Author Topic: RP style evaluation  (Read 2018 times)

mickra

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RP style evaluation
« on: July 08, 2010, 07:35:04 pm »
Two editable lists added to every player's options, operated very much like any other lists we have: buddy and ignore.

First: 12 characters you are always willing to roleplay with.
Second: 12 characters you are never willing to roleplay with.

When I request a character X's profile, matches are calculated, and I can see a green number, or a red number, or nothing (maybe a blank square) in some visible place.
(Important: not that char's lists, but only the calculated result itself.)

100: all of my 12 desired RP partners enjoy playing with X / 100% positive match.
100: none of them wants to RP with X / 100% negative match.
Blank: no matches found.
With various in-betweens, of course.

Might hold more than 12 positions in each list, if there are resources enough to perform more matching. Or less, if it turns out to be too greedy with 12.

In my opinion, the feature would make the process of finding new RP partners more easy and more effective and, hopefully, reduce the chances of OOC drama happening.

Requires no animation and wouldn't take that much of Xordan's time and coding effort I think  ;)

Edited for clarity and tyops.
« Last Edit: July 08, 2010, 07:52:50 pm by mickra »
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Sarras Volcae

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Re: RP style evaluation
« Reply #1 on: July 08, 2010, 08:46:56 pm »
i have a feeling xordan wouldn't like this feature. can't judge a book by its cover. besides, you can always not participate in ooc drama. you've got to have at least two angry players. if one of those two players refuses to join the drama, it can't happen.

Illysia

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Re: RP style evaluation
« Reply #2 on: July 08, 2010, 09:41:59 pm »
You mean like an eHarmony of PS? An automatic comparison? The would probably require a questionnaire and although I don't offhand object to it, I find it unlikely many would do it.

Geoni

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Re: RP style evaluation
« Reply #3 on: July 08, 2010, 09:44:31 pm »
Players change, their characters change, so in my opinion a persons RP style always changed. (Really, everybody has a different way of using syntax.)


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mickra

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Re: RP style evaluation
« Reply #4 on: July 08, 2010, 10:12:35 pm »
You mean like an eHarmony of PS? An automatic comparison? The would probably require a questionnaire and although I don't offhand object to it, I find it unlikely many would do it.

I guess it would go just like with any other optional feature, e.g. mouse move: many wouldn't, many would. I know I would add any new interesting character I've found, so that more like-minded people would want to RP with that character on the spot, without any long investigation and excessive OOC pre-arranging performed. And I know for sure I would keep my 'never' list very much up to date, in order to make mine and my friends' gameplay more pleasant and less OOC-traumatizing.
No questionnary would be required, just two lists that can be easily edited, best of all tied to a game profile in exactly the same way Options and the game config are tied now.
Then it would work like this: I see three unknown chars standing next to my char, one of them looking like 6/8, another like 4/0 and the third one displaying nothing. I would most certainly try to approach the second one and/or try the third one while avoiding to engage the first, unless the RP situation requires it.

Basically, it would be very much like the combat system evaluation we have, and it would serve the same purpose: informed choices instead of blind poking. The only difference is that combat skills are much easier to formalize and calculate than RP-styles, that's when the cross-reference thing (human experience accumulated) comes into play.

... besides, you can always not participate in ooc drama. ...

Yeah, after it already started happening. Especially painful when both parties have already deposited some time and effort in a piece of RP, only to discover it can't and won't be finished IC'ly because of yet another severe style clash, a thing that happens very often due to the game being cross-genre and a lot of different playing styles co-existing in it.
And it gets especially "pleasant" after you discover the simple fact that many of your RP partners have had exactly the same problem with exactly the same character, or the other party learns the same about you... too late.

It works both ways though. I go to Harn's, I see a dozen characters standing around. Most often I only know one or two, all the rest are clean slates to me. In order to do any meaninful RP I must make a quick choice and pick out one or two persons to initiate an RP interaction with. I'd rather make my choice informed than blind. Descriptions (both IC and OOC tabs) help somewhat too; however, the effort often seems to be wasted while good opportunities are lost. It happens way too often, for my liking.

As a quick example: for about 6 times I've seen Marsuveus in-game and, obviously, free, I've had no idea we could RP with each other at all. His IC tab was heavily overused while his OOC tab was blank, something I usually interpret as a 'bad chance' sign. It took me a lot of time spent in OOC talks and forum reading to realize how wrong I have been. But since then, I've only had one chance to RP with him, all the other times he'd been busy... oops, RPing with the same people I usually RP with. The very thought of such a lot of good RP opportunities lost makes me sad, and anything that would reduce the chances of it happening again, would make me happy.

I like spontaneous RP, I like interacting with new characters, but I realize I'm taking less and less chances with every passing month, I start being too cautious around any new character I don't know. That's what makes some older players encapsulate in their own RP niche, I guess. Another thing I would very much like to avoid happening to me... but not by the cost of getting more in-game frustrations than I can bear with, and I already have had way too much of these.
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Illysia

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Re: RP style evaluation
« Reply #5 on: July 08, 2010, 10:37:31 pm »
So the calculation is basically just comparing the people on your list with their list? How many you have in common, but not an actual evaluation of the style?

mickra

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Re: RP style evaluation
« Reply #6 on: July 08, 2010, 11:09:01 pm »
So the calculation is basically just comparing the people on your list with their list? How many you have in common, but not an actual evaluation of the style?

Yes. It's the only way to do that at all, I think. (Well... unless someone wants to dive into the "good RP versus bad RP" pit again... I don't.)
X is good enough for my friends, they love RPing with X, I want to RP with X, right now. Chances are, we'll go along well.
My friends have had a lot of OOC drama with X already... hmm, I maybe don't want to. Or I don't want to take that particular chance right now.

Also, in some cases when temporary alts are involved, it would be a great way to promote or demote a character within a group of like-minded people without actually disclosing who plays whom and spreading too many spoilers, as well as OOC /tells around.
(And no, it wouldn't work with one's own alts. Sure, I can make 100 alts and cross-list them, but I will only "advertise" them to myself that way :)

So it's all about like-mindedness, in the first place. There will always be different playing styles around, our beloved convo/action thingy for example. It only poses the problem while one is unaware of the difference; once one is, it's no problem at all, just a normal 'live and let live' type of thing. I'm sure the community is more than capable to handle it well, and best of all with proper tools equipped while trying to do that :)
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Illysia

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Re: RP style evaluation
« Reply #7 on: July 09, 2010, 09:18:23 am »
An actual style evaluator would not have to get into good and bad RP only what kinds of RP you would engage in. It could have a list like this and then compare lists like your player lists. Better yet if it would display what RPs you have in common. It could use a list like this with check boxes and you need only check what you would do or get involved in.

Quote
What kinds of RPs do you like or like to do? y/n?
  • Murder Plots
  • simple Robbery Plots
  • complex Robbery Plots
  • Simple 1:1 Romance Plots
  • Complicated Love Triangles
  • Crafting Roleplays
  • Training Roleplays
  • Dead Character in the Death Realm Roleplays
  • Profession Roleplays
  • Combat Roleplays
  • Crazy character Roleplays
  • Harmless magic Roleplays
  • Long conversation Roleplays
  • Little conversation Roleplays
  • High Adrenaline Roleplays
  • Very calm Roleplays
  • Large Group Roleplays
  • Small Group Roleplays
  • 1:1 Roleplays
  • Merchant Roleplays(i.e. Selling things)
  • Gambling Roleplays
  • Game Playing Roleplays(not betting games board games, cards, dice, etc...)
  • Event Roleplays(i.e. concerts, fairs, etc...)
  • Settings centric Roleplays(discussing or discovering settings... history, geography, cities, etc....)
  • Service Oriented Roleplays (i.e. teaching, serving food or drink, tours, etc...)
  • Religious Roleplays
  • Politics Roleplays(i.e. law, government)
  • Very calm Roleplays
  • Philosophy Roleplays
  • Implemented skill Roleplays
  • unimplemented skill Roleplays
  • Roleplays determined by stats
  • Roleplays determined by dice
  • Roleplays determined by player agreement
  • Subtle Roleplays
  • Overt Roleplays
  • Roleplays centered around objects
  • Roleplays centered around text
  • Prewritten Roleplays
  • Spontaneous Roleplays
  • "Evil" Character Roleplays
  • "Heroic" Character Roleplays
  • disagreeable Character Roleplays
  • "misfit/ non conformist" Character Roleplays
  • "lawful" Character Roleplays
  • "good" Character Roleplays
  • Sport Roleplays
  • Roleplays that allow for the passage of real time (i.e. not role playing with that character during night time hours for sleep.)
  • Exploring Roleplays (i.e. looking for new areas)
  • Quest centric Roleplays (working the quests you have done into roleplays)
  • Pet Roleplays (i.e. interacting with familiars as if they are characters and not just trinkets)
  • "extrodinary" Character Roleplays
  • "ordinary/average" Character Roleplays
  • Friend bonding Roleplays

Sarras Volcae

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Re: RP style evaluation
« Reply #8 on: July 09, 2010, 09:29:00 am »
 :o why you would bother writing up such a long list, only god knows why. you scare me, illysia.

Illysia

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Re: RP style evaluation
« Reply #9 on: July 09, 2010, 09:37:13 am »
It's more likely to happen if the work is done already. ;)

Eliseth

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Re: RP style evaluation
« Reply #10 on: July 11, 2010, 03:49:01 pm »
I don't like this idea. If a player comes across a guy with a bad RP rep, we don't want him to be discouraged to engage with that player. We want him to RP regardless, who knows, maybe it'll inspire the guy to RP a bit.

Basing your RP upon other people's experiences is an overall bad idea. Half the fun for me when meeting new characters is trying to discover what type of RPer he or she is. I don't want an RP scale telling people whether or not they should RP with someone.