply #13 on: May 11, 2010, 12:35:11 pm »
I agree with weltall.

About B2CS (the exporter): It was designed primarily for an old version of Blender and Crystal Space. With CS1.9, they have started work on a new B2CS to work with the new Blender that is coming soon. I don't know where the B2CS as we know it has gone.

There is a guard NPC who automatically tells you off for carrying anything classified as a weapon past him. There is no need to discriminate between forms of weapon and exclude those for which there is no mechanic for yet, just ensure you're not carrying any weapons past him and most others won't care if you use a quarterstaff as a walking stick anywhere else.

Of course, you can just hang out in Ojaveda where it isn't illegal to have weapons out....

bloodedIrishman

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Re: Canes/Walking Sticks
« Reply #14 on: May 21, 2010, 05:39:55 am »
Quote
Of course, you can just hang out in Ojaveda where it isn't illegal to have weapons out....

I would...but your there! hah!

The question I would ask about canes & walking sticks being allowed in cities is whether or not they can be endowed with magical properties? The ones in game are not that I have seen.