Author Topic: Planeshift is getting to hard to play.  (Read 19790 times)

Vakachehk

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Planeshift is getting to hard to play.
« on: July 18, 2010, 01:39:51 am »
Well I am finding things are just getting hardened and hardened e.g mining iron about a month ago I could mine iron quite easily now its just getting really hard and annoying.
Also now training in crafting is getting absolutely ridiculous, in training Blacksmithing or a weapon making skill (Sword Making, Dagger Making, Axe Making, Shield Making) I think you should get Practise Points in the Stock Caster, Furnace, Anvil, Sharpening Stone and Smith Table. with everything you use.
In Metallurgy you don't get practise points in the stock caster I think you should.

This is really annoying and again not everyone can just play PS all day long to train these things. If someone wants to become an ultimate Blacksmith and they have determination then no matter how hard you make it they will become one, other than if its hard for them they will not enjoy it. If they don't enjoy it, that means PS is breaking its goal to be the best fully-free MMORPG in the world.

I also think with this is also making players leave PS, we need to do everything to get as many players as possible, to make it the best fully-free MMORPG ever!
You maybe roleplaying but you could still be OOC.

Sarras Volcae

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Re: Planeshift is getting to hard to play.
« Reply #1 on: July 18, 2010, 02:21:22 am »
it's supposed to be realistic. if it takes a lifetime to become a master of an art in real life, it'll take the same amount of time on planeshift. unfortunately most people don't get two lifetimes. so, in order to play planeshift, you must give up your real life.  :)

weltall

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Re: Planeshift is getting to hard to play.
« Reply #2 on: July 18, 2010, 04:27:07 am »
crafting didn't change since months i don't see what you are talking about

Suno_Regin

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Re: Planeshift is getting to hard to play.
« Reply #3 on: July 18, 2010, 04:34:23 am »
crafting didn't change since months i don't see what you are talking about

Gradual level progression difficulty.

Vakachehk

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Re: Planeshift is getting to hard to play.
« Reply #4 on: July 19, 2010, 04:01:34 am »
crafting didn't change since months

Since then has anyone maxed out either, Blacksmithing, Sword Making, Dagger/Knife Making, Axe Making, Shield Making?
You maybe roleplaying but you could still be OOC.

bloodedIrishman

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Re: Planeshift is getting to hard to play.
« Reply #5 on: July 19, 2010, 07:12:44 am »
crafting didn't change since months

Since then has anyone maxed out either, Blacksmithing, Sword Making, Dagger/Knife Making, Axe Making, Shield Making?

Game Masters  :P

weltall

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Re: Planeshift is getting to hard to play.
« Reply #6 on: July 19, 2010, 07:50:04 am »
maxed is 100 now

Hangatyr

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Re: Planeshift is getting to hard to play.
« Reply #7 on: July 19, 2010, 10:11:39 am »
maxed is 100 now

*strokes his beard* Well .. err .. if true, point me into the right direction of a trainer with the proper knowledge to train me, as over the past months I didn't found one. Erm .. speaking of Sword Making.

scotty110

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Re: Planeshift is getting to hard to play.
« Reply #8 on: July 19, 2010, 08:59:42 pm »
metallurgy does get practice from stock casting, but at certain levels you stop getting practice for certain metals.

mining i though it odd that when i was at level 9 mining, i was getting a fair bit of ore, then when i hit level 10 mining it was as if i had no skill again. it is kind of a pain to spend 2-3 hours for 30 iron ore.

as for crafting, i realize that not all the crafting recipes and such are IG yet (like maces/hammers, armor, etc) but yeah it does take alot of crafting to level and would be nice if maybe you got more practice points for items that require more materials/time to craft like crafting a longsword would give more practice points than a sabre
Main character on zeroping: Halbor

Sarva

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Re: Planeshift is getting to hard to play.
« Reply #9 on: July 19, 2010, 11:05:26 pm »
Psssst scotty I have a hot tip for you Not all parts of a mine yield the same amount of ores. For the best results you need to dig right on the vein. Finding the vein will produce better results in getting ores. Now finding the vein, that is how you separate the real miners from the pretenders  ;)

Xoel

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Re: Planeshift is getting to hard to play.
« Reply #10 on: July 20, 2010, 08:17:53 am »
@Sarva: Funny, they changed that mechanic? Because HaniX was adamant that mine areas were entirely equal over their zone's probability of getting ore last time I spoke with him on the matter.

Illysia

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Re: Planeshift is getting to hard to play.
« Reply #11 on: July 20, 2010, 09:37:43 am »
There has always been a sweet spot. Finding them was what let Illy make good money earlier, even at a low level in mining.  ;)

Vakachehk

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Re: Planeshift is getting to hard to play.
« Reply #12 on: July 20, 2010, 09:58:11 am »
I agree with Xoel on this matter. I use to think there were hot spots but I have been told by many people it is just a little rumour.

Metallurgy is still to hard to train. I think that you should still get PP on iron ingots at level 20+ but you'd get 2 for Copper and Tin, 3 for Bronze and 4 for Gold. and times by 2 if it is stock.

I started trying out Blacksmithing skills when I loved crafting, but I found it was far to hard and gave up. I do wish to train on it though.

Theres more to this complaint/conversation that is I am level 100 Heavy Armor, and level 83 Sword and cant hit a Tefusang... ?
You maybe roleplaying but you could still be OOC.

Perlam

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Re: Planeshift is getting to hard to play.
« Reply #13 on: July 20, 2010, 01:53:04 pm »
There has always been a sweet spot. Finding them was what let Illy make good money earlier, even at a low level in mining.  ;)

To add something to the convesation, i'd like to point out that i am maxed in mining (lvl 50), and i have another char (lvl 22) who mines better than me, WTF is this? Is there a penalty for being max?


Heleckie: why is there always an apple involved
Heleckie: why not a mango

RlyDontKnow

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Re: Planeshift is getting to hard to play.
« Reply #14 on: July 20, 2010, 02:09:01 pm »
mining *is* random after all ;) all a higher level (to some point) does is raise your chances. you may still have bad luck and don't get anything for an hour.
also: yes, the location does play a role ;) just like some other factor, but I suppose all the oldbies already know this *chuckles*