Helping newbies is a rather good idea, since it is often hard for newbies to know what to do, where to go, how to make money, where to hunt, where to craft, where to learn, who must be avoided, which players are important, which ones are dangerous and so on...
the introduction of a charity scheme would be useful. For fresh lvl.1 characters they would have a place to get a meal and recover.
First, official charities is a MODERN concept that (at least to my mind) would not suit in a medieval-fantastic world.
Second, when you are generous with newbies, newbies always want more (I don\'t mean ALL newbies, but too many anyway) : \"magic plz !!!!\" \"gold plz !\" and if you don\'t give them anything they get agressive and anoying. And what\'s the results ? People leave places where there are lots of newbies, and new players that would be interresting, that would REALY be there for RP, that would REALY need help, that would be ready to follow master, to work as an apprentice and so on would be lost in the croud.
Third, coding an \"official\" charity would remove all the interest of a charity : you must feel involved in helping your neighbour, charities only work because of all the volunteers that make it run, and coding all this would destroy the essence of the benevol act itself.
That is why I think these \"charities\" must not become \"official\", and it is the role of guilds to do so.Those guilds that help newbies would have to work on their own to get fame. Some would help, just because they want to help, but others could do it to get new members, to gain prestige or to hide evilish actions...
it would be the best if a more experienced player could hire a noobie and train him
I like much more this idea

Cause :
- It is much more effective and interrestong to learn by discussing rather than reading books/websites
- newbies are forced to try and \"seduce\" their master, to discuss with him etc, so that some walking around shouting \"master plzzzz !\" would never be helped (I hate those NBs shouting :p)
- It enables you to create a particular relation between an experienced player and an ignorant one (which is not pejorative :p)
Now I\'ll think more about how to make a balanced system for this...