Author Topic: Intelligent combat: Weapons and armors!  (Read 11147 times)

Talad

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Intelligent combat: Weapons and armors!
« on: June 24, 2010, 07:52:45 pm »
[News taken from main site]

Dear Planeshifters, starting from today, you can finally experience the effects of different weapons on armors!!

The rules team has analyzed the resistance of various armors to different types of damage, like slash, blunt, pierce. This means certain weapon types will do better against some armors and worse against others. For example you can expect a mace to be a good deal more effective against plate mail than a long sword. This also applies to monsters so be sure to test different weapons against them. Use this new feature to gain tactical advantage over your opponents ( Tournaments included! ) Please use this forum thread to report how this feature works for you.

It's live now in skylab, will be live in ezpc at the next reboot.
« Last Edit: June 24, 2010, 08:06:08 pm by Talad »

Zon

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Re: Intelligent combat: Weapons and armors!
« Reply #1 on: June 24, 2010, 07:58:53 pm »
Great! I like this. I hope Kran resistance will also be implemented soon \o/!

 :thumbup:

Talad

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Re: Intelligent combat: Weapons and armors!
« Reply #2 on: June 24, 2010, 08:09:17 pm »
Kran natural armor is already implemented, their skin protects like a medium armor, leather + metal rivets (brigandine). This bonus goes away when wearing another armor, so it's not cumulative with other armor.

Zon

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Re: Intelligent combat: Weapons and armors!
« Reply #3 on: June 24, 2010, 08:26:39 pm »
Kran natural armor is already implemented, their skin protects like a medium armor, leather + metal rivets (brigandine). This bonus goes away when wearing another armor, so it's not cumulative with other armor.


That is why I can beat Luu in naked duels o.O

louscroo

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Re: Intelligent combat: Weapons and armors!
« Reply #4 on: June 24, 2010, 08:31:32 pm »
That is why I can beat Luu in naked duels o.O

lol

Is it trainable, the kran armor? And what level of MA/LA/HA would it amount to?
Vvally, ye olde village idiot.

Geoni

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Re: Intelligent combat: Weapons and armors!
« Reply #5 on: June 24, 2010, 11:14:40 pm »
"I don't approve of runnin' round town with nothin' on, regardless of having gender or not." -Geoni


-sig by sarras

Roled

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Re: Intelligent combat: Weapons and armors!
« Reply #6 on: June 24, 2010, 11:40:47 pm »
Where's the pants?
"RR is a PieSexual" ~ Monala

LigH

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Re: Intelligent combat: Weapons and armors!
« Reply #7 on: June 25, 2010, 03:21:07 am »
So that means that I have again to be afraid of NPC opponents, not knowing which kind and which level of armor they have, and if I have any valuable skill of the correct weapon for their kind of armor at all. I am such a whimp. I'll stay at home.

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Bonifarzia

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Re: Intelligent combat: Weapons and armors!
« Reply #8 on: June 25, 2010, 03:57:09 am »
After having pointed out the one or the other time that this part of the rules is a desired feature from the player side, I am glad to read an official notification about it.

There are a couple of other aspects that obviously need a polish up in this context, but its great to see development can now go more into the direction of game balance.

 :thumbup:
« Last Edit: June 25, 2010, 08:24:58 am by Bonifarzia »

Nivm

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Re: Intelligent combat: Weapons and armors!
« Reply #9 on: June 25, 2010, 05:48:01 am »
 I'll probably consider the system noticeably improved when you go two or three dimensions past the quasi-rock-paper-scissors system. Or when it reflects real life as accurately as possible without sacrificing gameplay and bandwidth.
 I think you made a typo there with "chain mail" to "plate mail", since plate armour would spread the force of blunt and bladed blows alike, but would be pierced by a longbow shot. The main disadvantage of plate armour was the loss of maneuverability and endurance, while the advantage was becoming able to ignore most attacks. ~Full plate usually has a few holes, around the armpits or other joints, that a skilled opponent can take advantage of if they can pass the defender's weapon. One can also take advantage of how hard it is for the armoured man to stand up, being able to curb-stomp him to death once fallen. Could another one who's seen say the part I'm missing?

Xoel

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Re: Intelligent combat: Weapons and armors!
« Reply #10 on: June 25, 2010, 05:59:38 am »
Nothing ever pleases Nivm.

Sen

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Re: Intelligent combat: Weapons and armors!
« Reply #11 on: June 25, 2010, 06:36:24 am »
I tend to agree with the plate mail, but the amor -> disadvantage discussion (lack of disadvantage ingame) is an own and big enough topic.

Sen
.....also a saddle that won't pinch the tail. One day!

Nivm

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Re: Intelligent combat: Weapons and armors!
« Reply #12 on: June 25, 2010, 06:44:57 am »
Nothing ever pleases Nivm.
Everything has room and fuel to improve.

On a related note, I just found this as the text from bookmark:
Quote
Planeshift is a Free Massive Multiplayer Online Role Playing Game. Free?  Thats right, by making the softwares code available for all, Planeshift allows anyone to improve the game for the benefit of all.   So, what have you got to lose?  Try it today.
It made me smile in place of a giggle.

Geoni

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Re: Intelligent combat: Weapons and armors!
« Reply #13 on: June 25, 2010, 07:16:22 pm »

Quote
Planeshift is a Free Massive Multiplayer Online Role Playing Game. Free?  Thats right, by making the softwares code available for all, Planeshift allows anyone to improve the game for the benefit of all.   So, what have you got to lose?  Try it today.
It made me smile in place of a giggle.

Yeah, I think you took that quote to literally.

On the on topic note, I think that this "different effects of different weapons on armor" thing will have require some experimenting, which is very dangerous experimenting for our characters lol.


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LigH

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Re: Intelligent combat: Weapons and armors!
« Reply #14 on: June 25, 2010, 07:48:38 pm »
Indeed ... hereby I announce that Boni and Kaerli will lead the hunt. - Any more volunteers? ;)

So it will be less useful to specialize in only one weapon category. You could need the other one for the quest you are doing. Or ... maybe specializing is not wrong at all, to become a "mercenary hunter" for questers.

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