Author Topic: Higher looting chances.  (Read 5145 times)

Falcon Avian

  • Hydlaa Notable
  • *
  • Posts: 578
    • View Profile
Higher looting chances.
« on: July 29, 2010, 11:44:27 pm »
I've killed 132 maulbers today and only have half the talons I need. Shouldn't take this long for 6 talons. Many monsters are like this with only a very minute chance of looting about 5-10% (I may even be too high with this statistic), I believe it should be raised to about 50-75% of getting something.


I have an ego so large it has it's own gravity. So in short, yes, everything does revolve around me.

Geoni

  • Veteran
  • *
  • Posts: 1182
  • -
    • View Profile
Re: Higher looting chances.
« Reply #1 on: July 30, 2010, 01:50:25 am »
How does one kill 132 maulbers in one day?


-sig by sarras

Trikitiger

  • Traveller
  • *
  • Posts: 31
    • View Profile
    • Teriki Tora's Portfolio
Re: Higher looting chances.
« Reply #2 on: July 30, 2010, 02:11:13 am »
I was thinking that if you need items for a quest, and they drop off of monsters, that the looting chances are higher for that item. For example, the Diseased Rats have the same chance of something being on them to loot (very low, 10-20% chance... Again very low), but if I needed 10 D.R.Bloods, I don't want to waste 10 hours to do it. Though the problem is this idea is that people would abuse the system and use the higher looting chances from the quest to get more items than they need. Though a boost is needed for some monsters, but not much, maybe an extra 5 percent for some. Too much and you have abuse, and too little and you get complaints (like this).

I'm Kurora on the IC server. Don't get upset about her attitude, that's just how she is. I'm not really like that X3

Vakachehk

  • Veteran
  • *
  • Posts: 1468
    • View Profile
Re: Higher looting chances.
« Reply #3 on: July 30, 2010, 03:12:24 am »
I like the old mobs strength, and loot probability before 0.5 came out. I also liked the PP, but oh well if you want everyone to use magic... well sure then.
You maybe roleplaying but you could still be OOC.

Trikitiger

  • Traveller
  • *
  • Posts: 31
    • View Profile
    • Teriki Tora's Portfolio
Re: Higher looting chances.
« Reply #4 on: July 30, 2010, 04:19:05 am »
... if you want everyone to use magic... well sure then.

In the words of Kurora, "Magic is for whimps. Cheap tricks, all glamor; there's no real strength in Magic." X3

I'm Kurora on the IC server. Don't get upset about her attitude, that's just how she is. I'm not really like that X3

bloodedIrishman

  • Guest
Re: Higher looting chances.
« Reply #5 on: July 30, 2010, 05:31:23 am »
I've killed 132 maulbers today and only have half the talons I need. Shouldn't take this long for 6 talons. Many monsters are like this with only a very minute chance of looting about 5-10% (I may even be too high with this statistic), I believe it should be raised to about 50-75% of getting something.

TRY HARDER

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Higher looting chances.
« Reply #6 on: July 30, 2010, 06:42:55 am »
I've killed 132 maulbers today and only have half the talons I need. Shouldn't take this long for 6 talons. Many monsters are like this with only a very minute chance of looting about 5-10% (I may even be too high with this statistic), I believe it should be raised to about 50-75% of getting something.

TRY HARDER
only 132? please, i can kill 300 with my eyes closed :o
and truth be told, it does take a long time to loot things, it always seems that when your going for somthing specific, you never get it, but once you dont need it anymore, they fly right at you, anyways, a possibility for somthing to work on, is, when you get a quest needing certain item loots, is a temporary loot chance probability so you are more likely to get the specified item, the extra loot chance could then go away when the quest is finished, might be hard to impliment, but tis possible..
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Higher looting chances.
« Reply #7 on: July 30, 2010, 09:41:47 am »
I can only agree. Trying to raise again some of my underdeveloped characters, and realising that even Sword level 15 (with Strength 100) and Quality 180 swords is not yet enough to even scratch an Akkaio rogue without going to Aggressive stance (where the rogue kills the char faster than the other way). The only opponent in or near Akkaio this char can kill are Forest Arangmas. They give only 1 PP per kill, and with a looting chance around 10%, it gives hardly enough money to train the Sword skill alone, not to mention the additional Stats training and the additional weapons and armor one needs today since repairing became so incredibly hard.

Now imagine how long it will take for a casual player (spending at most 2 hours per week on leveling) to rise an intelligence-oriented char (e.g. female Xacha: physical stats at least partially below 70 - you can hardly cross hydlaa_east without stopping due to exhaustion) to a level where the Winch quest could be solved all alone (means: being able to kill Tefusangs for the hides required for a golden ring - or Dark Rogues even)...

As realistic as PlaneShift might have become – a game is meant to be fun!
Games the players don't enjoy to play are left, not played!

This includes the feeling of being forced to cooperate. Of course you may ask powerlevelers to get you required resources for quests. If you like to. But being forced to rely on generosity (that those players won't sell them for a fortune but give them awayfor a smile) makes you feel like a leecher, and thus even more a noob than you still are after months.
« Last Edit: July 30, 2010, 09:49:23 am by LigH »

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Higher looting chances.
« Reply #8 on: July 30, 2010, 09:43:40 am »
i agrreee with ligh
also  a note
tefusang skins aint the only way for a golden ring

[hint ;)]
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Higher looting chances.
« Reply #9 on: July 30, 2010, 09:50:03 am »
See ... I play for more than 5 years, I am even staff now ... and there are still secrets hidden from me. ;)

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Earowo

  • Veteran
  • *
  • Posts: 1463
    • View Profile
    • Guild Site
Re: Higher looting chances.
« Reply #10 on: July 30, 2010, 09:53:29 am »
someday i'll be even older then you are :3
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Bonifarzia

  • Hydlaa Notable
  • *
  • Posts: 718
    • View Profile
Re: Higher looting chances.
« Reply #11 on: July 30, 2010, 11:57:25 am »
Problems and summary: Hunting and animal parts

  • Looted weapons are in average much more valuable than animal parts.
  • There is poor correlation between mob strength and value of loot.
  • For those families of mobs where loot value correlates with mob strength, the dependence looks logarithmic.
  • There is no correlation between mob strength and chances to loot to compensate for this.
  • It is common nonsense that most of the time, all valuable body parts of an animal are ruined during the hunt.
  • Unless there is no generic resistance mechanism against spells, there is no progression curve for hunting with magic.
  • There is no point in hunting strong mobs with weapons when using magic is guaranteed to be save and effective at any rank.
  • There is a feature request for stance dependent loot chances.
  • a comment in that task requests higher chances to loot when using weapons than when attacking with generic or particular spells.
  • There was a discussion about loot quality. Probabilites and base prices make more sense due to item stacking.
  • There is  also a feature request for a skill based extraction of animal parts.
« Last Edit: July 30, 2010, 12:01:27 pm by Bonifarzia »

Geoni

  • Veteran
  • *
  • Posts: 1182
  • -
    • View Profile
Re: Higher looting chances.
« Reply #12 on: July 30, 2010, 07:09:21 pm »
@LigH: You exaggerated about the female Xacha...unless you were running through East Hydlaa. I've made it from the entrance to the forest to the entrance of Gug without stopping due to exhaustion and her endurance is below 70 too.  I do however, agree that a "casual player" (something I used to be before giving up) caused it to be difficult to do the winch quests, especially the honorable way in since you had to obtain loot from strong enemies/monsters. Training should be something fun instead of something so bland, boring, and unrewarding. When it comes to looting and the chances of looting something, I think that it should depend on the monster. A ulber heart should be harder to loot than a ulber fur since to get to the heart it would take some hardcore cutting, and cutting to the heart and snatching it out before the entire body of the ulber fades should cause it to be more difficult to loot.


-sig by sarras

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: Higher looting chances.
« Reply #13 on: July 30, 2010, 07:26:24 pm »
Yes, Solita ran. -- To confess it, she was optimized for optimal mental stats while generating her...
__

P.S.:

I believe something changed. At least at the place where I am now, loot rates seem to be more credible again.  :thumbup:
« Last Edit: July 30, 2010, 09:06:18 pm by LigH »

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Tuathanach

  • Associate Developer
  • Hydlaa Citizen
  • *
  • Posts: 206
  • Arch Chancellor of the Knowledge Seekers
    • View Profile
    • Knowledge seekers
Re: Higher looting chances.
« Reply #14 on: August 01, 2010, 05:09:29 pm »
Loot rates are appauling. If we are being realistic then you should be able to take its eye and hide and tail almost every time unless they were destroyed in combat.

I think animal parts should have a high drop rate. I also think if you kill a rougue who has attacked you with a dagger you should be able to loot it, it is logical it will be there when the rogue is dead.
Shindroks Crater Project Wiki
Interested contact Myself or Zunna.
We are contactable ingame, by PM or on Discord