Author Topic: stages of age/experiece  (Read 3951 times)

hook

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stages of age/experiece
« on: May 18, 2003, 12:25:39 pm »
what if noobies (let say until they gain a certain \"level of experiece\") are children, but later on they become adults
...maybe there would be more stages like:
-child
-adolescens
-adult
-elder
....it wouldn\'t change your abilites (an elder could still be strong!), it would just show your level of abilites and \"experience\" on the outside ...i\'d REALLY enjoy that
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Axioma

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« Reply #1 on: May 18, 2003, 12:34:02 pm »
If doing this in a way which would be acceptable (performance, coding, time...) is be possible (i don\'t know, because i have no experience in programming whatsoever) DO IT. This is about the best idea I\'ve found on these boards. DEVS OVER HERE  !!! THIS IS WHERE THE GOOD IDEA IS !!!

No seriously. I think that it is wondeful. But as said before, i don\'t know if it\'s possible to actually implement this in a game. Would someone with some experience in coding, programming explain to me if this is possible ? In the mean time i\'l keep my fingers crossed it is.

What levels would you put in the transitions between age ? so like how many levels would you have to increase to become an adolescent from a child ?

Oh, and just in case you didn\'t notice: i love your idea ^_^

elminster

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« Reply #2 on: May 18, 2003, 01:11:35 pm »
Well, actually I think the character should be a bit more customizable, that\'s all. I am sure this will be done - the devs\' time is limited...
The age should only affect your hair or face. Not your outfit. Maybe your height. But I think appearance, clothes are more important. I would like to see myself with a big red hat, red cape, white hair and long white beard - definitely not how I look now :)

Actually, it would be easy for the human race, but think about the others too - some of them are not even ready at all!

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Fanomatic2000

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« Reply #3 on: May 18, 2003, 01:12:24 pm »
Well, when talking about programming anything is possible. It\'s only a matter of time and how experienced you are.
The idea about aging shouldn\'t be too har to do (well, it\'s not harder than make clothes, armor or weapons visible). It\'s just that your character changes appearance when you reach a certain level/gain a certain amount of xp. But how far will you go with the idea?
You could have four transitions or you could have one-hundred, it\'s just that one-hundred transitions would take more time to create.
Black & White used a good aging-system. Your people growed, became older, got diseases (which you could heal) and so on...
Your creature (every god has a creature) grew too and became bigger and his apperance changed in real time (which would be wonderful to see in this game as well).
« Last Edit: May 19, 2003, 08:28:58 am by Fanomatic2000 »


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Axioma

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« Reply #4 on: May 18, 2003, 01:53:55 pm »
yep, thx a lot for the clarification on the coding side of things. Well, i don\'t think more than 4 transitions between ages should be necessary. What does the rest think ? Do this or don\'t ? (i\'ll give i hint it starts with a d)

killercow

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« Reply #5 on: May 18, 2003, 02:50:40 pm »
Well it would be good if you also picked up scars and \'battlewounds\' which would also bring out your experience, and yes it would give you tales to tell.

But one thing...it shouldn\'t be too reliant on just experience it should have to do more on how long you have been in the planeshift world. Just because you have faught thousands of monsters doesn\'t mean your an old man. You could still be an adolescent whos just gone out and put a lot of time into battling the monsters of the beyond but this would not effect how old u r.
It would be interesting to see if you could program in variables such as if you focus alot more on magic, you remain more \'fragile\' and when older more frail. But if you were the hand-to-hand type well you would be a big \'lumberjack\' of a an oldie where your flabby skin would bulge with powerful muscles.  :D
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beza1e1

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« Reply #6 on: May 18, 2003, 03:05:27 pm »
This could prevent players from becoming too experienced/high leveled ... the allmighty wizard, who has killed nearly every dragon and burns an army down in seconds ... just gets old, rusty and can only see 10 feets. After a time he may manage to become such a necromant, that he lives forever, but he is only strong enough to carry his robe.
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hook

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« Reply #7 on: May 18, 2003, 03:06:58 pm »
Quote
Originally posted by killercow
Well it would be good if you also picked up scars and \'battlewounds\' which would also bring out your experience, and yes it would give you tales to tell.

But one thing...it shouldn\'t be too reliant on just experience it should have to do more on how long you have been in the planeshift world. Just because you have faught thousands of monsters doesn\'t mean your an old man. You could still be an adolescent whos just gone out and put a lot of time into battling the monsters of the beyond but this would not effect how old u r.
It would be interesting to see if you could program in variables such as if you focus alot more on magic, you remain more \'fragile\' and when older more frail. But if you were the hand-to-hand type well you would be a big \'lumberjack\' of a an oldie where your flabby skin would bulge with powerful muscles.  :D


thought of that too, but that\'d be harder to implement IMHO ...there are two \"aging\" processed in PS ...one is counted from the day you joined (that\'s simple) and the other from the time you spent playing (harder to implement, and has some leaks) ...that\'s why i decided the \"experience\" factor ...when you gather enough skill levels (put together) you become older

i just don\'t like the \"fragile\" bit ...i mean, you\'ll play PS for a loooooong time, until then you\'d be so fragile that although you\'d be very skilled and experienced a simple noob would kill you ...
« Last Edit: May 18, 2003, 03:12:22 pm by hook »
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Axioma

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« Reply #8 on: May 18, 2003, 03:55:02 pm »
Yeah, that would be quite a bummer. Hook what are the leaks you talked about in the aging sysytem, counting only the time you are logged in ? Although it may be harder to implement, it seems much more realistic, no ?

I think it may be possible to make your character look sturdier or thinner according to the strength modifier, but as said, if you gain disadvantages for having played PS for too long, who would even want to play a game like that ?

And what about the aging steps themself ? is everyone ok with the four aging stages hook proposed ?

explorer

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« Reply #9 on: May 18, 2003, 07:05:47 pm »
Yeah, becoming more fragile is a negative for me. That would mean more experienced players would end up making new character every time your old character became weak. So\'d I\'d like to if they just became stronger as they got older. Not uber stronger, but like .004 of a streghth point.
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hook

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« Reply #10 on: May 18, 2003, 07:20:58 pm »
Quote
Originally posted by Axioma
Hook what are the leaks you talked about in the aging sysytem, counting only the time you are logged in ? Although it may be harder to implement, it seems much more realistic, no ?


you\'re probably right ...the online time would be ok :]
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beza1e1

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« Reply #11 on: May 18, 2003, 07:21:14 pm »
Hm i don\'t wanted it to be that strong. I only thought the mighty experienced player should be dampened little. The old Wizard would still be powerful. It is just about proportionality.
If he gets very very wise, why not loosing a little strength?
But you\'re right, it would be disappointing if your lovely, powered up super-hero just dies of age ...

There should be a mighty monster called \"Nobody\", then you can end your life and print on your grave \"Nobody killed him\" :-P
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Badakai

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« Reply #12 on: May 19, 2003, 12:29:04 am »
I think it\'s a wonderful idea. That way I could play hide and seek without feeling ashamed \'cause I\'m an adult :D

But seriously. The four stages are just fine. And of course the diversity would be great. All those Enkidukai\'s are just getting a bit... the same... ;)

Fanomatic2000

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« Reply #13 on: May 19, 2003, 08:37:41 am »
Have you ever played a game called \"Mordor II\"?
In Mordor you aged all the time. You started at the age of 16, and then grew until you died (how long you could live varied depending on what race you choosed to be ie. Human  80-100 years   Elf -  1000 years (or if they were immortal) and so on...
When you grew too old you died, but you could still ressurect. You could also find youth-potions which made you younger.
« Last Edit: May 19, 2003, 08:38:48 am by Fanomatic2000 »


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hook

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« Reply #14 on: May 19, 2003, 11:34:39 am »
Quote
Originally posted by Fanomatic2000
Have you ever played a game called \"Mordor II\"?
In Mordor you aged all the time. You started at the age of 16, and then grew until you died (how long you could live varied depending on what race you choosed to be ie. Human  80-100 years   Elf -  1000 years (or if they were immortal) and so on...
When you grew too old you died, but you could still ressurect. You could also find youth-potions which made you younger.


i dunno ...i don\'t like that concept ...i think that a player\'s \"age\" should really show his skills and wisdom ...that was my idea of the \"ageing\" in PS
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