Author Topic: Getting PP  (Read 7058 times)

Sarva

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Re: Getting PP
« Reply #15 on: July 16, 2010, 03:43:06 pm »
The Arena is not intended as a place for ranged combat to take place. Also as Rigwyn said watching a one sided contact is not very entertaining.

I have seen lot of people fight the Dlayos from inside the pit even before the most recent adjustments to armor. Some people used magic and some people  used a combination of weapons and magic. At least they were in the pit where the Dlayos at least had a chance to get them. I though the most recent adjustments to the armor have given people with heavy armor a better chance to take the Dlayos with weapons only now.


kaerli2

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Re: Getting PP
« Reply #16 on: July 17, 2010, 02:07:04 am »
RP jobs such as?

We should get PP for killing players.

Healing doesn't give PP (even though it IS supported by mechanics)... *wink, nudge*?  I'm sure in this unfinished state there are plenty of 'em :)  (Geoni's courier, Kaerli's occasional service as a wilderness guide, cartography again is an example of a job that gives tria but not PP despite its mechanics support)

Vakachehk

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Re: Getting PP
« Reply #17 on: July 18, 2010, 01:21:33 am »
That is true Sarva, a place like the arena is not meant for archers, I think they should rebuild/build on to the arena an archery a place to go practice some archery weather it be on a bulls-eye, a mob or whatever. To start of having a bulls-eye and where you hit on that bulls-eye you get a certain amount of PP then you move on to standing on a wall and arrowing down a mob, then you move on being in front of a mob and arrowing them down.

Also @Nova your addicted some people play PS moderately and don't have time to spend hours getting PP so the easier, the faster they will make there character, fit with its description.
You maybe roleplaying but you could still be OOC.

Sarva

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Re: Getting PP
« Reply #18 on: July 18, 2010, 02:26:05 pm »
It has been talked about, at least in the GM team meeting, about how to include something suitable for ranged fighting in or around the arena. As far as I know no good ideas have been developed yet and then of course after the suitable idea has been decided on there is the issue of implementing said idea.

novacadian

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Re: Getting PP
« Reply #19 on: July 18, 2010, 03:40:03 pm »
Also @Nova your addicted some people play PS moderately and don't have time to spend hours getting PP so the easier, the faster they will make there character, fit with its description.

My suggestion was intended to penalise Addict Players from advancing character development faster than the more moderate players; which would have the added benefit of keeping such development more in the logic of the RP time lines. It should in no way penalise moderate players as their pp allotment would be adding up for them while off line. They should be able to then make more bursts of development which might be helpful to them to increase an aspect of development to match a wanted description addition.

Unless my understanding of PS' use of the term "RP" is not quite right, still, the description should match the state of the character's development rather than the other way round. The suggestion should bring in an ever so slight game time relevance which should also be a benefit to ongoing RP-ing in my opinion.

- Nova

Vakachehk

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Re: Getting PP
« Reply #20 on: July 21, 2010, 02:22:07 am »
One of my biggest problems in-game getting PP
It's hard and i can't do crafting neither cooking

could you clarify? it should be possible to get all the PP to advance in cooking/crafting by cooking/crafting and that worked quite well last time I tested it.

for PP gained for mobs: it's being worked on, however balancing does take a rather long time, so be patient ;)

Training magic, training stats or even weaponry. Lets say you buy Sword training you go to a rat and kill it, by the time you kill it you level up your now given 1PP for killing it maybe 2 if your lucky. you go back to the trainer and... what not enough PP. You should get enough to level up and a little extra for things like Strength and what not. That is what is wasting players time and they begin to hate playing PS, because they have to kill about 10 rats just to get 10PP to level up. You use to get 10PP from one kill from a trepor, which is impossible to kill being a new player.
A long time it is, 6 months since 0.5 was released. How about balancing with it too high :P Or just take it out all together like in another thread I started.
You maybe roleplaying but you could still be OOC.

Sarva

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Re: Getting PP
« Reply #21 on: July 21, 2010, 02:59:05 am »
If you are only getting 1 PP for killing a rat then you need to move on to something tougher. The PPs you get for a Mob is based in part on comparing your stats vs the mob. As you improve your stats a mob will give you less pps so you need to advance to a harder mob.

The Pps have been changed recently. I started a new character and was only getting  a few EXP points for killing a rat and a rat was the only thing I could kill. I actually started mining and smelting for PPs rather than fighting. Then they rebalanced things but by the time they did I could only get a couple of PPs for a rat so I moved up to something harder.

kaerli2

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Re: Getting PP
« Reply #22 on: July 23, 2010, 12:27:43 am »
It has been talked about, at least in the GM team meeting, about how to include something suitable for ranged fighting in or around the arena. As far as I know no good ideas have been developed yet and then of course after the suitable idea has been decided on there is the issue of implementing said idea.
What, Gregori doesn't have some practice targets he can have set up?

Vakachehk

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Re: Getting PP
« Reply #23 on: July 27, 2010, 05:17:33 am »
Thats a good idea Kaerli, where the shops are, there are some empty places where sometimes there use to be Mercenaries and other mobs, they could place som in there.

1PP from a rat
4PP from a diseased rat, but I die after 4-5kills, which taks me about an hour to kill that many.

New area for this topic:
Harvesting, it is way off balance, so bad I have to go kill a few mobs with Vakachehks 300Q Sabres :( ruining my nice sabres.
Fishing, it is way of balance too.

With Harvesting or Fishing, when you get something (a plant or a fish) you only get about 50 experience points. I think this should be upped to between 150-200 if not just 1PP. You need not just enough PP to get your next level but a little to save up for Stats and Various. (I am not saying you don't work for Stats and Various, but to make it easier and not time wasting)
You maybe roleplaying but you could still be OOC.

Perlam

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Re: Getting PP
« Reply #24 on: July 27, 2010, 01:16:19 pm »
in the old days people also had to save PP's for their stats next to their weapon and/ or armor skill...


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Heleckie: why not a mango

Sarva

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Re: Getting PP
« Reply #25 on: July 27, 2010, 04:11:19 pm »
I just tested harvesting with both my GM character and a player character. In both cases I got 100 ex per success when harvesting thus earning 1 PP for every two plant/flower/herb collected which is inline with mining.  Haven't had time to check fishing yet.

Knightspark9

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Re: Getting PP
« Reply #26 on: July 27, 2010, 05:18:09 pm »
Sarva, some of our characters are only strong enough to get rats or other mobs close related. Maybe if they gave off a little bit more PP?
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Sarva

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Re: Getting PP
« Reply #27 on: July 27, 2010, 06:16:42 pm »
Just so you know Knightsark9  the player character I tested harvesting with was started without having gone through the tutorial and at that time he could only kill a one eyed rat and got like 12 exp points for it. since then the amount of exp you get for a rat kill went up. With my player character I actualy mined and did smelting to earn PPs since that was faster than killing rats at 12 exp each. Weapons repair was actually another good way to get PPs for this player character.

Knightspark9

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Re: Getting PP
« Reply #28 on: July 27, 2010, 10:30:55 pm »
Just so you know Knightsark9  the player character I tested harvesting with was started without having gone through the tutorial and at that time he could only kill a one eyed rat and got like 12 exp points for it. since then the amount of exp you get for a rat kill went up. With my player character I actualy mined and did smelting to earn PPs since that was faster than killing rats at 12 exp each. Weapons repair was actually another good way to get PPs for this player character.

Yes, but we need PPs to train for those skills, so we can actually get a good grip on them. Hence, it goes back to mob killing.
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Geoni

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Re: Getting PP
« Reply #29 on: July 27, 2010, 10:34:17 pm »
Just so you know Knightsark9  the player character I tested harvesting with was started without having gone through the tutorial and at that time he could only kill a one eyed rat and got like 12 exp points for it. since then the amount of exp you get for a rat kill went up. With my player character I actualy mined and did smelting to earn PPs since that was faster than killing rats at 12 exp each. Weapons repair was actually another good way to get PPs for this player character.

Not every character wants to go around and smelt. The characters don't know about PP or what it is so why would they be doing something they wouldn't usually do just because they can get PP? I think that in every job the PP given should be proportionate so that there can be more diversity in the "leveling" that characters do. I don't really know much about the amounts of PP given in each individual job because I haven't trained in every little thing, but I just know that some things are harder to start out in than others, and the system should balance that out better than it does.


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