Author Topic: LINKDEAD?????  (Read 2422 times)

Daius

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LINKDEAD?????
« on: May 15, 2003, 02:15:07 am »
whats it mean and does it stop me from uploading my char.????

acraig

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« Reply #1 on: May 15, 2003, 03:10:30 am »
This is usually the result of a failure for the server to be able to talk to your client.  This is usually because of a firewall or the way your ISP is set up.  The client can talk to the server but when the server tries to respond back it cannot ( or is not allowed ) to talk to your client.  

Make sure that you allow UDP traffic on port 13331.
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Andrew
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Machinshin

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« Reply #2 on: May 15, 2003, 04:07:02 pm »
I think a bit more clarification is due here.
Based on my own experiences this last week, it looks like there are two \"connections\" needed to play Planeshift.

I know, udp is connectionless, but you get the point.

Anyway, for all of you playing in your local lan with a router/firewall in the middle:

Connection 1: From your PC to Planeshift Server
PC (random source port) --> Planeshift (port 13331)

Connection 2: From Planeshift Server to your PC
Planeshift (didn\'t check the source port) --> PC (port 13331)

You have to allow these two connections in you firewall. Besides, depending on your router configuration, you probably will have to play a bit with NAT (to make sure your public IP port 13331 gets redirected to port 13331 of the machine that is playing.)

This doesn\'t look too right for me, because I heard someone say he was playing with several computers on a local lan, and that doen\'t fit this scheme, so maybe this isn\'t the right set up, but it\'s the only way I\'ve been able to \"play\" so far.

(\"play\" is really an overstatement, since my char moves sooooooo slowly...)

NOTE: If you tried to upload any character and you got linkdead, chances are very hight you won\'t be able to play that character even if you set up your connection right. Just create a new character and enjoy.

Hope this helps.
« Last Edit: May 15, 2003, 04:08:52 pm by Machinshin »

blacklabel677

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« Reply #3 on: May 16, 2003, 03:12:06 am »
im having a linkdead problem as well, but these replys are confusing, if there is a way to clarify it or walk me through it please respond. im not really following this two connection thing or how to activate, idk, ill leave it up to you guys to help me out, thanks

gr0k

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« Reply #4 on: May 18, 2003, 08:12:34 pm »
I\'ve tried several times to create a character, once I got past the name already used errors, I got linkdead errors on creating 4 different character names.  When I then try to login as those characters I get an error saying my account is not usable and to contact an admin.

I am running the client on windows xp and I\'m behind a linux firewall... I added a rule to dnat udp 13331 and I still got the errors.  I see nothing in my logs that say anything is being dropped.

What now?

gr0k

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« Reply #5 on: May 18, 2003, 08:48:05 pm »
Nevermind, I got it working by entering the ip address of the server instead of the server name: 203.81.47.27

vi0lat0r

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link dead...
« Reply #6 on: May 20, 2003, 11:43:16 am »
Hmmm... Iwe seen what you all have written.
Im not behind a firewall and therse nothing wrong with my ISP (BBB 10mb)
I could play fine a while ago.

I got a message where i was told to contakt U admins and the likes for bugreporting or whatever=)

PartyBoy

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« Reply #7 on: May 20, 2003, 08:48:11 pm »
ok i have gotten linkdead a couple of time
no router
no firewall
all i needed to do is exit and restard the program and i was fine


Jeris

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« Reply #8 on: May 26, 2003, 08:58:34 pm »
I get this link dead problem every time I try to create a char, Im connected by a router, what should I do?

Quest

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« Reply #9 on: May 27, 2003, 04:45:28 pm »
I have a firewall so does that mean I can\'t play?

acraig

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« Reply #10 on: May 27, 2003, 07:01:03 pm »
Quote
Originally posted by Quest
I have a firewall so does that mean I can\'t play?


If your firewall can be set up to allow for udp traffic on port 13331 comming from planeshift.fragnetics.com it should not be a problem.
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NeO_BigBird

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Not enough sense
« Reply #11 on: May 29, 2003, 04:14:51 am »
I have absolutely no idea about IP addresses or any of that stuff, maybe if you guys were a little more specific, like absolute directions on what to try, that would be more helpful, because I am having the same problem and so is my friend. You guys need to be a little more clarifying with bugs because (no offense intended) their is an awful lot of them, for instance, it took me about 2 hours to find your ONLY server address, and now I have this problem.  It takes alot to get me steamed but this is pretty low standards for what could be one of the hugest free MMORPGs on the web.

So basically, if you could supply an extremely specific set of directions for the \"LinkDead\" problem I would appreciate it, mail me at NeO_BigBird@hotmail.com
Bizzounce,
BigBird

acraig

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« Reply #12 on: May 29, 2003, 04:34:56 am »
The simple fact of the matter is that WE DONT KNOW why this problem occurs.  It works for all the developers and many, many others.  There does seem to be a group of people that are having this linkdead problem.   The best idea I have here is that your machine is not allowing UDP network traffic because of firewalls, proxies.  If you have one of those setup then that would be good to know.

And consider from our point of view.  Everything works fine for me and people I talk to on IRC.  When people report Linkdead there is not much I can really do to help.  It\'s not like we purposely put bugs in to annoy people.  If I cannot repeat it then as far as I\'m concerned it\'s not a bug I can fix any time soon.  

As for the server, it\'s posted on the main site under downloads->offical servers as well as mentioned in the player guide as well as many times on this forum.

Quote
It takes alot to get me steamed but this is pretty low standards for what could be one of the hugest free MMORPGs on the web.


I take VERY great exception to this.  We could very easily say \'The source code is all there why don\'t you fix it yourself\'  ( note that some people DO actually fix problems they have and send us code fixes, for which we are very greatful and is one of the true meanings of opensource ).  I spend several hours a day helping people the best I can.  I think that we do a very good job at helping people.
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chrischoo

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« Reply #13 on: May 29, 2003, 06:47:28 am »
Planeshift is still very much a work in progress and apart from source code there\'s still a lot left to be done. I can understand the difficulty finding the link to the server address itself, and we are looking for ways to improve the way information is presented across all the Planeshift-related sites so that players will get the information they want easily.

It\'s certainly not easy to work on a project as huge as this, partly because it\'s open source and developers are scattered across the world. I doubt any of us really sit together daily like say in an office.

It\'s demoralizing to read the occassional critique or flame and all I can say is that it doesn\'t help if you\'re going to say this or that is not up to snuff. Planeshift is a growing community, people are starting to pick it up, but there\'s still a long way to go.

Some encouragement, even offers of technical assistance and support will bring this a long way compared to non-constructive criticism.

NeO_BigBird

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sorry
« Reply #14 on: May 29, 2003, 09:05:40 pm »
I apologize, and after reading my email I see how I came accross offensive, and that\'s not how I ment to write it. It\'s obvious you guys are working really hard, but what I was trying to say is, that your game is obviously grandious in the idea, let alone what I\'ve seen so far, which is complementary intended. My frustration lies in the fact that you guys are obviously good with computers, but not all players are computer savy, which, after reading the forum of bugs, is obviously proving to be a wall or roadblock to solving many of the glitches with this game. It can actually be funny to watch a player post their problem, and after you give them their solution, I can almost read their face of confusion when they reply something like:
  \"Could you be a little more specific, i dont get it\"

I apologize for any degenerate feelings I may have caused to your team, but with all due respect, if your job is too go and solve bugs, then maybe looking outside your computer, such as trying to install planeshift at the local library\'s internet accessable computers, would be in the best interest in the numerous players with this bug, as you\'ve stated that it\'s obviously common.

Keep up the good work, and I\'ll keep checking to see if the problem gets solved.
P.S., if it\'s helpful:

Windows M.E.
Wireless Network Connection
No Firewall