Last I checked Underthemoon's project also hasn't gotten past the late 90s... and I played a tech demo of yours. Seriously, that art made PlaneShift look amazing.
Let's see: Reflective water, Normal, Spec, and Displacement maps, various other shaders, a game that works and has mechanics ... yeah, we've passed the year 2000.
I really do wonder why you bother hanging around UtM, at least the other members of your team have the respect and dignity to not make themselves look like jaded prats by bitchfighting on their competition's forums. Still not over the fact you were fired? Nawwww. My heart bleeds for you, really.