Author Topic: Do you or Don't you care?  (Read 23808 times)

bloodedIrishman

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Re: Do you or Don't you care?
« Reply #60 on: May 28, 2010, 04:26:27 am »
I like a lotta pew pew with some chit chat.

Nivm

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Re: Do you or Don't you care?
« Reply #61 on: May 28, 2010, 05:36:34 am »
 We have very different ideas of what fun is. The contents of those chat logs are the kind of thing I would want to get over with quickly.

The games are like PS in that they suck up massive amounts of time if you are into them. It has nothing to do with content.
First response: "what?" then a long pause. It has everything to do with content! You listed three command and micromanagement games; ones which have almost nothing to do with role-playing (what they do only acts as support for the rest of the game; it's not real role-playing). Hobbies, video games, sports, buying things, plain TV, travel, Geo(caching|hashing), parties, jobs, and house work all suck up massive amounts of time. Do you really think that's the best criteria to compare Plane Shift to? Why would it even come to your mind?
 If you want to find media to compare Plane Shift to, find things that care about sense, that care about story, and that care about the people that can give it life!
 I would immediately suggest Dwarf Fortress and the community forts and stories, but I think I've done that too many times (if it isn't blasphemy to suggest such a thing).
{Starving. Later.}

Sarras Volcae

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Re: Do you or Don't you care?
« Reply #62 on: May 28, 2010, 06:46:43 am »
Any action has a story behind it, points if it's a good one. But it's not the story that determines how long it can go, it's the amount of "edge of your seat" adrenaline rush. I have watched the show, but it is fiction Sarras, no real person can handle a constant stream of high action like that for 24 hours straight. (and with the stuff happening in that show, there is no such thing a truly sleeping... @_@)  People in high stress professions like that usually have low life expectancy rates, they literally can die from the stress. Also keep in mind that Jack Bauer's 24 hours is your 1. ;) If you had to watch a 24 marathon for 8 hours straight.... you'd probably be ridiculously worn out by the end and only do that once. ;D

nearly every show is fiction. there is no way jack bauer could do all of his bauer-stuff in 24 hours. but... duh?

and no, those people don't have low life expectancies. i don't know what you're getting at.

aaand i have watched a marathon for 8 hours straight, and i sure will do it again. i'm sure i could watch a 24 marathon for 8 hours straight, too. maybe even longer.

illysia, what is your occupation? just curious.

Illysia

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Re: Do you or Don't you care?
« Reply #63 on: May 28, 2010, 08:12:53 am »
It's just a preference difference, notice that you three (Rigwyn, Sarras, Nivm) all prefer action.  People who come to RP for action rarely ever seem to care as much about the stuff in my RPs, but that kind of stuff has it's own appeal. Just look at how soap operas are still quite popular even though action movies exist. ;) I personally detest action RPs, but it's probably because so often they are written more with Rule of Cool in mind than good story. Action has it place, but I don't need someone just squeezing reasons to get worked up into to tight a span on of time just for the sake of doing it. However I did have fun RPing trying to kill Jacula and that was definitely action intense for me. It depends on how good the story involved is.

@Rigwyn: For me it's kinda the other way around. I got more than enough reasons in my real life to have my heart rate up and adrenaline running. Not to mention adrenaline rushes often make feel a bit sick afterward. Action RPs are very tiring and draining for me which can suck the fun out of playing so I go for the stuff that can get you worked up but can also calm down quickly again too. I suppose also mention that for people like me, sometimes RPs like the ones I posted can have the same adrenaline affect if it is an intense moment, it just doesn't come from whether or not your character will die. Maybe it comes from whether or not your character's life will be irreparably screwed up after the events of the RP. And yeah, the connection is key in any RP regardless of the driving force.

@Nivm: For the purpose it was meant, those games are fine. You are waaay over analyzing it. However, let me try putting it this way, those are some of the games I would rather play in face of not being able to RP like I want to and they would hold my attention quite effectively for some time.

@Sarras: Sarras, any high stress job wears people down. Like Air traffic controllers. The thing that saves them from dying off is that they often retire far earlier than they would in other professions. This is fact, the human body can only take so much constant stress before it starts breaking down. And if you would watch 24 straight through for 8 hours you must have an adrenaline deficiency, because that much tension should kill an elephant. ;D My, occupation is whatever I can get but I am more of a quiet desk job person.


Hmm, this might be the hereto unexplained reason for such a drop off of RP in PS. The old RPs are no longer what appeals to the new community as it is filled with more people that like action over drawn out conversation. The old RPs thrived on a bit of both I think but now balance has shifted. It looks like the action people will just have to be more proactive and get the community back rolling as convo people might not do much good these days.

Rigwyn

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Re: Do you or Don't you care?
« Reply #64 on: May 28, 2010, 10:54:38 am »
That's a good point Illysia. It would be interesting to know what percentage of the community would prefer conversation or action as a first choice.

I have to wonder now.. During the so called "golden age of planeshift rp" ( I take it this was prior to 2008), what type of rp was more popular: action or conversation based?

Lastly, looking at the posted rp logs, I liked the one with ixala the best as there was an element of comedy, curiousity, and some mild tension. Reading through I kept wondering what would happen next.. And wondered how the characters involved would react. This was interested in a more relaxed way.
I have the pleasure of rping with ixala once or twice before and was rather amused with her character. You never really know if you fully understand her or not which leaves a lot of room for surprise.

(There we go again, surprise, humor, etc... )

I can't help it, I'm the type that likes a lot of salt, pepper and ketchup ;). I want stand food that doesn't jump off the plate and shout "eat me!"

Illysia

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Re: Do you or Don't you care?
« Reply #65 on: May 28, 2010, 01:55:42 pm »
 ;D The Golden Age was probably earlier than that and wound down in around 2008. But, sit down and talk RPs were far more common and the Kada's and Harn's smithy were the hubs for that. The smithy more so for some reason. XD That's even why Harn complains about it in one quest. At the time, it kinda was like town hall as people would head to the grass of the smithy and sit and talk and hang out with friends. Now it's mostly crafters there.

Stuff like the RP with Ixala was way more common but people had to be more in the habit of doing conversation RPs to pull it off. (it also helps if the RPers are familiar with each other too. :whistling: ) However, all three of us in that RP are oldbie players. Most of the time now, time is spent getting characters use to interacting or trying to help them develop their character. In that RP, Zandral was the least developed character and quite truthfully, it might be why she had the least to say.

One of the major components of those long conversation RPs that I think is overlooked is that it was character building time for non action characters, which were much more common. Most would do some action eventually, but not constant robberies, kidnappings, murders, etc... It was just as disruptive in game as it would be in real life to live in a city like that. However, the long conversations would often delve into where the character was from, family, reasons for being in Hydlaa, what they like to do, etc... and it gave the players time to let their character's unique personality shine while forcing them, in a way, to develop the character if they hadn't already done so. That is how all of my characters up till Mirodii were developed. Before her, they got a name, a starting location, and a profession maybe a hobby or two and a personality quirk. That's it. From then out they developed based on the interactions with the characters they encountered and the situations they found themselves in because of it.

Even now they still develop that way. At the time I first created Zandral, she was supposed to be a real cow and think she was better than everyone but the RPs she got involved in right from the start took her in another direction. Now, her circumstances have changed and she is that kind of character. It took awhile for her development to get to the point where I could pull of and justify her character being the way I wanted her to be, but now that  she is there, no one questions it. It's natural enough to where everyone can accept meeting Zan as a real downturn in their day. Most people anyway.... ;D

But in the past, funny stuff like Ixala and Marq going at it was way more common. People must think the conversations that typically happen now were what people did in the past, but this now is a poor shadow of the parties and conversations of the past. That's why the oldbies left, it isn't good enough for them either. ;) But it can be a great deal of fun and that feeling of wondering what would happen next is what I mean by compelling storyline. You want to see how the characters react. That was OUR action. It had nothing to do with baddie RP a lot of the time, but it would have you on the edge of your seat just the same, even if you were dying laughing. This is the kind of stuff that I am struggling to bring back, but it will take a whole lot of character development and open character interaction to bring it back. I definitely think it is worth it, even action RPs need a few conversation RPs around to get word out, and those RPs make up the everyday stuff that lets the action shine as the extraordinary.

verden

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Re: Do you or Don't you care?
« Reply #66 on: May 28, 2010, 03:23:55 pm »
Quote
People must think the conversations that typically happen now were what people did in the past, but this now is a poor shadow of the parties and conversations of the past. That's why the oldbies left, it isn't good enough for them either.

After overhearing some "RP" at the tavern recently, I have to agree. The phrase "poor shadow" is really being kind. But at the same time, those older players did in fact leave. Its not like every single one of them couldn't start their clients or had massive technical problems. The players that supported and generated that kind of RP really don't seem to have had much more commitment to the system than anybody else.

Illysia

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Re: Do you or Don't you care?
« Reply #67 on: May 28, 2010, 06:09:51 pm »
A lot of times, RL made them leave, then when a key player is missing from a plot, the plot shuts down. Once that happens, you can loose a few more players. Then the cycle repeats. The problem is that those players lurk but don't feel like coming back, that's because there isn't much to come back to. They did hang in there pretty good. They were there before there was little else before RP, but the difference now is that it takes more than nostalgia to get them back in game. Until the community can regularly turn out interesting RPs on its own, a lot of the oldbies and midbies won't come and very few newbies will stay.

Rigwyn

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Re: Do you or Don't you care?
« Reply #68 on: May 28, 2010, 07:07:22 pm »

If you ask me, I'de say focus on the present. Let those who have left be gone.
If something can be done to encourage your flavor of rp now, then thats what
needs to be focused on. You cannot bring the dead back to life, but you can
nurture the living.

If the *now* becomes very good then perhaps those who left will be enticed
to create new characters and start over.

As long as ps does things to attract the non-rp type player, you will be cursed
with noobs who have no interest in learning to rp. The percentage that catch on
and try will be smaller than what it could be. I've complained about this before
so I wont do it again.

Honey attracts ants, garbage attracts skunks and raccoons, feces attracts flies.
You want to attract birds ? You need birdseed - and it needs to be scattered where
there are birds.


Illysia

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Re: Do you or Don't you care?
« Reply #69 on: May 28, 2010, 07:32:42 pm »
Honey attracts ants, garbage attracts skunks and raccoons, feces attracts flies.
You want to attract birds ? You need birdseed - and it needs to be scattered where
there are birds.

And then we come back to the same problem. "Now what?" What has to be done to nurture the community to a healthy state? The team has been trying to come up with something, but the whole problem is that none of us knows exactly what it would take. And far more is needed than removing certain types of players. The whole issue is quite complicated. But if action RP is what people want, and it would make sense as that is the RP that often attracts the most new people, then the next step has nothing to do with what is implemented by the PS team but what is implemented by players. Part of the reason for trying to resurrect the dead, is not for chasing the old days but because you need to have enough experienced RPers to train the new set. Too few people doing it on their own get burned out and leave before enough is accomplished.

Sarras Volcae

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Re: Do you or Don't you care?
« Reply #70 on: May 28, 2010, 09:42:26 pm »
illysia, you really think i'm going to believe that? no wonder you want a desk job. you're useless. and i don't get adrenaline rushes from television shows. i didn't even know that was possible.

get out there and roleplay rather than whining. this thread is ridiculous.

Illysia

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Re: Do you or Don't you care?
« Reply #71 on: May 28, 2010, 10:08:40 pm »
Nothing hinges on your believing it, it's fact Sarras. As for the adrenaline rush, if you say so... I do roleplay, but you probably aren't in game enough to see that, why don't you try RPing instead of whining about this thread. ;)

verden

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Re: Do you or Don't you care?
« Reply #72 on: May 28, 2010, 11:24:48 pm »
Illysia, that is exactly what I said. If they cannot come back and support the system, they have no commitment to it.

Illysia

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Re: Do you or Don't you care?
« Reply #73 on: May 28, 2010, 11:32:34 pm »
Well, I wouldn't say no commitment, it's just they are wary of "wasting" effort. I trust many would jump in for old times sake if they thought it would really help.

Rigwyn

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Re: Do you or Don't you care?
« Reply #74 on: May 28, 2010, 11:34:19 pm »
@Illysia - what Im saying is that those that left are not coming back to help or they would have already ... time to leave the dead behind and move on. As for the birdseed .. I think that the improvements made to the game's mechanics over time may have cause the playerbase to shift from conversationalist-role-player to powerlevelers and action-role-players.

I tried it out because it was supposed to be a medieval rpg that supported 6 ways of magic, fighting mechanics, and it let you customize your own character. If it was just walk around and chit chat with others in 3d then I would never have bothered trying it.  I was one of the few that learned about rp and changed.

m not saying trash the game mechanics and go back to crystal hunting .. but perhaps someone who was around during that generation might have better insight as to what attracted them to the game, how they learned about it, and how long for the community to grow.

Im not suggesting that you change to action rp either :) I said do what you need to do to attract the type of people that support YOUR flavor of rp. Whats the point in having a bad flavor of rp just for the sake of rp ?

@Sarras - piss off you cross-eyed troll :)