Hi,
First off let me say you have a cool game, and the music is great =)
I'm a lurker on these boards, and I also do a fair bit of C++ programming, so naturally I felt the need to take a peek at your code =)
I was looking around and frankly I'm having a hard time figuring out how maps are loaded. There's common/bgloader/parser.cpp, which loads a map, but is that client or server side?
Basically what I'm trying to figure out is this: are maps loaded on the server and then transferred to the client, or does the client do all the loading itself? If the latter, then it seems easily hackable, but I can't find any code that suggests server-side map loading.
Thanks,
Kukanani