Being stuck in prison means that you just waste some time doing nothing, other than trying to figure out a way to get out. Anyway, burrowing out really depends on where the prison is located. You can\'t exactly \'burrow\' quietly out a prison with iron bars, walls, and floor.
However, if there is a way to make life in prison \'fascinating\' but still a punishment, then the idea will be better. Or there could be several people in a cell and they can work together to get out, or just chat. If there is only one person a cell, then you can yell across the hallway to chat. Perhaps not having to be logged on can still waste away the prison sentence, but I believe that prison lengths will have to be lengthened instead of staring at a screen all day, or wasting time on other things while trying to waste away prison time.
Perhaps doing types of things indicates a certain degree of punishment required. Fines are fine, as long as there is a limit to what the crime is. Fines can be used for theft and other crimes that don\'t damage things. That is only an example, so you can decide on the punishments for other crimes.
I have several bad ideas for punishment. Among them are forced labor, being branded, and forced enlistment in the local militia or other thing. Criminals should be divided sparingly into these groups, so they don\'t gather up and rebel.
As for murder, I\'m not sure how you think that is going to be implemented into the game. Anyway, what does murdering add to the game is my question. Before we get too far into punishing people for major and minor crimes, we have to be sure that these things will add to the game. I feel like I am copying someone...
Just some more of my confused thoughts.