Author Topic: MMORPG RYZOM open sourced.  (Read 3617 times)

velteyn3

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MMORPG RYZOM open sourced.
« on: June 09, 2010, 07:51:42 pm »
 ;D

First of all hello to everybody , this is my first post here !!

I have a great annunce that  (I think) could interess to  the entere  comunity !!!!!  \\o//

The weel known MMORPG RYZOM have been released open SOURCE !!!! You can find ALL THE ASSETS for Free on their project server !!!

Here you can find the engine project itself
http://dev.ryzom.com/projects/ryzom

And here you can find the assets repo !!
http://media.ryzom.com/  :detective:

I think that using some common assets could speed up the job for you all!

What do you think ?




« Last Edit: June 27, 2010, 12:15:06 am by Talad »

ThomPhoenix

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Nope. PlaneShift strives to offer a unique world and a unique gaming experience. Reusing assets that are also used in 10+ other games doesn't help towards that goal ;)
All art/settings-assets in PlaneShift are created for PlaneShift and licensed in such a way that they can't just be reused by other projects.

Congrats to Ryzom for going OSS though, the world needs more of such projects :)
« Last Edit: June 09, 2010, 07:58:08 pm by ThomPhoenix »
We're not evil. We're simply amazing.

velteyn3

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 :@#\ Ohhh !! Also using common assets like trees and flowers etc etc  is impossible ?

ThomPhoenix

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Indeed. The Yliakum flora and fauna is very likely to be different from the Ryzom flora and fauna ;)
Uniqueness is very important to the developers.
We're not evil. We're simply amazing.

verden

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This is likely to stall a bunch of independent projects as word gets out.

Under the moon

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Funny that a commercial game is now more open source than planeshift is.

Xoel

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Funny that your project is no more opensource than PlaneShift is.

Rirenil Masdo

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Funny that a commercial game is now more open source than planeshift is.

Funny that your project is no more opensource than PlaneShift is.

"Jekkar really is Planeshift's very own Van Gogh - an iconoclastic rulebreaker, unheralded by his peers, who must await for history to recognise his talents at a later date." - Rinenud
"Jekkar is an old one-eared smelly elitist party-pooper jerkface."  - Neko K

Earowo

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thats the thing about plainshift, its not funded by anyone but donators, if plainshift didnt copyright their creations, they wouldnt have anybody the could sue :)
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Candy

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That would require the donations to go into the pockets of lawyers...I'm pretty sure it goes towards the website hosting and stuff like that.
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Earowo

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one day renting of thine lawer!!
sue this guy for me and you'll get a cut, the end
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Under the moon

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* Under the moon puts a big [Liar] sign on Xoel.

'Oh snap!' does not apply when the teller is making things up. Check facts before you believe anything Xoel says.

Planeshift parts that are OS: Engine, server, a tiny bit of art and models in the source.

Parts of Ryzom that are OS now: Engine, server, models, art, animations.

Parts of 'my' (not really mine) project that are OS: Engine, server, art, models, animations, rules, content (lore and such).

I would advise your to change your 'Oh Snap!' at Xoel to a...


Akkaido Kivikar

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Haha, funny that, last chat I had with members of your game community said the licence was rather similar to PlaneShift. Oh well, enjoy having all your stuff ripped by whatever codenoob comes along. My art certainly won't suffer the same fate.

Xoel

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For the record, I am Akkaido, I posted off the wrong account again. Just so UtM can't bitch and claim that I'm using multiple accounts to reinforce my point and such.

Under the moon

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If you mean "not anything alike" when you say "rather similar", you are absolutely right. I can understand how you could see a  proprietary art license as rather similar to an open one. They are practically identical. They are soooooooo alike, in fact, that I think PS should just use the second one and be done with it.

At one point some time ago, the license was this, which is still not similar to the PS license. It was changed a while back because we found it too restricting. So, I don't know where you are getting your information, but it is obviously skewed to fit your PS mindset, and terribly out of date.

As for your art, I would not worry about anybody trying to take it, even if it was free. No one is interested in late 90s quality art anymore.