Off topic? Yeah, who cares...
many care - stop dragging off things completely, but instead move totally unrelated things in a new topic if you want to discuss them

but to replay a bit:
Every time somebody suggests that they use mechanics less than it takes to max chars (that's months of grinding) s/he is accused of not using mechanics at all. Every single time the same pattern is repeated. Truth is all those people have used and keep using mechanics, but in the eyes of devote grinders this is not enough. I guess it's the same the other way around, grinders do not RP enough for those people.
that fight is more on the forum than anything else - I never had issues with that ingame myself nor did those I played with

...Traveling from Oja to Hydlaa while hunting with a party is NOT grinding. Now try to ONLY earn your money/PP through this kind of excursions. If you manage to do that and your hair didn't turn white when done, you will probably be the first one to manage. Too bad in PS this takes you a lifetime.
you'd expect to become a master by just guarding a traveller from time to time? I certainly doubt that, you *do* have to train from time to time, too.
those who become masters usually train several hours a game for years...
now in PS: if you just train a little bit from time to time (make it an hour every 3rd day or whatever), you can easily become quite good within a reasonable amount of time as hunter/mercenary/whatever.
PS is not a D&D based game, and it's not a pen&paper either. In most D&D based video-games I played you can't go further than level 25ish, stats barely increase through the whole game (you mostly do with the ones from character creation) and you don't have to go out to kill mobs for the sake of killing mobs, ever. You progress as you do quests, because mobs are in the way. This is close to your hunting trips, and even if you have to kill a lot of them, I don't see it as grinding since there's a ultimate reason to do that other than raising stats.
after all, not exactly true. Drakensang is a great example of a single-player game that uses pure pen&paper rules, however I still had to grind from time to time to be able to advance further as it was impossible to advance in the quests without the training. same goes for other games of this kind which have completely different rules (e.g. the ones of the elder scrolls series).
On top of that, training in PS is terribly boring (proof is the same PLers call it "hard work" lol), while we are at copying WoW and other MMOs at least we should start making training as "fun" as in those games.
The issue is in the game's concept of character development, not in the players wanting to have the skills/stats they feel their char should have.
on that one: I have to agree - training isn't the way it should be.
however it's being worked on and there have been quite some good suggestions so far that can help making it more interesting.
now to the actual topic:
what's the issue of putting OOC requests in brackets and actually putting a nice message in if it's an IC one? (e.g. I used to send my Yulbar to deliver messages over longer distance while only half the message actually reached the target as the other half was unreadable because the little Yulbar went off-track (again - *cough*) and had fun in the mud or ran through the river)
as for the request for an explicit whisper tab: I doubt it'll be actually useful. the range would have to be 2m max which is clearly nothing ingame. also others can still hear whispers, why shouldn't they be able ingame?
now one could think of an extra chat command (/whisper message) that's only heard in such a small range which would make more sense to be honest and would be more consistent with the other commands for doing emotes, shout, etc.
but I'm not sure how much that'd fit into what you actually had in mind...