A question stemming from my years playing Asherons Call:
How will loot tables be set up in PS?
IMHO,the single thing that will detract most from gameplay is monster spawn camping.For those that never played AC,this usually results from having predictable loot drop off specific spawns.
So basically,you get a bunch of people sitting around(literally)waiting for a spawn to appear.They can do this \'cuz they know where the spawn will appear and which spawn will have the item.Make one or both of these factors random and i think camping will be impossible.
1)Not knowing where the spawn will appear:
If the the spawn appears in ANY area,then no one knows where to wait for it.This takes away from the spawns uniqueness though(not good i guess).Its nice to know the goblin lord will appear in for example the goblin stronghold and not in fluffy bunny valley

2)Not knowing which spawn has the item:
Alternativly,if people dont know what creatur name to look for it will encourage them to fight in an area to get what they seek(and have fun in the process).So if the sword of greatness drops off any goblin not just the goblin lord,people will fight in the goblin stronghold to get the item rather than sit on their butt and wait for it

Keep in mind that these are only issues i have encountered in other MMPORGS.Loot tables in PS might already be designed to avoid this(I guess thats my question hehe,are they?).Im assuming PS will have
some good loot(quest items?)that will drop off certain types of creatures,but maybe im wrong and the good stuff is aquired in other ways?
Also,PS might not attract the type of people who like to sit around and camp(i hope not atleast).But aslong as the possibilty exists Im guessing someone will take advantage of it

Basicly im just interested in how the PS developers will approach this situation,have any plans yet?