Author Topic: Months, seasons, the full story  (Read 3233 times)

Perlam

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Months, seasons, the full story
« on: July 05, 2010, 06:30:09 pm »
Unodin (1st April – 6th May)

Unodin signifies the beginning of the Yliakum calendar year and for newfound fortitude for the

coming months. It is at this time that the workers in the fields begin planting their crops. This

month epitomizes the beginnings of life and represents the will needed to persevere. Deshiin, the

sign of the Steady Hand, tells those born under its influence that they are strong of will which

sometimes blinds the intelligence needed to make sound decisions.

Byari (7th May – 12th June)

Byari, the second month in the Yliakum calendar, is the time of festivals and rejoicing as the

many Peoples celebrate lerefal, or The Coming. It is recorded in ancient history that the various

races began to appear in Yliakum at about this time of year. Twivenis, the Verdant Wings,

personifies the swiftness needed to survive in this new world while having reduced vitality and

vigor due to the nature of travelling the Great Portals.

Treman (13th June – 18th July)

Treman, the third month in the Yliakum calendar, symbolizes the transition to watchfulness and

personal growth. In order for the first People to get along with one another in this new place

they concentrated on their newfound common ground instead of clinging to their individual pasts.

People born under Vooreva, the sign of Unified Vigilance, possess the unique gifts of persuasion

and easier access to the magic most directly tied to the Azure Sun. As counterpoint, the

sacrifices needed for unity put a drain on an individual's will, in support of the greater good.

Kravaan (19th July – 23rd August)

The month of Kravaan is the peak of the year, with enhanced plant growth throughout. Trees crowd

together and stand as testament to the solidity of Yliakum's lush existense. Those born under the

sign of Dohdeth, the leaf of Fate, enjoy  an enhanced resilience, but lack finesse and grace, much

like the immobile forest they embody.

Quintahl (24th August – 28th September)

Quintahl, the fifth month if the Yliakum calender year, is representative of the winding down of

the crops' growth and festival planning. Harvest is always a time of celebration, and the Peoples

of Yliakum plan decadent parties laden with food and gifts. The sign of Taarev the Hunter embodies

the speed and accuracy required to hunt game in the wild, as well as being adept with small

blades. Taarev would tire easily, however, and that limitation is passed on to those born under

his sign.

Azhord    (29th September – 4th November)


Azhord signifies the end of the growth season and the beginning of Harvest. This sixth month of

the Yliakum calendar brings the Visions of the historic Seers to light as all People look to their

past for guidance in their future. Divination is stronger in those born under Azriim's pearly

influence, and increased mental faculties are inherited from the Seers of old. As physical prowess

was historically not one of their strong points, people under Azriim's power have limits to their

own.

Ylaaren (5th November – 10th December)

The month of Ylaaren is the end of Harvest and the time when Yliakum turns a bit cooler. Natural

vents in the cavern roof leak cold air that drifts heavily downward into the heart of the cone.

People born in the time of Firannis the Warrior gain additional strength in anticipation of the

changing season. Strength does not impart wisdom, however, which was the downfall of Firannis

himself, a lesson often taught to younger children.

Dwanden (11th December – 15th January)

Dwanden, the eight month of Yliakum, is marked by the annual formation of hoarfrost on the lower

levels of Yliakum. Great furnaces were built in ancient times to provide warmth to the Peoples,

both on solid ground and in the water. Steam begins appearing on the lake's surface as the

furnaces below warm the watery environment for its denizens. Those born under Goreld's sign, that

of the Great Forge, possess greater endurance and have a knack for using a forge to repair things,

but gruff attitudes carried by those who dislike the cold weather are instilled in those born with

Goreld's favors.

Novari (16th January – 21st Febuary)


The cold month of Novari brings frigid temperatures in the beginning, but a slight warming trend

late in the month. Hoarfrost has thickened to resemble something that some races refer to as

snow.Some ice flakes fall from the small vents in the cavern roof and settle on the upper levels,

which begin to melt off as Novari draws to a close. Cheliss, the sign of Frostflow, symbolizes the

Great Melt that occurs at the end of the month, swelling the lower lake to the edge of the sixth.

Those born under Cheliss' power find themselves in possession of a colder logic that helps them

excel in matters of the mind, but suffer an intolerance of others that leads them to lesser paths

of wisdom.

Yndoli (22st Febuary – 31th March)

Yndoli, the tenth month in Yliakum calendars, signals the end of the cold season and the general

warming of the climate in the cone. Avian creatures take to the skies and animals begin their

mating rituals, while many beasts shed to their old skins and grow in their natural armors. The

sign of Karkath the Beast Lord enhances the natural ability of one to make a favorable impression

on those encountered, as mating hormones tend to make on more desirable, but also lowers the

reasoning ability of many intelligent creatures.

« Last Edit: July 05, 2010, 06:46:51 pm by Perlam »


Heleckie: why is there always an apple involved
Heleckie: why not a mango

Geoni

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Re: Months, seasons, the full story
« Reply #1 on: July 05, 2010, 07:31:13 pm »
Didn't you get this from the character creation month descriptions?


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Perlam

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Re: Months, seasons, the full story
« Reply #2 on: July 05, 2010, 08:10:50 pm »
yeah (i was bored)  ;D


Heleckie: why is there always an apple involved
Heleckie: why not a mango

Sarras Volcae

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Re: Months, seasons, the full story
« Reply #3 on: July 05, 2010, 11:11:16 pm »
well, it can come in handy

bloodedIrishman

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Re: Months, seasons, the full story
« Reply #4 on: July 06, 2010, 06:44:54 am »
Is locus est partum ex bardus

Sarras Volcae

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Re: Months, seasons, the full story
« Reply #5 on: July 06, 2010, 08:16:09 am »
 ::| ???  X-/

Vakachehk

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Re: Months, seasons, the full story
« Reply #6 on: August 05, 2010, 01:58:17 am »
Hmmm an interesting question I have that needs answering.

If time in PS is x6 RL, does that mean that in there are 216 IG days in Unodin since there are 36 RL days in it? or is 6IG mornings and nights = 1IG day?
You maybe roleplaying but you could still be OOC.

LigH

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Re: Months, seasons, the full story
« Reply #7 on: August 05, 2010, 12:35:10 pm »
Neither nor. There is simply no continuous relation between in-game and real-life time.

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Vakachehk

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Re: Months, seasons, the full story
« Reply #8 on: August 06, 2010, 01:30:40 am »
Neither nor. There is simply no continuous relation between in-game and real-life time.

 ::| Well there's something that needs working on.
You maybe roleplaying but you could still be OOC.

LigH

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Re: Months, seasons, the full story
« Reply #9 on: August 06, 2010, 08:53:27 am »
Not exactly ... it is just a way to handle the timestretch caused by timezones. RL people sleep several IG days. Or play several IG days without letting their chars sleep one IG night.

Do you know the effect of this tape loop device (the ancestor of the "granular synthesis")? Can be heard in "Rockafeller Skank" when it slows down.

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Vakachehk

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Re: Months, seasons, the full story
« Reply #10 on: August 07, 2010, 07:28:11 am »
Not exactly ... it is just a way to handle the timestretch caused by timezones. RL people sleep several IG days. Or play several IG days without letting their chars sleep one IG night.

Do you know the effect of this tape loop device (the ancestor of the "granular synthesis")? Can be heard in "Rockafeller Skank" when it slows down.

Well what about having 2 days in 1 RL day then they can structure it well enough that everyone on the world will be able to have an evening and daytime play during their peck times in that way they could say that there are normally 36RL days in one month and 72IG days just to add more structure to it, so people don't get to confused. But having this, you would need Harnquist to be there nearly 24/7 instead of going for a quarter of a RL day.
You maybe roleplaying but you could still be OOC.

Earowo

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Re: Months, seasons, the full story
« Reply #11 on: August 07, 2010, 10:25:29 pm »
12 hours a day huh? but im sposed to get 8 hours of sleep :\
this doesnt play out well XD
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
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Abuse?

Vakachehk

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Re: Months, seasons, the full story
« Reply #12 on: August 08, 2010, 02:09:25 am »
12 hours a day huh? but im sposed to get 8 hours of sleep :\
this doesnt play out well XD

hmmm...
How about having it like it is, other than you have 2 years in 1 RL year? What I am trying to form is a way to have the date and month, and maybe even year showing IG. Would make things good and interesting.
You maybe roleplaying but you could still be OOC.

Vakachehk

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Re: Months, seasons, the full story
« Reply #13 on: December 20, 2010, 08:08:59 am »
Can this thread get pinned? or another thread cleaner than this?
You maybe roleplaying but you could still be OOC.

Sangwa

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Re: Months, seasons, the full story
« Reply #14 on: December 20, 2010, 06:49:14 pm »
I'll say this here again once more. What's wrong with having each of Yliakum's month have 360 ingame days? Blame it on magic, or whatever.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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