Prison if implemented will be not only for a while online, but also requiring your attention. In essence?remedial labor for your character. Escape?no. makes the prison stupid, jail break possibly.
The goal of prison is to deter certain actions, as a deterrent, in this game it should be time. If it was offline time, then I log on with another character and play, if it is online and not needed, I would log on and leave the character staring at the wall and go to sleep.
Reasons for prison will be based on things you have not really thought about, my vision is more for guild wars?.ah you got caught in our guild fort trying to sabotage our defenses?you must repair the damage your group has done. 30 min of stupid clicking.
Not in newbie PKing cause there will be no newbie PKing.
Now what would really suck is if a master thief gets caught in a place he is well known for trying to steal the equivalent of the crown jewels?100 hours of stupid clicking for you :-)
Just an idea, but it is being thought about.
At issue is who sets the prison term and what is ?balanced? if I am an evil warlord and I catch 5 goodie paladins trying to defeat me?and choose 200 hours of stupid clicking?those players might just forget those characters and delete them. Or different groups might get into a max sentence frenzy just to make sure no one comes against them.
But 5 min ? 1 hour might be ok until the devs decide this character needs more time?bwahaha.
But there are many options and they will be reviewed?ransoms is medieval enough?as long as it is money or somesuch. I just don?t want to see it abused and as such it is necessary to figure out.
It could be set upon guild war stance?all who are captured will be imprisoned for 5 min ? 2 hours, and it is the same for both/all sides.
Dependant on the rancor on both sides it might make it interesting?2 hours it is?guild who forfeits gives up 100000 tira.
Or it can be light hearted fun, Paladins Vs. Evils 5 min imprisonment forfeit loose guild flag for 3 days.
Just some thoughts.