This thread is intended to lay out some systems that players may use or expect to use in RP combat. There appears to be no fixed rules in that regard, so it was my intention that more experienced RPers might give some examples of how they approach the subject during RP so that newbs will have some idea of what to expect as well as suggestions on how it may be handled when approached to RP.
As a new arrival to PS it was unclear to me what to expect and have only just begun to understand some techniques that are excepted through trail and error of game play. It is certain that my experiences have merely scratched the surface at this stage of play on PS.
That having been said perhaps it would be best that the simplest system, to my knowledge, be laid out to new players first.
1d6 Two Contestant Battle
-----------------------------------
Although simple this technique was a lot of fun when using it. My excitement to rpg style gaming has always been the dice and this simple system affords that thrill.
- Two players agree to a battle.
- They both agree how many hits will be required to kill a character. For example they may say the first character to take three hits dies.
- Each rolls a 1d6 (/roll 6 in game mechanics) and highest roll gets initiative. Ties could simply be rolled again or
treated as simultaneous actions.
- The winner of the initiative states their actions. Like "Bill lunges at his opponent slashing at their legs" Both players would then roll a 1d6 (/roll 6). If the Player of Bill rolls higher than the other player then Bill makes a hit. If not he misses. It should be obvious that if a defending player rolls a 6 they will be unable to be hit that round.
- The results of the hit or miss can be given in RP terms. For example, "Bill makes a hit to the other's legs". The other player may then add something like, "Character2 goes down from Bill's blow yet rolls to the side and jumps back to their feet."
- The second player will now have their action and the above will be repeated.
- This would continue (in the criteria of this example) until one of the characters had suffered 3 wounds.
- When a character is killed then that player of that character will use the /suicide command to send them to the Death Realm. Of course drawn out death scenes are encouraged.
Additional Ideas
---------------------
- One may want to take into consideration critical rolls. That is when a 6 is rolled on the 1d6. The players may want to agree that such a hit is consider as two.
- The Players may want to consider that the critical hit has the effect of the struck character loosing any offensive action for the next round. They should be able to use their action to roll against a defensive action perhaps... in affect giving them two rolls against the offensive action of the player who had scored a critical hit.
- Players may want to discuss their characters different abilities and stats and work out some modifiers. To do this well it would be suggested that a 1d100 be used instead of a 1d6.
- Players are advised to have fun with it!