Author Topic: Tell Disable  (Read 9780 times)

RlyDontKnow

  • Associate Developer
  • Hydlaa Citizen
  • *
  • Posts: 403
    • View Profile
Re: Tell Disable
« Reply #60 on: July 28, 2010, 12:46:43 am »
soory, but as already mentioned earlier, I totally agree with what weltall stated.
there's absolutely no point in copy-pasting code to do the very same, again. it will not solve your issue as you'll still get OOC tells in whisper and it makes (the already impossibly hard to maintain) gui code just even harder to maintain - hence even more prone to bugs.
as for characters hearing you... if it's added as IC, it'd be *very* small, maybe 2 or 3 meters - that's absolutely nothing. try to drop an item as far away as possible, that's 5m.
that put aside: the say range already is quite small - adding a whisper command - fine, not that hard. but I really agree with weltall that some requests are just ridicioulus from an engine pov.

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: Tell Disable
« Reply #61 on: July 28, 2010, 08:32:22 am »
geoni didn't report the entire thing anyway for me whispers should be in main not in tell with a different radius. there was also the idea of selectable voice strength the problem of it is making an interface.
By interface, do you mean the GUI, or the code interface? For the GUI, I could see a slide bar (from 1 to 100%) that resets itself to default volume after each /say. And maybe some range for each player to choose their default value...

For the /tell, people should see a list of what it's used for, before willing to get rid of their own. I never use it, except for dialog with a GM, and the occasional technical help to a player, when it can't be done otherwise; this is why I wouldn't hide my tab. It seems also that all the people who pre-plan their RPs cannot do without it.