Author Topic: Politics  (Read 1525 times)

paxx

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« Reply #15 on: May 23, 2003, 09:44:03 am »
For politics there will be some different progression called something like influence, in game terms it influences the stance of the NPCs. It can be traded and manipulated and it might refresh a bit?but this is truly a game within a game. Influence peddlers are politicians,  merchants, priests?how they gain influence is different for each and some might be more then one.

Also less influence is needed in a small town as opposed to a city, but this is largely in the idea stage?we need combat done first, later the really fun stuff gets added in.
-Paxx

Havena

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« Reply #16 on: May 23, 2003, 10:46:30 am »
I expect that when the developers are deciding on a political system for the game, they\'re going to be looking for a system which is simple and foolproof, while allowing for maximum possibility and interest value within this criteria.

I wonder if there will be any kind of mayor figure in the game. If there will, I wouldn\'t be suprised if it\'s an NPC, able to be influenced in such a way that the developers speak of. If it is a player, it can be extremely unstable. What if the player in rl has a death in the family or a career change and can no longer play? Player governments would have to be limited to nonessential management aspects and therefore would be extremely limited.

A few ideas I\'d like to put up in the air:
In regards to mayors. There could be 2-3 potential NPC rulers per city/town. Each represents a certain politcal status for the town (eg. Good, Anarchy, Evil). Upon talking to them they could reveal to players more about their particular leanings and style. Players could register their following with 1 such NPC per city, or in their city of citizenship if the such applies. The more influence points each player has, the more weight they will carry towards the total likelyhood of that NPC coming to power. The NPC with the most total influence points in their support would be the ruler for that city/town. The political category of the town\'s ruler could effect such elements as PK rules, financial dealings and definition of crime. All this could be tuned by the developers.
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cmhitman

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« Reply #17 on: May 23, 2003, 04:56:31 pm »
*hopes the team trys to make all parts of the game compeling...including the combat parts, witch for some reason paxx doesn\'t consider to be real fun.*
PROUD [SOLE]    HITMAN CLAN WILL RISE AGAIN!      

Axioma

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« Reply #18 on: May 23, 2003, 06:37:04 pm »
maybe it is true that we have been hasty here: player-mayors could be a big problem.I\'m not saying they will be, but they COULD BE.

I like the idea of influence, with the npc mayors.